
The Hall of Relics calls out to you, traveler! Unleash elemental magic, slay demon hordes, and absorb their souls to grow in power. Hatch your very own companion dragon from an egg. Fly your dragon into battle. Avenge your death. An action-roguelite survivors shooter.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Black Dragon Mage[/h1] [i]cute sprites, scary damage[/i] My name is G0disPink and I have a YouTube channel where I play and upload my first experience with a game unedited. Most of my videos are 20 to 30 minutes in length and this is my critique from my short time with the game. [u]Similarities From[/u] [list] [*]Vampire Survivors [*]Soulstone Survivors [/list] [u]The Good[/u] [list] [*]Cute Artwork [*]Easy and friendly controls [/list] [u]The Bad[/u] [list] [*]More tooltips about the item upgrades would be nice [*]Some weapons greatly overpower others [/list] [u]Final Opinion[/u] For $6 (the price at the time of the review), this game is absolutely worth the price. If you enjoy Vampire Survivors or similar titles in that genre, you might like this one too. I have played better games than this in the genre but I have also experienced far far worse games on the same spectrum for a bigger price tag. [u]Check out my short YouTube video for more details[/u] https://youtu.be/atETdkljB90
Not enough variety to keep me excited about the game, 4 wands plus a couple spells, needs more depth
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, French, Italian, Japanese, Korean, Traditional Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very little content, 1 full (more or less) class, the other one has basically 1 skill to choose from, graphics look smooth and good overall, every run feels the same because of how little skill variety there is (the only bigger playstyle difference is your starting weapon). As of now the game has only 2 areas. You can encounter a soft-lock bug that freezes your game on "choose your reward" screen and the only way to get out is to alt+f4. At the moment expect about 2h of content. I don't recommend it right now. Updates are also too sporadic.
Meh. The game itself is fine. Nothing special, nothing really bad. But then you can ask yourself why you should play this Survivor game instead of all the other where there are many good ones. the biggest problems of this game is that it is: 1. Early access for a long time now and there havn't been any real updates for months. There apparently is only a single developer, and I know that in these cases you can't expect many patches, but it is still not a point towards the game. 2. The game is really buggy. Sometimes enemies can hit you when they don't touch you, sometimes collecting a scrool just....slows down the game, makes it so you are unable to collect many gems, can't level up anymore, and your shield doesn't protect you anymore. wow.
It's fun but not worth the price. I have 2.7 hours in and there's basically nothing left to do or unlock except repeat the same stages. Can't recommend for the price.
Black Dragon Mage is a dark-fantasy roguelite developed and published by the indie creator datablob that blends bullet-hell survival gameplay with action-RPG progression and a distinctive dragon-riding mechanic. Drawing inspiration from the increasingly popular “survivors-like” genre, the game places players in an arena filled with relentless waves of enemies and challenges them to survive as long as possible while building an increasingly powerful magical arsenal. What separates it from many other games in the genre is its emphasis on magical abilities and the presence of a dragon companion that dramatically alters the flow of combat. The premise places the player in the role of the titular Black Dragon Mage, a powerful spellcaster tasked with confronting the demonic forces that have begun to overrun a cursed land. The setting is a bleak fantasy environment filled with monsters, ancient magic, and corrupted landscapes where survival is never guaranteed. While the game does not focus heavily on storytelling, its atmosphere and dark fantasy imagery establish a clear sense of purpose: the mage must gather power, defeat waves of enemies, and grow strong enough to challenge the forces threatening the world. The narrative functions primarily as a backdrop for the gameplay, allowing the focus to remain on combat and progression. The core gameplay loop follows a structure that will feel familiar to fans of roguelite survival shooters. Players enter an arena-like map where enemies continuously spawn in increasing numbers. Movement becomes the primary defensive tool as players dodge incoming attacks and maneuver through crowds of enemies while unleashing destructive spells. Defeated enemies drop experience crystals that allow the mage to level up during a run. Each level-up offers a selection of upgrades, enabling players to combine different magical abilities and enhancements to create powerful builds. The spell system plays a major role in shaping each run. Players can unlock and upgrade a wide range of magical abilities that influence how combat unfolds. Some spells create sweeping area-of-effect attacks capable of clearing large groups of enemies, while others focus on single-target damage or defensive protection. As upgrades accumulate during a run, the mage gradually transforms into an unstoppable magical force capable of filling the screen with explosions, projectiles, and elemental effects. This escalating power curve is one of the most satisfying aspects of the game, as early struggles eventually give way to moments of overwhelming dominance. A unique feature that distinguishes Black Dragon Mage from many other survival roguelites is the dragon companion system. Early in the game players hatch a dragon egg, gaining a loyal dragon that accompanies them into battle. The dragon contributes additional attacks during combat and becomes even more powerful once certain conditions are met. At key moments players can mount the dragon and take to the skies, temporarily shifting the gameplay into a dramatic aerial assault where the mage rains fire upon the battlefield from above. These sequences provide an