
Saddle up for a bike-riding, frisbee-throwing, goose-petting, friendship-building, treasure-hunting, story-driven adventure for 1 or 2 players!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 6 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 631reviews | 89% | — | $244.2K |
| $19.99 | 441ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
补评, 全( )团队值得。
I really enjoyed the first 2 days but after that the game really started to go down hill. The art and music were great but the story and gameplay became so boring and annoying. How in the world does it have so many positive reviews when I am one of the 16.3% of people who actually finished the game? I have never been soo disappointed after playing a game. 0/10 will not recommend.
★★★★☆ 疯癫烂漫的双人童趣之旅 [hr][/hr] 俩小孩蓄力: 「啊啊啊——啊啊啊啊——」 「啊啊啊——啊啊啊啊——」 ——11/10 masterpiece! [hr][/hr] 这么一个单纯讲故事的纯女主游戏,居然还有人在评论区拙劣地打女拳([url=https://steamcommunity.com/profiles/76561199806172490/recommended/592480/]1[/url],[url=https://steamcommunity.com/profiles/76561198311112011/recommended/592480/]2[/url]),真就贻笑大方了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $19.99 |
| 52ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was looking for a game to play with a friend and this game seemed to suit the bill nicely. It's whimsical and fun, and has both co-op elements and light combat. My friend has not been a hardcore, lifelong gamer like myself and I wanted to start with something easier. I also didn't want a game where we were fighting each other or just clobbering everything. Some of the battles were tough, even from the perspective of someone with more experience, but we muddled our way through. Fighting tends to be more strategy than brute force. I liked that neither of us had been exposed to the game before so we got to explore it and figure it out together. My main gripe mechanics-wise is that the bikes were hard to get going and steer, but eventually you get them rolling enough to careen onward. Overall I found the game fun and it made me laugh quite a few times with its innocent humor. I love that the goose follows you around everywhere. It was a nice way to spend a few nights with a friend. The plot is light and a bit generic, but that leaves more room to explore without any pressure. Also, I had a hard time figuring out how to upgrade the bikes early on. If you hit Escape there's an option to do it in the menu! You don't have to be in the bike shop; you can do it anywhere at any time!
Knights and Bikes is like Goonies but: • bikes • 80s vibes • and the most hype goose in gaming history. Honkers forever.
The positive review is by a narrow margin, because there is quite a lot going on in the game, and several parts of it are definitely not at their peak implementation (controls in general, object recognition, some enemies, and more). However, there is good counterbalance in an interesting, not too forced story, a solid solution for the "replay a day" feature, and some nicely unexpected subversions of usual game expectations. The game has a slow start, but turns out to be quite enjoyable towards the end. Fun side note: Other Double Fine games suffered from a poor auto-save feature, whereas this one auto-saves like crazy!
Review from 2020: Super cute and wholesome game about a little girl coping with the loss of her mom. The coop AI is very smart, only getting hung up once. Cute cute cute.
Cute little game to play in coop! The ending left us with more questions than answers. We encountered quite a few bugs as well, but loading the game again fixed them.
Cute, whimsical, and weird. The messy, scrapbook visuals are a delight and I adore the overall tone of the adventure, but the game is mostly style over substance. We got a little bored after just a few hours. Gameplay starts slow and the mechanics it eventually gains aren’t the most interesting ideas. Music seemed to be missing from plenty of scenes. The absence of voice acting can be felt pretty hard here too. Long strings of silence as both players read the on screen text is a vibe that just doesn't fit a co-op game. Maybe adding voices would've also further emphasized the game's fun Britishisms as well. Either way, the time we did spend with the game was an entertaining co-op romp.
This is a very sweet, imperfect and charming game. The highlights for me after playing it are the story and the soundtrack. It is a game that feels like childhood: charming and wonder-eyed. It won't click with everyone and it is not an "I liked it 100%" from me, but I enjoyed it a lot and I want to see this dev team make more games. This is the sort of game that you can even play with your children and it has the feel of a children story book with cut-outs and lovely characters.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $553.1K | 7.5K | 78% | $4.99 | |
| $788 | 10 | 70% | $4.99 | |
| — | 0 | — | — | |
| $280.5K | 3.2K | 80% | $4.99 | |
| $68.1K | 163 | 68% | $19.99 | |
| $23K | 89 | 90% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $244K | 1.3K | 96% | $11.99 | |
| $244.3K | 437 | 64% | $19.99 | |
| $244K | 1.4K | 93% | $9.99 | |
| $244.4K | 1.6K | 97% | $6.99 | |
| $244.4K | 386 | 50% | $19.99 | |
| $243.9K | 1.7K | 94% | $7.99 |