
G-Rebels: An action-packed combat flight sim in a dystopian open world full of intrigue, free exploration and dangerous missions. As part of an elite unit, it is your job to ensure law and order. A secret mission calls everything into question: are you on the right side or part of a conspiracy?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 15 → 3.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
G-Rebels: An action-packed combat flight sim in a dystopian open world full of intrigue, free exploration, dangerous missions and breathtaking flight maneuvers.
In the year 2684, Earth was almost completely flooded by catastrophic events. The survivors created floating megacities, which compete for the remaining natural resources.
As part of an elite unit of the most powerful city-state, it is your job to ensure law and order in the metropolis and the colonies.
With your ultra-modern glider, you secure transport routes and fight organized crime. But the course of a secret mission suddenly calls everything into question: are you fighting for the right side or are you part of a dark conspiracy?
Discover vibrant metropolises, outposts, research facilities, factories, etc. in a freely explorable world of more than 12,000 square kilometers.
Follow the main storyline or discover the world on your own and earn your money in mining, as a bounty hunter, racing pilot, bodyguard, mercenary, pirate or as a hunter for lost artifacts.
Invest the credits you earn in upgrading your Skyblade: Engine, weapon or shield upgrades? AI-controlled drones, multi-warhead missiles or stealth devices? Plan your Skyblade's equipment before you go into battle.
Fight against other gliders or hack into their control unit to take control of enemy skyblades.
Take part in the battle for power: conquer outposts, skyports, power plants, etc. to help your faction gain influence and control.
Technical and visual highlights: Changing weather conditions with volumetric clouds, dynamic sun and moon position with realistic day-night changes, complete world streaming (no loading screens), real-time simulation of thousands of flying objects in the world, etc.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 266reviews | 79% | — | $244.3K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 263 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great potential when the full version comes out :-)
I want to thank the developers for making this game. Thank you! G-Rebels is fresh return of the kind of games we used to get back in the mid to late 90s. The gameplay, story, voice acting, music and combat are all very well put together for a great experience. These are the kind of Devs I want to support. I really appreciate that it's also a reasonable price (when on Sale). I got it for $23.99 and I think it's decent for the quality and the experience. I really love the Blade Runner world they created... I could binge on something like this and I probably will. I already can't wait for G-Rebels 2 Lol. Maybe in G-Rebels 2 you can add more buildings to park into and maybe even go inside and talk to NPCs sort of like a Wing Commander. It would be a great way of getting your missions and introducing characters and establishing lore. I love this game and play some of it here: https://www.youtube.com/watch?v=-2J4CS_mGgs&t=128s (it starts at 47:00)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 263 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't know if its monitor support or what but, even just on the title screen my input was broken, bummer wanted to play this, returning it!
*See update below for more context* I'm in the middle of the road on it. I don't use VR currently and the game hasn't had an issue running. I do like what they are shooting for here which will keep me checking back. The only reason it is thumbs down right now is I find myself more frustrated then having fun at this point in the game. Flying in general I don't really have an issue with, if you think of it more like a helicopter then a plane it flows. My issue is more with the missions and combat itself. For being in the most "advanced" blade I find the craft to be slow to react while everything else is flying circles around it. The aiming needs to be more fluid and better tracers on the blasters. Right now I am dealing with the drones on mission 7 and trying to hit those damn things when they are not cutting into the train is a pain in the ass as it is hard to see where I am aiming with all that is going on. Then some of the side missions need some tweaking, partially the package delivery. I feel like I'm just hitting waypoints for the sake of hitting waypoints with no actual path while the police just park on some and not others. Then police seem to spawn at random while your radar view is limited enough that trying to "flip a ♥♥♥♥♥" because one popped up right in front of you is going to get you cooked 80% of the time. Don't get me wrong, I like a challenge but it gets SOOOOO annoying when like 6 of them are floating on the waypoint and I lose to time or I'm boosting over water to make time and one just "appears" right in front flying at me and I am cooked because the X blade is far to sluggish to stop, turn, and bolt the other way in time much less bank off right or left (assuming there is clearance) because roll and pitch back isn't really a thing with a controller. I need one more axes to make that really work right and the way this game is you need the yaw more. There also seems to be no real scale on how "hard" the delivery is short of "more waypoints" so the 200 credit one is going to be just as much as a pain in the butt as the 1600 credit one... which seems to be a through line in a lot of the difficulty in this game. It seems far less "its hard so I need to build a Strat" and more "its random and I kind of need to get lucky" which gets annoying. Overall, if you REALLY like flight in a sci fi world its worth some of your time. For me I'll probably take a step back for a bit and let the devs cook more and check back later. Update: OoooooK, I put in a little more time and I figured out the issue I was having with the package Delivery. For some reason changing the color of X Blades Hud was making it so the red circles that show were the police scanners are not only have less fidelity but were popping in WAY late compared to the Hud color you start with. Once I switched it back to the default it made it WAY more manageable. I smoked the highest waypoint run in one shot right after changing the Hud color back. The police still "camp" on some waypoints but now that I can actually see the scanning range with better fidelity I can slip between them more easily which I think was the whole point, I just needed the radar to work 😂. That's enough to flip my thumb down to an up as it addressed my largest frustration.
Its fun but at this point it doesn't have much content. If you want to support the spiritual successor to g-police then get it otherwise wait till release. + great athmosphere + craft handles well + fun combat - more like an extended demo than a full ea release - minimap is very small for courer missions
Hell Yes! VR is great. Controls are intuitive. Fantastic Potential. Beautiful.
I just played half an hour to see if I liked it or not. And I can say that I really like this game, it looks beautiful and the missions are fun. Later if I finish another game I'm playing, I will be playing this game.
Works natively on Steam Deck OLED between 20-30 fps in normal mode ! (The screen say 20 but i don't feel bad rate?) Very good game. I'm just blocked and I'm not the only at the racing: impossible in 1:15. Works perfectly with XBOX controller (just to invert for me Y axis). A legacy for G-Police for who like first one.
Gutes Konzept und super idee. Macht auch echt spaß. Ich schaffe es mit einer Radeon 6600XT, Ryzen 5 5500, 64GB Ram(DDR4) nur zwischen 30-40FPS So ein Spiel sollte bei einem solch setup mindestens 50 schaffen. das Schnelle movement braucht es. Ist zwar noch early access klar aber muss eben daran geschraubt werden.
G-Police for 2026, has some teething problems (especially in VR) but can't wait to see what comes in the future, just this early access snippet is already great (just remember it IS early access so it's neither feature complete nor story complete)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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