
Funguys Swarm is a cartoony survivor bullet hell where the forest is on fire. Become a Funguy, arm yourself with forest-crafted weapons, and unleash some bonkers powers on the Fireking’s army. And maybe... just maybe, save the day if you’re skilled (or lucky) enough.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 25 → 17.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Funguys Swarm is a survivor-style roguelite where you play as forest weirdos fighting the Fire King’s flaming minions. Level up, unlock new heroes, pets, skills—even mechas—and rescue creatures to grow your Forest Sanctuary for permanent upgrades. Perfect for both newcomers and seasoned survivors!

Choose from a cast of silly funguys, each with their quirky charm and unique abilities. Whether you like getting up close and personal or prefer to keep things tactical from afar, there’s a funguy for every playstyle.

Face off against never-ending waves of flaming minions, mutated veggies, and things that probably shouldn’t be on fire. The longer you last, the weirder—and wilder—it gets.

Grab upgrades mid-run and stack chaotic, over-the-top powers that turn your goofy forest friend into a full-blown nature-powered menace.

A weapon to surpass the m.... menace of the fire king! Powered by the forest and questionable engineering. It probably shouldn’t work, but it does.

Every now and then, the swarm throws a tantrum and sends in a giant boss. They're huge, unpredictable, and almost always on fire. Oh yeah, did I mention that there's even a bigger baddie at the end of each arena?

Fret not, you have the forest backing you up in the Sanctuary, a place where you can upgrade your powers to be more ridiculous than it is right now... for the right price of course!
Initial early access release includes:
2 Biomes
2 Characters
50 Upgrades
3 weapons
and many more we lost count
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O jogo é bem divertido, mas o fato de nao ter o meu idioma acabou me desanimando um pouco e acabei pedindo reembolso. Se um dia eles traduzirem com toda certeza irei comprar novamente
i played for 40 minutes and the game reward me with error text, next thing i know u restart from the beginning.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Indonesian, Simplified Chinese, German, Spanish - Spain, Korean, Japanese
| $9.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 244 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
正式リリース&日本語対応ありがとうございます!!! アーリーから楽しく遊びました スキル進化の種類が多く、段階的にエフェクト・効果が変わって早めの無双感を味わえるのが良かったです
别玩
[h1] Ранний доступ мне понравился. Жду релиз. [/h1] Плюсы: - Драйвовый геймплей. Когда билд собирается плохо, прокачка стала, а ты видишь надпись про приближение огромной волны, то понимаешь, что тебе конец, [b]но[/b] в этот же момент ты получаешь так нужную тебе мутацию скилла, которая переворачивает игру — такое будет ждать вас очень часто, и это крайне приятное чувство. - Есть чего достигать. Я закрыл полностью список всех достижений и могу дать подсказку по некоторым гриндовым, где надо убить «вставьте число» противников «вставьте название скилла» [spoiler] 1. Роляете скилл, которым нужно убивать. 2. Стараетесь ролять все остальные скиллы, которые либо саппортят (напр. метка на противников, усиливающая урон), либо не наносят урон вообще (напр. ускорение персонажа с неуязвимостью на рывок), либо наносят мало урона (напр. паршивый Sexy Totem, вообще не понимаю, зачем его открывал). 3. Мутации для саппорт-скиллов выбираете не наносящие урон, улучшения на урон не берёте (только для основного скилла). 4. Пассивки — все, которые работают с основным скиллом. 5. Включаете морковную ферму (первую карту, с остальными не пробовал), приходите к боссу и начинаете уничтожать мелочовку, стараясь не наносить урон боссу. Всё. Таким способом за катку я скиллом Shockwave за 40 мин сделал 6000 фрагов (4 300 000 урона чисто этим скиллом) [/spoiler]. Собственно, эти достижения и держат в игре после того, как прокачаешь всё, что только можно (под конец игры у меня накопилось под 50к грибов и капель, но оружие так и не докачал полностью — это реальный гринд). Минусы: - Неуязвимость. Все скиллы, которые заменяют дэш на неуязвимость, ломают весь кайф от игры и драйв, их не должно быть в игре, хотя достижения с ними, конечно, удобнее выполнять. - Не работающие ачивки. Сначала не понимал, почему Steam показывает 0-0.1% полученных достижений у игроков, а потом понял... - Оптимизация. Поначалу кажется, что всё нормально, но как только вы, например, прокачаете рывки на максимум и возьмёте мутацию (на ледяной скилл, заменяющий рывок), которая с каждым дэшем добавляет +1 ледяной осколок, а потом разгонитесь — компу конец. ФПС у меня проседал до 3-5 кадров. Это лишь одно неоптимизированное комбо, таких я встречал немало за игру, а на таком железе, я считаю, должно быть стабильно 120 кадров (максимум ФПС, который можно выставить в настройках).
ÓTIMO JOGO, QUERIA JOGAR MAIS MAS O FATO DE NÃO TER MINHA LINGUAGEM DIFICULTA A GAMEPLAY, MUDAREI MINHA ANÁLISE E COMPRAREI O JOGO NOVAMENTE QUANDO TROUXEREM O PORTUGUÊS-BR
I'm a Funguy having a fun time
辛辛苦苦打半天闪退了资源全没了是什么意思!
Quite interesting gameplay and creative idea. But game need improvement about getting stuck mid game or at the end of the run. i Played 14 hours and getting stuck like 4-5 times, resulting all my progress in that run gone. Every run like 15-20 mins and it feels devastated when your progress gone in an instant. The stuck not like screen freeze or crash, but the game just stuck there. All the UI responding and can be clicked but the run is stuck. Also cannot go back to home village, waiting for 2-3 mins and also no response.
The game is fun and entertaining. There are definetly some QoL problems such as restarting a match and skipping the achievement/challenge animations at the end of a run which can take up to a minute. It needs better weapon and skill balancing but there are several different good builds including the one you basically start with. Much like most bullet hell/heaven arcade games there will always be surefire tactics to kind of break the game and overcome the highest difficulty much easier, but it's not impossible to beat it with suboptimal preference setups. Some of the abilities are absolutely broken and some of the characters posess much greater strength then others. It is possible to 100% the game playing whichever way you want once you get enough upgrades in between your runs. The fire curse and dousing mechanic feel counterintuitive at some moments unless you want to force yourself to have less QoL and make it artificially harder to complete a run. Some of the curses are very solid and add a extra layer of intricacy to the game giving a solid difficulty adjustment however the blocking/losing of upgrades feel very poor due to the 5% trigger of the blocking happening many times in a row making it feel like a 33% chance and the losing of upgrades happens almost 90% of the time rather then the stated 10%. The final boss fight can feel very unfair unless you have a very strong setup that can tank a lot of hits because you will take damage regardless. (I managed to first try every fight besides the dragonfruit boss). TL;DR Some QoL issues, a META that makes it much easier and to some much more fun to only play the META rather then experimenting with sub-optimal and/or counterintuitive skills. Game is good fun for a minimum of 6-12 hours depending on your level of completion. You can "beat" the game in 5-6 hours, you can fully beat it in 12-15 hours. It's at a very good price point for the entertainment it offers and has decent replayability throughout. 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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