
Frenetic action and LCD aesthetic! In this 2D Shoot 'Em Up, switch between a robot hero and his benign tumor to stop a bizarre cult. You have 8 hours to save humanity's memory: defeat grotesque bosses, ride the skies on your Future Board, and master the chaos in a retro-futuristic Tokyo.
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Prices
The United States storefront in every case, so this compares stores and not countries.
About
Future Knight is a 2D action Shoot 'Em Up that fuses the nostalgia of LCD screens with the brutality of modern combat. Imagine your old handheld console coming to life, but with a bizarre story, frantic combat, and a unique visual aesthetic inspired by classic electronic handheld games.
It is May 23rd, 1993. The Lady of the Past, leader of the "Present" pyramid scheme cult, has just washed her underwear and, incidentally, wiped the brains of all humanity. Only you, a robot built over 30 years from the remains of a 90s soap opera actor, can stop her. But you are not alone. You have Two More, a benign tumor—inexplicably powerful and with a life of its own—living inside you.
Your mission is to travel to the past, exactly 8 hours before the apocalypse. Each level (Biome) represents one hour in this lady's schedule before she wipes our memories. You will have to sabotage her day: from her walk in the park to her meal at an all-you-can-eat buffet... The clock is ticking, Future Knight. Can you save the future before it becomes the past?
The key to Future Knight is Synergy. "Alone you go fast, together you go further."
Future Knight (The Muscle): Fire your quantum plasma Techno Blaster, deliver lethal bites, roll to dodge, and unleash chaos with heavy weaponry.
Two More (The Agility): Eject your partner! Use him to perform lethal Super Dashes, climb walls with his natural viscosity, fire at short range, and squeeze into tight spots.
Choreography of Violence: Switch between both characters instantly. Recover Future Knight's health by using Two More, and recharge Two More's energy by using Future Knight. Create a deadly dance to annihilate your enemies with style.
The game takes place inside the technology of a calculator and a liquid crystal display. We have created an unsettling aesthetic that blends the adorable with the grotesque, inspired by the works of Satoshi Kon and Japanese weirdness. Everything you see is ink blots moving... but we assure you, you've never seen ink move like this.
A Race Against Time: 8 hours, 8 biomes, one destination. Beat levels that alternate between horizontal and vertical scrolling with crazy physics. From dangerous construction sites to deadly sushi conveyor belts, every level is a critical hour before the mass memory wipe.
Combat Synergy: Shooting isn't enough; you have to dance. Instantly switch between Future Knight's brute force and Two More's slimy agility to create lethal choreographies. Master their differences and collect the mysterious sectarian triangles, the only key capable of unlocking the path to the truth.
"Liquid Crystal" Pixel Art: A unique art direction where LCD nostalgia comes to life. Fluid, hand-drawn animations that look like ink blots, fusing the cute with the grotesque in a visual homage to the handheld electronic games of the 80s.
Bizarre and Unfiltered Narrative: A story that is "less pretentious and much more fun." Face pyramid scheme cults and surreal situations in a plot full of dark humor and social satire.
Unforgettable Final Bosses: Test your reflexes against bosses born from an insane mind, designed to offer epic, challenging fights full of surprises.
Genres
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 152reviews | 99% | — | $58.6K |
| $14.99 | 10ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Incredible art style, music, difficulty, gameplay loop, everything. Here before this one blows up.
100% perfecto en Steam Deck
Although I enjoyed my time with Future Knight, I think Studio Kobo's previous release, Haneda Girl, is infinitely a better game. I bring up Haneda Girl here because Future Knight is practically the same game, but with less cool features and a new coat of paint on it. Even though this is a very cool coat of paint, this game plays nothing like one of those LCD games by Tiger from back in the day. It looks amazing in screenshots, but during the game itself, everything looks pretty washed out and bland. What I am trying to say is that nothing really pops in the background, so everything looks similar throughout the experience. The game is still pretty fun and does some neat things, but I doubt I will come back to it anymore after getting all of the collectibles and beating all the time trials. It would take at least one more playthrough (on normal) to get all the achievements, and I am not really interested in that. I beat the whole game on hard in 4.5 hours, and it really didn't feel very difficult to me. I would have breezed through this game if I was a casual player. All in all, I still recommend this game for fans of old school platformers, but I highly urge you try Haneda Girl first. If you like that game, then you will probably like this one too.
