
Breach and Clear areas tactically in a team-based shooter.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 3 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
3D-Rendered color game that has full XVGA resolution support.
- Command a Squad and Breach into buildings!
- Destructible walls and doors
- Customize your appearance and loadout
- Full control of your squad- tell em what to do!
- IS there a story? YES, you'll love it
Command to Breach and clear!
Be nonlethal when possible...
Command to Destroy door blocks
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was a cool game at first - it's like a tactical FPS collectathon. You commands your squad, steal workers, dismantle electronics and shoot some red guys. I truly wanted to recommend the game, but it has so many issues that make playing it a waste of time. It's overly simple and buggy. You've seen the whole game after like an hour and I, after over 4, still don't know how much of the game is left (there is a huge drop in Steam achievement completion percentages after chapter 4 so I guess most people give up after the first hour). There are basically two mission types - normal where you loot and shoot and defense where you shoot like five guys and return. Sometimes you have to defend your base which is incredibly tedious when it happens like 5 times in a row. Here's the thing - if the game was 2 hours long at max it would've been fine. But I've been stuck 3 times by now (twice I fell off the map and couldn't return, once I fell into a blocked room and my teammates didn't want to open the doors). Enemies can get stuck in the floor which basically makes them invincible (they can still shoot obviously), allies sometimes cannot perform any actions, getting stuck on physical objects or uneven terrain is common. The game is just a chore to play because you either run around the map and punch workers a lot until they comply (after which you have to commands a squad member to cuff them since you can only carry 5 ties) or you sometimes shoot some dudes (shooting isn't good). You can buy some equipment (you will be able to get the best one after a few missions) and level up (random perks which are nice but not really game changing) and that's basically it. It's a real shame because it was fun at first. If someone wants to check it out feel free to do so as the game is dirt cheap, but don't try to finish it or else you will just annoy yourself.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love the [b]idea[/b] of this game, and I [b]want[/b] to love this game, but the squad mates are just so damn stupid that I can't even force myself to even [b]like[/b] it. I get that the jank is part of the charm, but it's miserable when pathfinding and prioritizing craps out so frequently you wish you could solo missions. The straw that broke the camel's back was when I couldn't afford more squad members (since everyone kept getting shot up and their medical bills set me back ~$8,000), I saw my last tech literally stare at an incoming Union soldier as it ran up to him and shotgunned him in the face. No gunfire on his part, no alert callouts, nothing.
The original Rainbow Six is great largely because of the fantastic atmosphere and sense of immersion. This game doesn't have that, but it does have the same clunky gameplay. The food/water/sleep system is also really weird and unnecessary.
Not tactical, not deep, not immersive. Bad sound design, atrocious graphics. Almost all of the reviews of this game have less than 5 hours of game-time. Why would you play this game other than some masochistic/ironic feeling that "aw hell yeah this game is horrible"? Just play the demo before you buy it
insgesamt in ordnung für zwischendurch.
