
This game is a fantasy platformer presenting adventures of a little knight committed to get bad creatures out of the magic world with the help of a sword and magic.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Экшен-платформер, созданный на стандартной заготовке. Видел уже сотню подобных игр. Эта не понравилась. С первых минут желание играть пропадает. + Неплохой концепт и симпатичные персонажи. + Босс. + Агрейды за монетки. - Кривая реализация. - Не разворачивается на полный экран. - Неотзывчивое управление. Кнопки нельзя изменить. - Эта крохотная аркада умудряется тормозить!
[i]Время от времени я заглядываю в «подвальчик» Steam'а, буквально одним глазком. Как ни странно, но там тоже можно отыскать занимательные проекты. Данный «пациент» достался мне по остаточному принципу – многого не жду.[/i] [hr][/hr]Обзор написан при поддержке моего Друга [u][url=steamcommunity.com/profiles/76561198125486475/]INvaliD_IL[/url][/u]. Спасибо огромное![hr][/hr] [h3]ВНИМАНИЕ! Если плашка «Функции профиля ограничены» на месте – значит достижения не пойдут в прогресс профиля![/h3] [b]Техническое исполнение:[/b] без нареканий. [b]Графика:[/b] приятная. Художник не располагал внушительным бюджетом или особыми дарованиями, однако, постарался. Намеки на собственный стиль, три «локации», разный внешний вид врагов, чистые цвета, живописный «дальний» план и простенькая анимация создавались пусть неопытными, но все же руками. [b]Звук:[/b] для галочки. Односложно, монотонно, скучно, но не раздражает. У меня перед глазами всплыли [u][url=zxart.ee/rus/soft/game]игры на DOS[/url][/u] из компьютерных классов 1990-х – зацикленный трек перекачивал прямиком из них. Тоже самое справедливо и для горстки звуков. Перевода нет, как, впрочем, и текста. [b]Сюжет:[/b] нет. [b]Геймплей:[/b] незатейливый. Ощутимая инерция протагониста, странный выбор кнопок управления, переменчивый отклик на нажатие, бессмысленное построение уровней - признак «молодости» Разработчика, с последующим результатом в виде корявого платформинга. Над немногочисленными противниками и смертоносными ловушками Автор все же поработал: есть ритм атак и правила поведения. «Закупки» между стадиями считаю лишним нагромождением, а финального босса как проверку на реакцию абсолютно неповоротливого героя – вовсе спорным решением. [b]Онлайн:[/b] нет. [b]Достижения:[/b] легкие. Пройдите игру, не забыв купить «Красный клинок», и заветные 100% ваши. Проходить нужно залпом. [b]Модификации и доп. контент:[/b] нет. [b]Вывод:[/b] «Fury Knight» - некогда любимое, но брошенное дитя. Об этом свидетельствует и незавершенное описание на странице Steam'а, и несоответствие написанного реальному. Не стоит внимания, так как не предлагает ничего интересного и не окунает в ностальгию. «Trinity Project» следовало выбрать единственную особенность и сделать ставку целиком на нее. Если вы хотите чего-то подобного, но качественно – советую обратить внимание на [u][url=steamcommunity.com/profiles/76561198014680398/recommended/1262060?snr=1_5_9__402]«Боевого Барана»[/url][/u].
[quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote] Fury Knight is an asset flip, what Valve calls a "fake game". The "developer", Trinity Project (also sometimes operating under the pseudonym "Dnovel/FreeAnimals Software"), took a template from the godawful GameMaker Studio from YoyoGames, slapped a couple of asset flipped sprites on it, and dumped the results onto Steam as a cash grab scam. Trinity Project has shown a repeated pattern of ripping off GameMakerStudio templates and dumping them on Steam. Don't believe me? Here's some other asset flips from exactly the same template, all shamelessly dumped on Steam as nasty cash grabs: [list] [*] "[url=https://store.steampowered.com/app/1766700]Master Whip[/url]", copy + pasted from the same template by ImperiumGame [*] "[url=https://store.steampowered.com/app/1862990]Nervous Granny[/url]", copy + pasted from the same template by Reforged Group/SosiskaGames [*] "[url=https://store.steampowered.com/app/1487620]Viking Story[/url]", copy + pasted from the same template by HotFoodGames [*] "[url=https://store.steampowered.com/app/1487620]Westland Adventure[/url]", copy + pasted from the same template by Garage Games [/list] Look for yourself... these are all exactly the same game! The products that result from asset flips aren't "real" games. They lack depth and content, because they're just simplistic copies of demos or tutorials. In this case, "Fury Knight" is just a template for a 2D retro pixel platformer that features shooting left and right, and has 3 hearts, and doesn't have any merit as a proper, fully fledged PC game, so a copy+paste of it can't be recommended. Asset flips don't involve any professional game development. Sure, sometimes they may change a few cosmetic things, swap out different assets etc, but at heart it's functionally identical to the asset they're ripping off. Asset flips are an insult to both PC gamers and to professional game developers who create genuine, high quality PC games. Asset flips like this are harmful to the gaming industry and to Steam because they reduce the visibility that sincerely made indie games should have. They make it harder for gamers to find genuine games made by honest developers. It's also important to note the ""developer"" here has connections to a number of shady Russian asset flippers and review manipulators who show an organised pattern to scam and defraud gamers with fake reviews and asset flipping the work of others for profit. While reviews are about the games, gamers should be informed when developers act unethically. Whether these connections are the same developer using multiple accounts, or just working closely with other unethical developers, gamers should be warned about the harm to gamers by this developer and their associates. To cement the position of this asset flip as nothing but a cash grab, it was dumped onto cheap DailyIndieGame shovelware bundles on launch day. Don't reward this morally bankrupt, unethical behaviour from Trinity Project.
