
Pirate's Life is a 2D strategy game / city builder with an isometric camera where you take on the role of the captain of a crew of pirates that got shipwrecked on a deserted island. You will need to take care of your crews' individual needs (like hunger and drunkeness) in order to prevent a mutiny.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Did you watch the video?[/h1] Before you click add to cart watch it again because that is quite literally the entire game. This game would have been cutting edge in 1995. Sadly it is about 20 years late. I give them props for trying but this game simply does not deliver. Buy it when it is on sale under $1 because it is barely worth that. [h1]The joys of bad programming/translation[/h1] I got a few hours into it and suddenly it crashed out of nowhere. I loaded it up again and when I tried to load a game it just said leerer slot (empty slot in English). I selected the English option at load but who cares if the entire game is in English? Everyone knows German, right? Of course an empty slot didn't load either and crashed the game. Pfft, who would want an auto save? Or simple logic not to load a null game? That is way to much work. If you get more than a few hours into the game it is already over, what the hell are you still playing for? [h1]Blue line "features"[/h1] Random blue horizontal lines will show up out of nowhere. Yep, cool feature. [h1]Cutting edge graphics/animation[/h1] Have you used paint? Can you draw a stick figure? If so you could probably create better graphics than this game in about 10 minutes. These graphics are simply amazing... in 1995. I can't draw but I could have found someone who could before releasing this garbage. Simply lazy like most of the game. [h1]Don't do it[/h1] Yeah all the cool kids say it is awesome but don't fall for it. I love my German bretheren but there are standards and this falls well short of anyone's standards let alone German. If only I can save one person from forking over their hard earned money on this garbage I will have done my duty as a citizen of the human race.
This is nothing like legendary city-building games like 1602 A.D. or The Great Empires Collection. If you're hoping for a new age version of games like those, run away. It does not offer levels of difficulty, random maps or modes and it has minimal resources. It offers minimal settlement, resource and character management. Map customization or settlement decor options are severaly limited here. You can only play on a solo map that consists of the ability to add/remove palm trees, add/remove a dirt road, and... nope, that's it. The short tutorial that's available in the beginning lacks an emphasis on the importance of building a wharf and having a fleet for raiding early on and the role raiding will play in the early development of their settlements. You will start out with access to nine basic buildings with the ability later on to unlock a total of eighteen on your adventure. There are only three upgradable buildings which are key to how those aforementioned buildings get unlocked in the build menu. There are no other forms of upgrading available to resource buildings or housing therefor your settlement never shows change as it grows, nor can you increase production like other strategy-simulation builder games. You can only place more of the same buildings and choose what resource you want it to farm. Once you have a small thriving settlement, you expand land ownership on the island and repeat until you've filled your island with happy little pirates. Raiding is an interesting addition to this strategy-simulation builder game. A level three wharf allots you the ability to build three types of ships, each with their own advantage. Types of raiding are broken down into two categories, land and sea raids. Each type of raid will allot you three choices for what you wish to raid. Each offer a different level of difficulty. The more ships and crew members in your fleet you have, the percentage for success in those raids rises. For a nice twist, crew members aren't recruited to be crew members only. You have to give your pirates a break from their jobs to go on a "booty call" which may compromise your entire production if you do it at the wrong time. Which brings me to mention your population. Unlike most other games of this genre, you don't have an increase of population merely because you've built a home for someone to move in. Houses are used in this game to provide a place for the pirates to rest. New additions to your settlement are pirates you've picked up on successful raids which means if you fail a raid, *cue music* DRN! DRN! DRN! ...you may also lose a members of your crew. If you lose too many of your pirates in a raid, you won't have enough to run your settlement and therefor must start over. The user interface design is kept simple and easily accessible. You will have a menu at the bottom that allows you to build, assign workers, worker overview, raiding, military overview, time adjustment and options. Not a lot of asking yourself, "What do I click to control or see the yadda yadda?" There's your five bucks worth of fun. The game is new and does have potential to offer much more. It lacks a few things you may have found in other games like this such as milestones, goals, trading with AI settlements, random acts of misfortune, different maps and a marketplace. But there's so much the devs can do with it from what we have here and they just may in the future. (Pssst. Tsunamis and shipwrecks would be off the chain, yo! *cough cough*) At this time, the game quickly reaches a plateau where it no longer requires involvement from the player. If five bucks for five hours sounds good, go for it!
