
The jailer is the key, kill him and you’ll be free. Fight your way free in this ultra-responsive, fast-paced sword-fighting and dual-stick shooting game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 1 → 3.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.1Kreviews | 90% | — | $6.7M |
| $19.99 | 22.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No, para nada lo recomiendo... A no ser que quieras pasar un mal rato. El juego habría quedado decente si terminara con el antepenúltimo jefe. El penúltimo es un mal chiste que imagino tendrá alguna justificación hecha al paso en la historia y el último ni califica como chiste de ningún tipo. Ese último jefe... es directamente otro juego y agria todo lo anterior.
又一个沉迷被动输入,延迟翻滚,神经刀动作史味Boss初见杀,骄傲站桩背板弹刀的乐色。 音乐和台词倒不错
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.38/day in the week to Jul 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Korean*languages with full audio support
| $19.99 |
| 540ratings |
| 90% |
| — |
| not modelled |
| $7.99−60% | 213ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hard and feels good
game hay, combat đã tay, game cho chó chơi
I deeply believe that this is such an underrated game. It's one of the only games that has made me play the entire journey several times. It's highly enjoyable and quite straightforward. You wake up in a prison and start to beat a guy up in a tutorial boss that already makes you wanna fight more. It's gameplay is simple yet catchy, you will be moving at thunder speed doing adrenaline-fueled attacks and parrying. The game is basically a boss rush, and until now I would automatically despise a game with that description, but Furi has shut my mouth. Each boss is REALLY unique and defies you with new mechanics, so you'll constantly be having to adapt, it really never gets a bit boring. The fantastic music also helps with that, having an ost that multiplies your will of keep fighting. I normally need a fantastic story that tears my mind. This game doesn't have it at all, but doesn't need it either. And it's amazing that only giving you a few cinematics and a couple of dialogue lines it can make you feel bad or inspire you, also depending on what decision you make at the end. The style is really unique and just feels perfect for the game, and the characters although not deeply explored, make you always wanna know more about them and this world, as well as what's about to happen. It's really a game that has surprised me and given me an unexpected mark that will never go away, totally recommended.
Decent enough game. Close combat part was fun and parries feel good. However the walk between fights is giga boring. Also the slight delay when dodging is very annoying.
I dont know how you can make a bullet hell with synthwave and guy with a katana, pistol, dodge, and parry and manage to make it this boring
Good Game with some annoying bosses
내가 살다살다 이동하다가 때려치우고 싶은 게임은 처음이다 그 답답한 영시리즈가 선녀로 보일 지경
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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