[h1] Ждем продолжения с ветряными мельницами [/h1] [code]Не буду тратить много вашего времени, сегодня расскажу про похождение местного Дон Кихота, который только и делает, что рубит всех направо налево. В общем не будем тянуть, все коротко и по факту сейчас расскажу. Поехали![/code] [h1] 👨🔬 Горсть фактов: 👨🏫[/h1] [list] [*] 💲Цена - цена не самая большая, можно купить и за 13 рублей💲 [*] 🎮Gameplay - перед нами типичный аркадный платформер. Бегаем, прыгаем, рубим недругов, копим монетки и в конце уровня покупаем обгрейды. Всего 30 уровней и 3 биома (с орками, парнями в очках и викингами). Не забываем избегать препятствия, иначе ваши улучшения исчезнут и придется все покупать заново. В конце нашего крестового похода будет босс, битва с коротым представляет собой унылый гринд. 🎰 [*] 🎨Графон - особо не примечательный, простенький пиксельный графон. Ничего интересного и цепляющего📹 [*] 🎷Музыка - ничего плохого про нее не скажу, но за час игры мозг вам вынесет спокойно.🎧 [/list] [h1] 🎭 Чуток субъективщины: 🎭[/h1] Вообще не понравилось. Унылый гринд, нечему зацепить. Даже не знаю зачем я решил перепройти и отредактировать обзор. Что в первый, что во второй раз игра не приглянулась. [h1]🔚 Выжимка 🔚[/h1] Подведем итоги. Я не заметил у игры никаких плюсов вообще. Механика стара как мир, таких игрушек пруд пруди. Графон и музыка тоже вряд-ли кого-то удивят. Ваш прогресс не сохранится если вы вдруг решите выйти из игры, поэтому если вы решили пройти до конца то придется делать это так сказать на одном дыхании. Игру не советую, но и сказать что это полный ♥♥♥♥ тоже рука не подымается. Думаю она заслуживает место в следующей категории: https://steamcommunity.com/sharedfiles/filedetails/?id=3261607676 [h1] 3 / 10. Досвиданице! [/h1] [h1] Трек на сегодня: Robot Rock - Daft Punk [/h1] [code] Всем спасибо за внимание, особая благодарность тем, кто дочитал до конца, а с вами был Tomov, стремитесь к знаниям и фактам, избегайте шлака в интернете. До новых обзоров! [/code] (Остальные обзоры по фактам - https://steamcommunity.com/profiles/76561198106191272/recommended/)
[h1]向日葵游戏评分【5分】[/h1] 这是一款平台动作游戏,游戏由30个独立的关卡组成,消灭场景中的全部敌人即可进入下一关。游戏的操作手感很一般,打击感更是全无,这样的游戏我们一般戏称为4399。 [h1]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h1] [h1]和你一起寻找好玩的游戏,快来关注我们吧~微信公众号“向日葵游戏”、头条号“向日葵游戏”、官方微博“向日葵游戏评测”[/h1]
Ta gra śmierdzi klockiem. pytacie czemu? odradzam kupowania jak jesteście na pewnym etapie i wyjdziecie z gry to stracicie wszystko i musicie całą grę od nowa przechodzić. Po 2 jak jest jakiś cwel do zabicia to w jednym poziomie jest tak ciasno że cie złanszotuje. TA GRA ŚMIERDZI!!!!!!!