exhilarating sense of power and help break up the standard ground-based combat. Between runs the game introduces a meta-progression system centered around a hub area called the Hall of Relics. Resources collected during gameplay can be spent here to unlock permanent upgrades that improve the player’s chances in future attempts. New weapons, magical relics, and character enhancements become available as players continue progressing. This system ensures that even unsuccessful runs contribute toward long-term advancement, creating a satisfying loop where players gradually build a stronger character over time. The relic system adds another layer of depth to character development. Relics provide passive bonuses or unique abilities that significantly affect gameplay. Some may increase damage output or reduce cooldowns, while others introduce new magical effects that interact with the player’s existing abilities. Discovering powerful relic combinations becomes part of the strategic challenge, encouraging experimentation with different builds during each run. Visually, the game adopts a pixel-inspired aesthetic that blends retro sprite design with modern visual effects. Characters and enemies are rendered in a style reminiscent of classic 16-bit fantasy games, while spell effects and explosions fill the screen with bright colors and particle effects. The contrast between simple character sprites and dramatic magical visuals gives the game a distinct identity that fits its chaotic combat. As the player grows stronger during a run, the battlefield becomes increasingly crowded with projectiles, glowing relic effects, and swirling elemental spells. The audio design supports the intense pace of gameplay with energetic music and impactful sound effects. Combat is accompanied by dramatic background tracks that emphasize the escalating tension as enemy waves become more dangerous. Spellcasting sounds and explosive magical effects reinforce the sense of power behind the mage’s abilities. Together, the visuals and audio combine to create a satisfying spectacle as players unleash devastating magical attacks against massive hordes of enemies. One of the strongest aspects of Black Dragon Mage is the addictive nature of its gameplay loop. The combination of fast movement, escalating enemy waves, and constant upgrades creates a rhythm that encourages repeated play sessions. Each run offers new opportunities to experiment with different spell combinations and relic builds, keeping the experience fresh even after many attempts. However, as a game that began its life in Early Access, some limitations are still noticeable. The amount of available content—such as maps, enemies, and playable variations—can feel somewhat limited compared to more established roguelite titles. Balance adjustments and additional features may also continue to evolve as the developer refines the game over time. While these issues do not prevent the game from being enjoyable, they suggest that the experience will likely improve as further updates expand the content. Despite these limitations, Black Dragon Mage already demonstrates a strong foundation for a compelling roguelite experience. Its dragon companion system introduces a unique twist to the genre, while the combination of magical abilities and relic upgrades provides enough variety to keep players experimenting with new strategies. The satisfying progression loop and intense combat encounters make it easy to return for another run. Ultimately, Black Dragon Mage stands out as a promising indie entry in the roguelite survival genre. Its blend of magical combat, dragon-riding mechanics, and persistent upgrades offers a fresh take on a formula that has become increasingly popular in recent years. For players who enjoy fast-paced horde survival games with a fantasy theme, it provides a chaotic and rewarding adventure that continues to grow as development progresses. Rating: 8/10
买了就后悔,玩起来感觉特比的的腻歪。恶心。这种弹幕射击一般不都是爽游么。打boss的时候连着三条龙都打不动,boss碰我一下我就没。恶心死了。搞笑呢
2 levels 2 characters 2 dragons That's all there is so far. I've played a fair few survivors games and this one felt the most unfulfilling. It honestly feels a bit wild to me, but the weapon variety is extremely limited. There are about four weapon types to choose from in a run. The permanent collectibles (the staffs) also ended up feeling pointless since the starting weapon can carry you to the end more easily than the others. The dragons, which appear to be the selling point, are barely useful. They're mostly just for traversal and you only get about five seconds of airtime. Weapon evolutions also feel like a throwaway mechanic. The choices are things like making your shield bigger or making it explode, which never felt visually exciting. There's also basically no real progression system, which is strange for this type of game. Progression is tied to collectibles you find during runs (eyes, gems, feathers, etc.), but only some of them actually count. I kept getting tons of feathers that did nothing except unlock the second dragon, which was actually worse than the starting one. On top of that, I ran into some odd glitches. At one point I had to buy the same weapon (I think it was the spinning swords) three separate times in a run before I gave up and tried something else. I don’t think this is something I’d come back to even once it leaves early access, and I wouldn’t recommend it in its current state.
Fun game for one or two rounds in between the busy parts of life. Looking forward to more content and even modding maybe. QUESTIONS: - are some quest descriptions supposed to be missing? - the rewards for the 250k damage dealt in each magic type does not trigger, I've had up to 800k damage runs but it didn't trigger
内容太单一
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $9.8M | 26.8K | 91% | $10.49 | |
| $4M | 21.8K | 90% | $6.99 | |
| $271.9K | 1.2K | 90% | $9.99 | |
| $27.9K | 83 | 65% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.7K | 194 | 87% | $2.99 | |
| $20.7K | 131 | 75% | $9.99 | |
| $20.7K | 96 | 85% | $14.99 | |
| $20.7K | 67 | 99% | $21.24 | |
| $20.7K | 68 | 96% | $17.99 | |
| $20.7K | 83 | 92% | $11.99 |