
Breach and Clear areas tactically in a team-based shooter.
Modeled estimate, not a reported figure. How we estimate →
Media

About
3D-Rendered color game that has full XVGA resolution support.
- Command a Squad and Breach into buildings!
- Destructible walls and doors
- Customize your appearance and loadout
- Full control of your squad- tell em what to do!
- IS there a story? YES, you'll love it
Command to Breach and clear!
Be nonlethal when possible...
Command to Destroy door blocks
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have been desperately searching for more games that scratch the base-building itch of MGS: Peace Walker and MGSV and WOW does Future Breach 64 deliver on that. Levels are short, addicting and easy to manage. It's cool to see your efforts have a tangible impact on the homebase + megaship build as the sort of progress-marker for players. Genuinely incredible
Imagine R6 Vegas but with horrible graphics and a generic story-Welcome to Future Breach 64. Basiclaly you are a commander for a military team inside Megacorp (The place you work at) and need to raid the Union's (Enemy faction) bases to steal workers, fuel and tech scraps to build a MASSIVE ship to get the hell out of here due to an asteroid threathening to hit Earth. Buy equipment, farm gold and buy out a whole squad to carry out missions of raiding bases and protecting yours. As for complaints, i simply refuse to play the same Chapter 5 mission over and over again to farm stuff because the game seems to have softlocked itself and also gold is pratically useless after you get your Metro G2, the machine gun and 3K armor. Other than that its a must play and it is also super unknown. LONG LIVE MEGACORP!!!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's fine. I only paid $0.60. Gets terribly boring quick but worth the price of a few gumballs definitely.
Great game lots of fun would recommend.
Far too janky to recommend. Friendly NPCs do not follow orders and get stuck on architecture. Graphics are an eyesore.
The kind of game where you get hungry, walk up to your coworker in the cafeteria, use CQC on him, disarm him of his burrito, and eat it in front of him knowing he can't do ♥♥♥♥ because you've got a AK-47 pointed at his face.
Unfinished ♥♥♥♥♥♥♥.
Lowkey the best 3 dollars I've ever spent.
Le disparo a un tipo en la espalda luego de gritarle 3 veces que levante las manos... El tipo se agacha, y luego se desploma en el suelo desangrandosé. Al parecer, los trabajadores no aguantan un tiro de una 9 en medio de la espalda.
So after 22 hours I am maybe 1/4th of the way done. That being said I love this game and highly recommend it but with a BUYERS BEWARE that I wish I knew going in. This is a slow grind. You will be doing countless missions slowly and I mean SLOWLY building up your resources to build your escape ship piece by piece. You have a squad of AI teammates you can give orders to but don't rely on them too much. The AI in this game is dumb, like REALLY dumb. Countless times I ordered for someone to blow open a door just for them to stand in front of it and say they can't reach it. I've caught all my team in 5 instances moving in a circle around each other stuck not able to do anything I tell them. I will be down and calling for medic waiting my timer run out and the medic is just standing near me not moving. Teammates will run in front of you while you're shooting so when you hit them they will forget attacking the enemy in front of them and choose to pick a fight with you. There also seems to be a weird instance when you shoot at enemies or try to stun a worker there's an invisible wall that prevents you from doing any damage. HOWEVER the enemies can shoot you through this invisible wall. I have lost countless missions because the wall randomly protects the enemy team and I waste whole 90 round clips into nothing for them to turn and shotgun me to death. Horrid AI, Weird Invisible wall, and massive grind I do still highly recommend it, The feeling you get after a successful raid, finishing a piece of the end game ship, holding back an enemy incursion by the skin of your teeth really is what brings me back hour after hour. With a little polish this game could be legendary!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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