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Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil
Hours played at review time, across 153 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What makes Future Knight stand out is how it captures the feel of old-school classics without their clunkiness. No tedious grinding, no bloated weapon trees—just pure, fast-paced action where your own skill and mastering your trusty blaster matter most. Character movement, shot feedback, and enemy attack patterns blend together into an awesome combat flow. Visually, the detailed ink-drawn sprites create an awesome atmosphere that fits the acapella score. An absolute indie surprise.
When 2 stufios that don’t miss join forces this is what you get!! Absolute blast of a game!! Acapella soundtrack gonna be stuck in my head for weeks. If Tiger still exists as a company they need to give these guys a call and beg.
EN---------------- This game is absolutely insane. The animations, the music, the rhythm, the style… it completely blows my mind. So many references, so much love put into every little detail. You can really feel it. And I haven't even finished it yet. Hurry up and buy it. Don't even think twice. Don't miss this gem. 💎 ES---------------- Es una locura lo bueno que está este juego. Las animaciones, la música, el ritmo, el estilo… me descoloca la cabeza. Tantas referencias, tanto amor puesto en cada detalle. Se nota muchísimo. Y eso que todavía no lo terminé. Apúrense y cómprenlo, no lo duden. No se pierdan esta joya. 💎
Do you enjoy unique visual styles, creative enemy/boss designs, and beautiful line art animations? Do you crave the fast paced shooting action of Cuphead, but perhaps wish it wasn't quite such a punishing test of endurance? Have you never heard of "electronic a capella", but are intrigued to know how it sounds and meshes perfectly with this game's retro aesthetic? If you answered yes to anything, go play this now (NOW!) I started on hard mode, so I'm not quite sure what makes it different from Normal, but it's been a great balance. I've died plenty of times without too many in the same spot, mostly while learning the nuances of the split-up mechanic. The music and bosses are clearly the highlights (I literally let the tutorial song play out in its entirety before even moving), but the first 2 stages of each zone still do a great job of introducing the new enemy types and environments. I'm looking forward to the rest of the game (and then chasing par times), but wanted to get this review out to spread the good word of EL CABALLERO DEL FUTURO
⭐ ANÁLISIS DE FUTURE KNIGHT | LA ADICTIVA, BRILLANTE Y DELIRANTE REINVENCIÓN DEL RUN 'N GUN CON ESTÉTICA LCD Y SINERGIA DUAL La alianza entre los estudios independientes españoles Studio Koba (creadores del aclamado Narita Boy, responsables del concepto, arte y mecánicas base) y Aeternum Game Studios (autores de Aeterna Noctis y Eden Genesis, a cargo del desarrollo técnico, equilibrio y labores de edición bajo Aeternum Game Studios S.L.), presenta en PC (Steam - 14,99 € / $14.99 USD), Nintendo Switch, PlayStation 5 y Xbox Series X|S Future Knight. Con compatibilidad completa para mandos, soporte para Steam Deck y una rompedora dirección artística "LCD Neo-Retro", el título irrumpe como una de las propuestas de acción arcade 2D, shoot 'em up / run 'n gun y plataformas de precisión más frescas, adictivas y sorprendentes del panorama independiente contemporáneo. 🧠 PREMISA Y NARRATIVA | 1993, LA SEÑORA DEL PASADO Y LA ODISEA DEL CÍBORG-TUMOR La narrativa despliega una comedia satírica surrealista cargada de humor negro, estética pop noventera, chascarrillos castizos e influencias visuales directas de las obras del maestro de la animación Satoshi Kon: El Apocalipsis de la Ropa Interior: El 23 de mayo de 1993, la Señora del Pasado, líder suprema de la secta piramidal «Presente», sufre la cancelación de su culebrón favorito por enfermedad del actor galán. Tras lavar su ropa interior frente al ruido blanco del televisor, pierde el juicio y activa un dispositivo que borra la memoria colectiva de toda la humanidad. El Caballero del Futuro y Two More: Treinta años después, un científico inmune al lavado mental ensambla un robot de combate con los restos mortales de aquel actor, albergando en su abdomen a Two More, el tumor original mutado en una criatura dócil, consciente y de gran viscosidad. Viaje Contrarreloj de 8 Horas: Viajamos al pasado exactamente 8 horas antes del borrado amnésico. A través de 8 biomas temáticos saboteamos la rutina diaria de la anciana —desde paseos por el parque hasta visitas a obras urbanas o buffets de sushi— antes de la llegada de la hora cero. 