
Take flight in this remastered 'stick control era' aerial combat RPG. Explore haunting landscapes, engage in epic dogfights, and uncover ancient secrets in a visually enhanced, rebalanced edition of the BAFTA-nominated, award-winning original.
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About
REMASTER OUT NOW! FREE as an update for all STEAM Falconeer owners.
You take on the role of Falconeer, a powerful airborne warrior traversing a vast oceanic world torn apart by generations of poisonous decisions and dissent. Throughout multiple campaigns, you will experience life from many different perspectives and loyalties as you embark on a journey of discovery, and solve the mystery of the Ursee, its people and history.
Progress through perilous missions and side quests, wielding your lightning caster to protect ships against pirates, kraken and other threats. Dive through the deep ocean depths, soar above the clouds to do battle with giant crab cities or engage in furious dogfights against the mysterious Mancer Order that controls and regulates technology.
Experience the free-flying escapism of flying a giant warbird across a stunning open world.
Discover a vast oceanic world filled with lost myths and breathtaking landscapes.
Soar above the clouds and engage in spectacular aerial dogfights.
Join and support your faction, taking on missions that may change the fate of your comrades as well as your own.
Experience life as a Falconeer from many different perspectives.
Survive and earn splinters to improve your gear and mount.
An incredible voice cast brings to life the world within the Falconeer.
Immerse yourself in the world of The Falconeer with an award-winning soundtrack.
The Falconeer is the sole vision of maverick independent developer, Tomas Sala.
The Falconeer in VR expands the boundaries of the Great Ursee offering fully immersive views of the oceanic world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Short and honest review. I wanted to recommend the game but as I was writing the review I realized I like the idea of it and not the game itself. Tutorialization is a mess. Mechanics are great on paper but their execution in the game is somewhat questionable. Combat and flying mechanics are decent but weird balance swings make the experience frustrating. The economy is broken. Equipment management is borrowed from 1990. With all that being said I must admit the game is beautiful. There are some breathtaking moments. Imagine flying above a sea and suddenly monumental structure emerges for the clouds. No other game made it better. I kept playing for those moments. Music is outstanding and complements the art and mood perfectly. Those two things are worth at least trying the game. I’ve really wanted to like it. I came with a mindset it won’t be perfect. I was ready to forgive a lot. The game just threw way more hurdles that I was expecting and could withstand. Falconeer feels like a title from 1999 in a bad way. There’s even a pdf manual explaining basic things that are not taught in the game. It’s a dream project that the developer built for himself and not for the others to enjoy. If you are brave there is a bit of brilliance in here to be found but it’s a long and harsh path to uncover it.
I played this game day one when it was released on Gamepass. Despite having a simple but gorgeous art direction and great lore, the gameplay was ROUGH, so I quit the game. One year later I gave it another try, and the game had major improvements gameplay-wise (like ammo management), which made the game a much more pleasant experience. I enjoy it so much that I bought the game and all DLC on Xbox. Now that I have abandoned the Windows / Xbox eco-system due to their lack of direction and forced IA slop, my new home is Linux / Steam, and to my surprise, I have found that the developer has revisited again and improved the game and visuals. So I bought it again. The game is incredible and very enjoyable with tons of possibilities for future installments. But to be fair, it has some rough edges too. Inventory management can be weird, there is no stable to manage your birds, and the beginning gets hard pretty fast, forcing you to grind to catch up, especially on harder difficulties. But overall the game is an unusual gem in a sea of reskinned games. I can't wait for a Falconeer sequel!.
Free roaming aerial combat on a giant eagle. Nice looking graphics. Bad everything else. I can't reliably shoot anything. I tried aiming directly, I tried leading, I tried aiming at the little white circle (prediction target?), shots go in a wild arc that's impossible to read. I ran out of ammo, you have to reload in a thunderstorm. These were available in the tutorial but in a mission they are nowhere to be found. I flew around in a spiral for ages looking for one and eventually quit the game instead. A more fundamental problem is that free roaming aerial combat is not fun. First you fly in a straight line for a long time to get to a point of interest, then you spin in circles in a featureless void trying to get behind your enemy. Is the enemy behind you instead? Uh oh, better spin in a circle even harder. It's never been done well because it's a bad idea. It doesn't matter that it's part of real war, lots of boring and un-fun things happen in war and shouldn't be made into games. I skipped all the cutscenes after about one second because they seemed terrible (as usual). I would bet that the median player of this game does not complete a single mission.