Very cute game, reminding SWAT 4 tactical gameplay with extraction elements. The worker's sounds are very cute and funny, it is always a hilarity when listening to them. i hope they will add more variety. Your allies' voice lines are barely if not at all listenable. You can't really assess a tactical report from them. Audio is key in such games, you gain so much information with proper clear sounds. Not only that, but their AI is very questionable. To the point that they go in front of you if they notice armed enemies in combat with you. The combat is a hit a miss really. Nothing is quite clear if your shots will hit or the enemy's will and given how it tries to be a tactical SWAT 4; few well placed shots and you're dead(for both sides). You want to have certainity in such situations where one mistake, one bullet can change the whole tide. I also noticed how footsteps are missing, you can hear them only if they are pretty close. So enemy soldiers can easily sneak up to you. The key to everything is to always first spot them otherwise it will be a casino fiesta. SWAT 4 does that excellently, gives you full control on your team's loadout and also how you fire or solve problems. Here? Your allies, i don't know if you can queue them orders but you have to macro babysit them in order to cuff workers.Also you can't order them to throw flashbangs at your crosshair, only in areas with doors. You also can't manage their loadouts which is very questionable really for a tactical based squad game. Sadly you can't capture enemy soldiers even if you tase them, can't recruit them to be at your home base at least. The map design can be quite cumbersome,i have noticed one map having a spot that makes you unable to progress due being unable to jump over small gaps. There should be really an option to teleport you back to the ship as a failsafe. Other than, or if i have forgotten about it; it is a good game in a sense. You always progress a bit by bit, grabbing items that always spawn in your home base so exploration is somewhat rewarded.However you really don't have full control of your team mates, not their loadouts, not their levels or skills or even their engagement rules. There is not really an option to search and rescue like in SWAT 4, where they will automatically cuff any workers ready to be cuffed. Nor they can disarm people without explict commands. Personally this game needs COOP, to make it more lively. Maybe assymetrical where people can complete multiple objectives or just join in the same missions. The good thing is that this game isn't a mediocrity; however faults can drop the quality a lot; to the point of being unplayable It is well done concept but i don't recommend it due to the faults it has. But for below 1 euro, it is certainly worth buying and playing. The game really needs refinement though,your actions should be accurate and also with feedback
-->*ACTUAL TIME ~25-30HRS. Glitch kept game time up when closed.*<-- I want to like this as there's a lot of good. Good voices, good lines, good "graphics", goofy story and more. But "want to like" and "I like" are different and the issues that turn me off from this are too big to be ignored by "YOU CANNOT JUMP IN THIS GAME!" The #1 issue is the squad. For this being a squad shooter it really feels more like a babysitting simulator. I'd rather just be able to sit barrels around than have to deal with bad pathfinding, complete disregard of orders, inability to even pull the trigger, and general jittery sluggishness. So many times have I told them to detain someone only to watch as they just go stare at them for minutes while occasionally ordering a "hands up". This is a game about being a squad commander, so the ability to command the squad and have them act on those commands should be fluid. #2 issue is the gunplay. I get this is a blocky, goofy, no-ADS kind of game, but simplistic ideas don't excuse what I view as poor design. Highly inaccurate low enjoyment guns sums it up. Take the LMG for example. Suppressive fire/burst fire for accuracy kind of idea right? The suppressive fire is so inaccurate nothing ever lands even by chance and the hostile ai is so basic that the enemy doesn't respond to your squad pinning them down outside of running right at you and blasting your team. They will round a corner and laser down your squad before your ai team can even respond. And they usually miss when they finally do. #3 is just general bad ai and the spiral that occurs from the medical costs associated with it. Dumb team --> mistakes --> downed team --> medical costs --> medical debt --> no money for anything else and no full team for missions. Workers are a pain to interact with and more than once their glitched weapons have insta-downed my squad. Enemy squads just run at you offering no tactical response in this game trying to be a tactical low poly game. Friendly squads are dumb, can't pathfind, won't shoot and miss when they do, and looove to stand in front of your gun. It's so close to being so good but falls through for me. I intended to 100% this but do not want to suffer through everything for it. If you can pick this up, enjoy it for a bit before getting too frustrated, and move on you might get more out of this than me
I have been desperately searching for more games that scratch the base-building itch of MGS: Peace Walker and MGSV and WOW does Future Breach 64 deliver on that. Levels are short, addicting and easy to manage. It's cool to see your efforts have a tangible impact on the homebase + megaship build as the sort of progress-marker for players. Genuinely incredible
I imagine im ICE
OK hear me out Rainbow Six, Space ICE agent, it's great if you like the 2 mash ups! And I love crazy concepts like this!
Players by region
Where this game's players are, estimated from review languages.
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| $2.8K | 10 | 90% | $9.99 | |
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| $11.2K | 52 | 54% | $19.99 |