🎮 JUGABILIDAD Y SISTEMAS | SINERGIA DE RIESGO Y RECOMPENSA, 24 SUBFASES Y LA FUTURE BOARD El núcleo jugable (core loop) dinamiza la fórmula clásica de los salones recreativos mediante un sistema de apuntado en 8 direcciones y una conmutación instantánea entre dos protagonistas simbióticos: Future Knight (Fuerza y Resistencia): El armazón cibernético despliega potencia pura mediante ráfagas cuánticas con su pistola Techno Blaster, mordiscos contundentes a corta distancia, rodamientos evasivos con cuadros de invulnerabilidad (i-frames) y armamento pesado. Two More (Agilidad Extrema a 1-Hit Kill): Al expulsar al parásito ganamos una movilidad vertical vertiginosa para escalar muros, cruzar conductos estrechos y desatar Super Dashes. Sin embargo, cualquier roce enemigo elimina a Two More al instante, exigiendo una precisión quirúrgica. Mecánica de Sinergia y Recarga Cruzada: El sistema premia alternar personajes en tiempo real; controlar a Two More regenera de forma progresiva la salud de Future Knight, mientras que abatir enemigos con el robot recarga la energía especial del tumor, creando un bucle hiperadictivo de supervivencia táctica. Estructura Ágil y Coleccionismo: La campaña abarca 24 subfases (3 niveles por bioma) intercaladas con trepidantes secciones de vuelo en la Future Board, batallas contra jefes de fin de hora y la búsqueda de Triángulos Sectarios para desvelar los secretos de la secta y desbloquear carcasas retro personalizables. 🎨 APARTADO VISUAL Y SONORO | PANTALLAS DE CRISTAL LÍQUIDO Y LA BSO CANTADA DE SALVINSKY En lo visual, Future Knight deslumbra con una dirección artística "LCD Neo-Retro" magistral que rinde tributo a las Game & Watch y maquinitas portátiles de Tiger Electronics: sprites de tinta negra dibujados a mano, sutiles sombras de proyección LCD y fondos de matriz retroiluminada que reaccionan con destellos al ritmo del combate. En el plano acústico, el compositor Salvinsky (Narita Boy) firma una sensacional banda sonora electrónica (chiptune, synthwave y synth-pop) con letras cantadas en español repletas de humor absurdo, respaldada por un diseño sonoro que replica con fidelidad los pitidos digitales de la época. ⏳ DURACIÓN Y REJUGABILIDAD | INTENSIDAD CONCENTRADA Y DESAFÍO ARCADE Campaña Principal: Superar los 8 biomas y completar las 24 subfases requiere entre 3 y 4 horas de acción condensada e implacable. Completismo (100%): Localizar todos los Triángulos Sectarios ocultos y desbloquear la totalidad de carcasas y marcos decorativos sitúa la duración en 4 a 5 horas. Rejugabilidad Avanzada: Los retos de Speedrun (superar el juego en menos de 2 horas), el desafío "Sin Morir" y el exigente Modo Difícil (sin puntos de control y con patrones de jefes alterados) elevan exponencialmente el reto para los jugadores más habilidosos. 🌟 VEREDICTO FINAL | 9.5/10 ⭐⭐⭐⭐⭐ Future Knight es una auténtica obra de culto instantánea, desbordante de personalidad, humor irreverente y brillantez mecánica. La alianza entre Studio Koba y Aeternum Game Studios entrega un arcade sobresaliente que trasciende la simple nostalgia estética para ofrecer un sistema de sinergia dual tremendamente adictivo y satisfactorio. Un título imprescindible para cualquier amante de los desafíos run 'n gun y las joyas independientes con identidad arrolladora. #FutureKnight #Steam #NintendoSwitch #PS5 #XboxSeries #IndieGames #GamingEspaña #StudioKoba #AeternumGameStudios 📋 Nota: Reseña realizada gracias a una clave facilitada amablemente por el equipo de desarrollo (Studio Koba y Aeternum Game Studios) y la editora (Aeternum Game Studios S.L.).
Awesome LCD ink art style and crisp animations. Looks incredible and runs butter smooth.
No recuerdo cuándo fue la última vez que jugué un título Arcade que, sin acudir a la proceduralidad, me da ganas de rejugarlo, pero es que Future Knight es una barbaridad. De los mejores indies del año, con una propuesta repleta de personalidad, una ejecución prácticamente perfecta y telenovelas venezolanas.
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