
Help the Sheriff Hawk Eye, the Basketball Player Arado, and the Double Agent Red Sheep fight against the evil organization "SCHOOL" in this new beat'em up game. The journey will be full of danger but, once together, they will hunt across the parallel world. What will be the fate of the heroes?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Portuguese - Brazil
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
哈哈哈还挺有味的,想起小时候那些在游戏厅的无数个日日夜夜了,可惜现在已经很难找到人一起玩儿了,唉......
What a waste of potential. For the longest time, Fury Fight was an exclusive game for a Chinese arcade machine called "Laptop Arcade Player". Basically an android tablet modified to remove touch controls, mounted on a plastic body with built-in controllers. Some people found out about this game and its fighting version named "Rupture Void" (which you can see a picture of it in the gallery on this game), managed to buy one and then dumped the games. You can read about the whole thing here, written by Andrea "Jens" Demetrio: https://supercombo.gg/2021/11/26/fighting-game-mysteries-rupture-void-and-fighting-masters-ultimate/ Some time later, Fury Fight suddenly finds its way to Steam, making it available to a worldwide audience at last. And with the tease of Rupture Void in the gallery, things seemed amazing for the lovers of niche games. I also played the game, and found it very interesting to say the least. It certainly does have the potential to become a very good beat'em up. But there's one problem... [h1]The devs abandoned the game after a month[/h1] I'm not kidding. The game released in early access on April 13, 2022 and the last major update was on May 10, 2022. SteamDB does show a depot change about 8 months ago, but that doesn't count because it added nothing to the game. Right now, the game is playable from start to finish and will take you about an hour to do a single playthrough. But it's marred with issues that are in dire need of fixing, preventing me from spending any more time with it. Allow me to list them for you: - The difficulty is not fine tuned, as the game heavily relies on enemy spam. Which in turn drives the players to abuse the special move gauge to be able to progress. - Bosses have attacks that can drain your health from 100 to 0 pretty quick. Some of them are nearly unavoidable. - Some levels / boss fights have no music. - The game is filled to the brim with English translation issues. Which is a surprise, considering the English voices recorded for characters' actions are flawless and very well done. It's really weird that the devs suddenly decided to make their game available to a wider audience, just to abandon it very soon after. It's playable, but requires more work to realize its potential. If you have no interest in collecting very niche games, skip this one. You won't find a lot in it.
画面有待提高,手感很不错,玩着很够味。
技能太少 连击感太弱 职业不平衡 BOSS无敌霸体太多 没有BGM感觉 一直听角色憨憨喊h h h 挨揍就啊啊啊 开场动画插图不错 过场动画几乎没有 顿挫感强烈 没有类似97的智能识别招式 简单点就是搓不了 最重要一点 清版闯关游戏居然没有升级系统 仿恐龙 名将感太重 页游风太重 买了就后悔了 当支持国货了
简单难度直接被压起身压死就尼玛离谱,真就没有起身无敌甚至无敌帧的,比被大伤害秒杀还憋屈。一些老街机的主机版实在没有简单难度也会送个99币之类的无限续关,游戏其实还行,但简单难度也过不了还是再见吧。
动作丰富,下重拳比较狠。 现在国内还有人在做这种游戏比较难得,值这个票价。
游戏整体来说属于在我来看可玩的那一类吧。 动作打击: 连击套路组合还算具备多样性。每个角色也有单独的侧重点。比如大叔就可能属于重输出轻连击等。 打击感也算ok,包括击中之后的受力和正反馈都算舒服。 唯一觉得难受的是倒地的起身偏慢,总觉得那么一滞就略微难受些。 画面: 美术相对就比较一般了,还是希望美术组以后能加强下美术水准吧。人物的动作细腻度较差。跑站立都比较僵。 希望制作组以后可以加强美术吧。
ポイントでコンテニューが買える格闘ゲーム。 貯めたポイントで、到達してないイベントのイラストを開放できる。 最初から、最後の画像を開放できるのが残念。 能力アップは無かった。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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