
Help the Sheriff Hawk Eye, the Basketball Player Arado, and the Double Agent Red Sheep fight against the evil organization "SCHOOL" in this new beat'em up game. The journey will be full of danger but, once together, they will hunt across the parallel world. What will be the fate of the heroes?
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What a waste of potential. For the longest time, Fury Fight was an exclusive game for a Chinese arcade machine called "Laptop Arcade Player". Basically an android tablet modified to remove touch controls, mounted on a plastic body with built-in controllers. Some people found out about this game and its fighting version named "Rupture Void" (which you can see a picture of it in the gallery on this game), managed to buy one and then dumped the games. You can read about the whole thing here, written by Andrea "Jens" Demetrio: https://supercombo.gg/2021/11/26/fighting-game-mysteries-rupture-void-and-fighting-masters-ultimate/ Some time later, Fury Fight suddenly finds its way to Steam, making it available to a worldwide audience at last. And with the tease of Rupture Void in the gallery, things seemed amazing for the lovers of niche games. I also played the game, and found it very interesting to say the least. It certainly does have the potential to become a very good beat'em up. But there's one problem... [h1]The devs abandoned the game after a month[/h1] I'm not kidding. The game released in early access on April 13, 2022 and the last major update was on May 10, 2022. SteamDB does show a depot change about 8 months ago, but that doesn't count because it added nothing to the game. Right now, the game is playable from start to finish and will take you about an hour to do a single playthrough. But it's marred with issues that are in dire need of fixing, preventing me from spending any more time with it. Allow me to list them for you: - The difficulty is not fine tuned, as the game heavily relies on enemy spam. Which in turn drives the players to abuse the special move gauge to be able to progress. - Bosses have attacks that can drain your health from 100 to 0 pretty quick. Some of them are nearly unavoidable. - Some levels / boss fights have no music. - The game is filled to the brim with English translation issues. Which is a surprise, considering the English voices recorded for characters' actions are flawless and very well done. It's really weird that the devs suddenly decided to make their game available to a wider audience, just to abandon it very soon after. It's playable, but requires more work to realize its potential. If you have no interest in collecting very niche games, skip this one. You won't find a lot in it.
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Languages: English, Simplified Chinese, Portuguese - Brazil
Hours played at review time, across 28 reviews with recorded playtime.
第一次接触这类游戏,感觉自己还挺菜的,但是感觉还不错呢,多练练再说。。。
动作丰富,下重拳比较狠。 现在国内还有人在做这种游戏比较难得,值这个票价。
評分:7/10 打擊感還不錯,主角跳躍動作比較謎一點,難度稍大,但娛樂性是夠的, 本身很喜歡這種街機類型,像怒之鐵拳四、最近的忍者龜都很不錯, 熱熔快打仍屬佳作,給予支持!
现在这种街机风格横版卷轴式过关游戏真是越来越稀有了;游戏按键响应是真的捉鸡,玩起来完全没有街机的爽快感。多年格斗游戏的经验到了这里却被↓↑难住了,比较新的怒之铁拳4就不说了,跟早年的恐龙快打、电神魔鬼比完全不是一个层面的东西,完全就是flash小游戏的操作感。另外游戏的难度阶梯也不合理,后面的关卡并不是加强了敌人的走位和出招频率,就是单纯的增加伤害,一包烟的钱就当支持国产了,如果游戏后期对操作有调整再来改评价。
简单难度直接被压起身压死就尼玛离谱,真就没有起身无敌甚至无敌帧的,比被大伤害秒杀还憋屈。一些老街机的主机版实在没有简单难度也会送个99币之类的无限续关,游戏其实还行,但简单难度也过不了还是再见吧。
游戏整体来说属于在我来看可玩的那一类吧。 动作打击: 连击套路组合还算具备多样性。每个角色也有单独的侧重点。比如大叔就可能属于重输出轻连击等。 打击感也算ok,包括击中之后的受力和正反馈都算舒服。 唯一觉得难受的是倒地的起身偏慢,总觉得那么一滞就略微难受些。 画面: 美术相对就比较一般了,还是希望美术组以后能加强下美术水准吧。人物的动作细腻度较差。跑站立都比较僵。 希望制作组以后可以加强美术吧。
哈哈哈还挺有味的,想起小时候那些在游戏厅的无数个日日夜夜了,可惜现在已经很难找到人一起玩儿了,唉......
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