First of all: I've seen a lot of people comparing this game with Tropico 2. And since I don't have it, I won't be able to make a good comparison; but there are perspectives worth looking at. 1. The graphic: Please, what do you really expect from a game that's just a little bit expensive than a smartphone game? Still a lot of room to improve though (e.g. the raiding scene with the ships leaving the port, instead of just having one ship model with different masts, it would probably be better to have different ship models for different missions to prevent boredom) 2. The sound: Not bad, although it does sounds quite cheap, But again, for 5 bucks it is already a decent service. 3. The gameplay: Very linear: gather resources, raid, repeat. You'd probably stopped playing after a couple of hours, BUT in comparison to big names like the Anno series (I've tried 1404 and 2070) or Banished mods, the production chain in this game are a lot easier to master; the tier 3 buildings rarely need a lot of tier 2 or tier 1 building to function properly, which makes the game easier to learn. Probably the biggest turn-offs in this game is the multiple repetition: You started on the same island, the same resources, the same starting place, and progress the same way. BUT, knowing how these small budget games work, I might predict the futureof this game: MODS. A lot of it. Yes, it might make the game more difficult, but if this game want to be much more playable, the developer DEFINITELY have to let ppl make mods for this game, ranging from small graphic changes to a new resource chain and new ship types. Still; a fast food meal set would probably cost the same (or a couple bucks more expensive) but it'll just fill your stomach for a short time; this game, because of its simplicity could be played again and again, even between short one-hour break. In the end, this game really worth the 5 euro or 5 dollars spending, and I'd like to spend another 5 euro for more content, like easy misisons, more maps, more ship texture, and a couple of small extensions. Prost for the developers! :D
Not worth the price. Do not buy this game. Will take you about 1 hour to build everything. And do not play with the game speed because no matter how well you are doing you will at one point get mutaneers for NO REASON WHATSOEVER and it will end your game. I regret my purchase of this game, was not worth the price at all.
There's two ways to view this game and likewise, two ways to recommend it. It's very much like Tropico 2, albeit it a very dumbed-down version. There's only one map (no random map generation), less resources, less buildings, and less to do overall. Then again, it's only $5. As such, I would ONLY recommend this game to people who find Tropico, Anno, and Banished to be "too much". For those comfortable with the complexity of such games, you'll probably find this one to be a bit too simplistic. I personally can't recommend it because I'm of the latter crowd and Tropico 2 is hands down the better game, despite its age. That, and there's a bug currently that remembers your progress on the compass when you start a new game...that is, the needle indicating how close the British empire is to finding you DOESN'T reset when you start a new game. An endless mode is thankfully available, but still...I'm just hard-pressed to recommend it. https://www.youtube.com/watch?v=ID7cVN0asWg
Honestly just get Tropico 2 if you want a good pirate city builder game. This game is just a worde version of that. The UI is awful, the music is repetative, the resource management is often wrong (telling you that you have none when the carriers are just too stupid to carry). Seriously just get Tropico 2.
I want more. MORE MORE MORE. This game has so much potential. Personally I feel there isn't enough pirate games out there and this game is honestly one of the better ones that have been produced. I am a bit disheartened that this game isn't in alpha or beta as it feels like one of the many alpha and beta games that steam seems to be filled with lately. I really want this game to be improved upon really badly. This game won't take off unless it has more content and more random situations for the players to experience. This is the sort of game you can only play for a couple of hours before you are bored. I want to see this game go further or more games like it. EDIT: Some people are upset that I haven't put a heck of a lot of time into it. For me .4 hours was enough to get a feel of it and post a review. Also don't get butthurt if I don't like your pirate game as much, I enjoy base building games quite a lot and pirate games. Thus this game for me is the perfect combo.
I was wanting to play a game like this, but some Mother ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ did not make this game right. On the Main Building I was trying to upgrade to lvl 3 and the resources to upgrade is 96 wood, stone was around 50 or something and tools 32. Also on Main Building shows your limits and my limit was 80 resource to all items. I was stuck trying to find a way to somehow get 96 wood or pass 80 from my limit, I build double or triple of every building to see to pass the resource limit and also send my pirate ship out to raid and I had no luck. Now spending my money on these Idiot's Really ♥♥♥♥♥♥ Robbed me of my money and yes, I should of look at other peeps reviews. I don't know how steam works or lets these ♥♥♥♥♥♥♥ sell there ♥♥♥♥ up ♥♥♥♥ that don't work. Steam you need to test there game before you sell there stuff because this is ripping people off. People who made Pirate's Life take those bastards out and not let them sell there ♥♥♥♥ again.
If you like to replay the same game over and over again on the same map with a time limit of 1-2 hours per game, then this is for you. Honestly, the concept is good, but not that much variety from buildings and units. Also always playing on the same map and the time limit makes it really boring. A campaign would have maybe the 5€ worth it, but without it this game is just 2€ worth. Won't recommend to buy it. Music and Sounds aren't made that well too.
I'm not sure what everyone is complaining about; As a 21 year old who grew up with classics like the N64 gaming console and computer games like Stronghold, the original Red Alert, Age of Empires II (And its Starwars spin-off whos name aludes me at the moment), and currently play games as "high end" as Battlefield 3, Planetary Annihilation, Tropico 3, 4, and 5, and a myriad of others, I have to say... This game is DEFINITELY WORTH THE MONEY! Sure, the graphics aren't anything to rage about, and once you've played the game through once, it can be rather dull from a "Spit, shine, and polish" aspect, but it's built on solid gameplay, the graphics aren't painful, they're just not OHMYGODAMAZING, EVEN THE GRASS LOOKS REAL!!. My only complaints with this game in all honesty are; 1. The game was clearly programmed in German first and not entirely played through by the developper when he localized it for English. When your time is up in a normal game mode, the game yells something at you in German about the Royal Navy, then says you won and shows you your score, which had me cocking my head sideways like a dog that just heard someone whistle for the first time. AND 2. At the moment, the game only has moderate replay value. I feel as if it needs a bit more variety. Perhaps 5 levels of pirates instead of 3, and 5 levels of land and sea targets instead of 3 so that there's more than the 3 static tiers. Perhaps add a "Military Convoy" and replace the Merchant fleet with "Small Trader Fleet" and "Large Merchant Fleet", as well as add some new items; Perhaps a farm for fruit tree's, and for upgrade items for pirates, what about "Corsair's Hat" to go from level 2 to 3 instead of parrots, and make parrots level 3 to 4? Then you could add another item for level 4 to 5. Along with that, find a way to add two more levels of ships. Perhaps a Galleon as a level 5, the Frigate now as a level 4, the Brig now as a level 3, and a Barque for level 2? Just my thoughts. TL;DR As I said, the graphics are nothing to whine about, even though they're not amazing. Given the style of graphics, my compliments to the graphics designer! You did a wonderful job incorporating old-age graphics with new-age smoothness. While the gameplay mechanics are solid, they do lack a bit of variety once you've played the game through once or twice. I highly recommend that the developer continue to develop and expand upon this game; Even with keeping the current graphics (There's really no need to change them, they're pleasant to the eyes and bring back a feeling of nostalgia for us "older" gamers (You know, the ones who helped change the diapers of the younger gamers who are crying like orphaned infants about the graphics being wretched), which helps lend value to the game and make us honestly willing to pay more), you'll be fine. Just add a bit more variety to the game, get a better promotional video, and you'll easily be able to rake in $8 - $10 Canadian/American for the game in my opinion with (mostly) happy players! Cheers, and best of luck to you with your wonderful days-long-since-past reminiscent game! I'm still filled with nostalgia from having played it last night! :)
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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