bad
有成就 没中文 狂怒骑士 本作是一款奇幻平台跳跃游戏,讲述小骑士的冒险故事 —— 他将手持利剑、运用魔法,把邪恶生物逐出魔法世界。通过不断强化自身,他必须穿越所有国度,直面最终宿敌。 《狂怒骑士》是一款带有砍杀元素的硬核 2D 平台游戏。你的任务是在每个关卡消灭怪物、收集金币,并在关卡结束后用金币进行升级,提升内容包括增加生命值、获取新武器等。 游戏特色: 商店系统 首领战 像素美术 高难度 30 个关卡
Баганое дерьмо, даже за бесплатно жалко играть
Fury Knight, developed by Trinity Project and published by Conglomerate 5, is a retro-inspired 2D action platformer that attempts to recreate the feeling of classic fantasy adventure games from the early console era. Built with pixel-art visuals and straightforward gameplay mechanics, the game places players in the armor of a determined knight who must travel across dangerous lands to eliminate the monsters threatening the magical world. Rather than relying on elaborate storytelling or cinematic presentation, the game focuses on action, platforming challenges, and steady character progression in a format that mirrors the structure of old-school arcade-style adventures. The central premise is simple and familiar for fans of retro fantasy games. The protagonist, a lone knight armed with a sword and magical abilities, sets out to restore peace to a land overrun by hostile creatures. Throughout the journey, the knight explores a series of levels populated by monsters, traps, and environmental hazards. The adventure gradually unfolds through the stages as players push forward across forests, ruins, and other fantasy-themed environments, defeating enemies and overcoming obstacles that block the path toward the ultimate antagonist. Gameplay is built around a combination of platforming and hack-and-slash combat. Players must navigate through side-scrolling stages that require jumping across gaps, avoiding traps, and fighting enemies positioned throughout the environment. Combat primarily revolves around sword attacks, which can be used to defeat enemies quickly at close range. In addition to melee attacks, the knight can also use magical abilities that offer alternative ways to damage enemies from a distance. The balance between movement and combat becomes important as players must carefully manage positioning while avoiding damage from incoming attacks. The controls are designed to be simple and responsive, allowing players to focus on timing rather than complex mechanics. Attacks, jumps, and movement can be executed quickly, which helps the gameplay feel fast and energetic. This simplicity reflects the game’s retro inspiration, where mastering basic actions through repetition and skill was often the core challenge. Success depends largely on learning enemy patterns, understanding the layout of each stage, and improving reaction time during combat encounters. As players progress through the adventure, they collect gold dropped by defeated enemies. This currency can later be used in a shop system that allows the knight to purchase upgrades and equipment. These upgrades may include improvements to health, access to stronger weapons, or other enhancements that make later levels easier to survive. While the upgrade system is relatively simple, it introduces a small strategic element to the game by allowing players to choose how they want to strengthen their character before facing more difficult stages. The game features around thirty levels distributed across several themed worlds. Early levels function as a gentle introduction to the gameplay mechanics, presenting manageable enemy encounters and straightforward platforming challenges. As the adventure continues, however, the difficulty gradually increases. Later stages introduce more aggressive enemies, tighter platforming sections, and layouts that demand precise timing to navigate safely. This progression encourages players to improve their skills as they move deeper into the game. Boss battles serve as major highlights throughout the campaign. These encounters typically appear at the end of certain stages and require players to observe attack patterns carefully. Boss enemies are significantly stronger than regular monsters and often possess unique abilities that force players to adapt their strategies. Defeating these opponents usually requires patience, good timing, and an understanding of the boss’s movement and attack rhythm. Successfully overcoming these battles provides satisfying moments of achievement that help maintain momentum throughout the adventure. Visually, Fury Knight embraces a pixel-art aesthetic that pays homage to classic console games from the late 1980s and early 1990s. Characters and enemies are depicted using small but colorful sprites, and environments are constructed with simple but recognizable fantasy elements. While the graphical detail is fairly modest compared to modern indie platformers, the visual style succeeds in creating a nostalgic atmosphere that aligns well with the game’s retro design philosophy. The environments themselves are varied enough to maintain visual interest throughout the campaign. Different stages introduce new color palettes and environmental designs that help distinguish each region of the game world. From darker dungeon-like areas to brighter outdoor landscapes, the shifting settings add a sense of progression to the journey. Sound design also reinforces the retro atmosphere. Sword strikes, enemy defeats, and other interactions are accompanied by simple sound effects that provide clear feedback during combat. Background music consists of energetic tracks that maintain a steady rhythm during gameplay. Although the soundtrack is not particularly complex, it captures the spirit of classic action games and helps sustain the pace of the adventure. Despite its nostalgic charm, Fury Knight does have some limitations that become noticeable over time. The gameplay mechanics remain largely unchanged throughout the campaign, which can lead to repetition during longer play sessions. While the enemies and environments vary somewhat, the core loop of jumping and attacking remains consistent across most stages. Another drawback is the relatively small scope of the project. Compared to larger indie platformers that introduce new mechanics or narrative elements throughout the story, Fury Knight remains focused on a single style of gameplay. Players who are looking for deeper systems or more complex level design may find the experience somewhat limited. Nevertheless, the game still manages to capture the essence of classic side-scrolling action games. Its simple mechanics, straightforward progression, and retro presentation combine to create a gameplay experience that feels reminiscent of older fantasy platformers. For players who enjoy challenging but accessible action games with a nostalgic style, Fury Knight offers a modest but entertaining adventure. Overall, Fury Knight is a small but earnest tribute to retro platforming games. While it lacks the depth and polish of larger titles in the genre, its straightforward combat, classic level structure, and nostalgic pixel-art design give it a certain charm. Players who appreciate old-school gameplay and simple fantasy adventures may find enjoyment in its fast-paced action and familiar mechanics. Rating: 6/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Glasses and Girls | $315.6 | 51 | 82% | $0.99 |
| Bongo Quest | $315.6 | 51 | 45% | $0.49 |
| Food and Girls | $315.6 | 51 | 86% | $0.99 |
| Dances and Girls | $322 | 52 | 83% | $0.99 |
| Carnival and Girls | $334.4 | 53 | 85% | $0.99 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |