
Breach and Clear areas tactically in a team-based shooter.
Modeled estimate, not a reported figure. How we estimate →
Media

About
3D-Rendered color game that has full XVGA resolution support.
- Command a Squad and Breach into buildings!
- Destructible walls and doors
- Customize your appearance and loadout
- Full control of your squad- tell em what to do!
- IS there a story? YES, you'll love it
Command to Breach and clear!
Be nonlethal when possible...
Command to Destroy door blocks
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was a cool game at first - it's like a tactical FPS collectathon. You commands your squad, steal workers, dismantle electronics and shoot some red guys. I truly wanted to recommend the game, but it has so many issues that make playing it a waste of time. It's overly simple and buggy. You've seen the whole game after like an hour and I, after over 4, still don't know how much of the game is left (there is a huge drop in Steam achievement completion percentages after chapter 4 so I guess most people give up after the first hour). There are basically two mission types - normal where you loot and shoot and defense where you shoot like five guys and return. Sometimes you have to defend your base which is incredibly tedious when it happens like 5 times in a row. Here's the thing - if the game was 2 hours long at max it would've been fine. But I've been stuck 3 times by now (twice I fell off the map and couldn't return, once I fell into a blocked room and my teammates didn't want to open the doors). Enemies can get stuck in the floor which basically makes them invincible (they can still shoot obviously), allies sometimes cannot perform any actions, getting stuck on physical objects or uneven terrain is common. The game is just a chore to play because you either run around the map and punch workers a lot until they comply (after which you have to commands a squad member to cuff them since you can only carry 5 ties) or you sometimes shoot some dudes (shooting isn't good). You can buy some equipment (you will be able to get the best one after a few missions) and level up (random perks which are nice but not really game changing) and that's basically it. It's a real shame because it was fun at first. If someone wants to check it out feel free to do so as the game is dirt cheap, but don't try to finish it or else you will just annoy yourself.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not tactical, not deep, not immersive. Bad sound design, atrocious graphics. Almost all of the reviews of this game have less than 5 hours of game-time. Why would you play this game other than some masochistic/ironic feeling that "aw hell yeah this game is horrible"? Just play the demo before you buy it
The original Rainbow Six is great largely because of the fantastic atmosphere and sense of immersion. This game doesn't have that, but it does have the same clunky gameplay. The food/water/sleep system is also really weird and unnecessary.
Very cute game, reminding SWAT 4 tactical gameplay with extraction elements. The worker's sounds are very cute and funny, it is always a hilarity when listening to them. i hope they will add more variety. Your allies' voice lines are barely if not at all listenable. You can't really assess a tactical report from them. Audio is key in such games, you gain so much information with proper clear sounds. Not only that, but their AI is very questionable. To the point that they go in front of you if they notice armed enemies in combat with you. The combat is a hit a miss really. Nothing is quite clear if your shots will hit or the enemy's will and given how it tries to be a tactical SWAT 4; few well placed shots and you're dead(for both sides). You want to have certainity in such situations where one mistake, one bullet can change the whole tide. I also noticed how footsteps are missing, you can hear them only if they are pretty close. So enemy soldiers can easily sneak up to you. The key to everything is to always first spot them otherwise it will be a casino fiesta. SWAT 4 does that excellently, gives you full control on your team's loadout and also how you fire or solve problems. Here? Your allies, i don't know if you can queue them orders but you have to macro babysit them in order to cuff workers.Also you can't order them to throw flashbangs at your crosshair, only in areas with doors. You also can't manage their loadouts which is very questionable really for a tactical based squad game. Sadly you can't capture enemy soldiers even if you tase them, can't recruit them to be at your home base at least. The map design can be quite cumbersome,i have noticed one map having a spot that makes you unable to progress due being unable to jump over small gaps. There should be really an option to teleport you back to the ship as a failsafe. Other than, or if i have forgotten about it; it is a good game in a sense. You always progress a bit by bit, grabbing items that always spawn in your home base so exploration is somewhat rewarded.However you really don't have full control of your team mates, not their loadouts, not their levels or skills or even their engagement rules. There is not really an option to search and rescue like in SWAT 4, where they will automatically cuff any workers ready to be cuffed. Nor they can disarm people without explict commands. Personally this game needs COOP, to make it more lively. Maybe assymetrical where people can complete multiple objectives or just join in the same missions. The good thing is that this game isn't a mediocrity; however faults can drop the quality a lot; to the point of being unplayable It is well done concept but i don't recommend it due to the faults it has. But for below 1 euro, it is certainly worth buying and playing. The game really needs refinement though,your actions should be accurate and also with feedback
insgesamt in ordnung für zwischendurch.
OK hear me out Rainbow Six, Space ICE agent, it's great if you like the 2 mash ups! And I love crazy concepts like this!
What an absolute steaming pile of ♥♥♥♥♥♥♥.
This game is just fun. You can make the game less blocky in the options, yes there are a few glitches here and there but overall for the price this is an insanely fun game, Can't wait to see what this developer does next.
I love the [b]idea[/b] of this game, and I [b]want[/b] to love this game, but the squad mates are just so damn stupid that I can't even force myself to even [b]like[/b] it. I get that the jank is part of the charm, but it's miserable when pathfinding and prioritizing craps out so frequently you wish you could solo missions. The straw that broke the camel's back was when I couldn't afford more squad members (since everyone kept getting shot up and their medical bills set me back ~$8,000), I saw my last tech literally stare at an incoming Union soldier as it ran up to him and shotgunned him in the face. No gunfire on his part, no alert callouts, nothing.
SWAT 64: XCOM Surprisingly good game. Chunky as hell with perfect N64 vibes, right down to super-jank from being too ambitious for 1997. In order to build a spaceship and escape imminent death by asteroid, you've got to go and steal workers and resources from other megacorps. Good concept. There are a lot of nice touches, like people greeting you as you walk through the base, you can eat and drink in the canteen along with everyone else, you select missions from the mission control room, you heal at doctors in the medical bay and can see your injured men being healed there, you can sleep in your bed, use the toilets, drink from the sinks, you see the spaceship being gradually assembled. And so on and on! Honestly graphics aside the production quality and detail level are pretty high. The gameplay though janky really does feature almost all of the dynamics you would see in SWAT 4, with room clearing, various states of panic and unpredictable behaviour, people picking up weapons again if they're not tied down, scaring people by shooting near them etc. Sometimes your base gets invaded just like how you raid theirs. Pretty fun. Even though it's kinda buggy you don't lose progress or face much difficulty from it. It doesn't really matter if the pathing fails and your guys can't reach something, or the carriers get stuck, because the game behaves as if they magically didn't. Or if things get weird at the home base due to friendly fire then when you sleep it's all reset so it's fine after a minute. Just don't worry and cruise on through. It's WELL worth the miniscule price.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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