A good air fighting game, the features I liked the most are the graphics, the level progression, which is not fast but not too slow and boring either, also thanks to a good variety of side quests and repeatable missions, and its open world: it doesn't feel unnecessarily big and most settlements have their purpose and use, whether it's for side quests or for buying stuff. For new players it could feel a bit confusing at the beginning (not knowing exactly which missions to do first, which settlements to explore, which things to buy) but after a while it all becomes clearer.
While this game definitely has a learning curve, once you get the mechanics down and snowball a little it become a breeze. The story and setting are both fairly unique and absolutely worth playing the game for, and even just exploring the world on whim is pretty awesome. 9/10, the gameplay with mouse & keyboard could be better, but that's literally my only gripe with this game. Buy it. Easily 15 hours of gameplay just running the campaign, another 10 exploring, and likely 5-10 more to get all the achievements.
空戰獵鷹 就是那種優點跟缺點都超明顯的遊戲。你一飛上去就會知道它跟一般空戰遊戲不太一樣,那個世界、那個海天一線、那個騎著巨鳥打 Dogfight 的畫面真的很有自己的味道;配樂也不是單純好聽而已,是會把整個人拉進那個世界裡的那種。重製版又把原本比較容易被嫌的瞄準、控制手感、微卡和相容性補了不少,如果現在才接觸它,體驗會比 2020 年首發穩很多。 但我還是會講白:它不是萬用推薦,反而比較像很有個性的小眾作品。如果你期待的是系統很深、任務很多、節奏很緊的空戰大作,那你大概會嫌它內容偏空、任務重複、UI 和教學不夠貼心;可如果你要的是一款風格很強、飛起來很有感、玩完還會記得那片天空和那段音樂的獨立遊戲,那《空戰獵鷹》其實很值得等特價時收一片。簡單講,它不是「什麼人都推」,但對吃這味的人來說,還是很有記憶點。
Its a very comfy game, I had it on Epic first but as a no gamepad PC first gamer couldn't play original version at all. Now thanks to remaster controls overhaul for m+kb I was easily able to complete the game and appreciate it fully. New control scheme, borrowed from such titles as Freelancer, Project Wingman and War Thunder uses familiar mouse aim, which fits the idea of mounting alive creature with its own temper and which softens pilots mistakes, not letting them crash into blimps or rocks, very intuitive unlike "virtual instructor" explanation from other fixed wing air sims. The games strongest sides are vibe, story and atmosphere, borrowed from nordic mythology so if you liked Northrend, How To Train Your Dragon, Legend of the Guardians: The Owls of Ga'Hoole and so on, you'll feel right at home in the Ursee. Clouds and mist over cold waters, sunrises and sunsets over the sea waves, flags and fires on gas towers, so much beauty made with little touches, really good work with environments and world art. The OST is great: it features bagpipes, bulgarian choir, didgeridoo and throat singing which are made into themes and leitmotifs of factions and cities. Also the game features almost full Disco Elysium VA cast, pretty good job here. The game cycle reminded me of games like Sea Dogs, Ex Machina, Battle Engine Aquila and Ace Combat. There were times where I felt like a naval aviation hero unit in a strategy game between airships, classic battleships and sea harbor forts full of artillery, protected by barrage balloons and flak towers. So if you wanted to play as the Dragonhawk Rider attacking Zeppelins in Warcraft III, or maybe wanted to drop bombs on dreadnaughts among Kirov Airships here's the game where you finally can do it.
这游戏风景挺好,就是难操作
If you like the idea of riding a giant bird, and shooting things, then this games for you, Not a bad story line. A little janky, and a few map bugs (like a floating statue in the sky). But nothing that stops the gameplay. I liked it.
+++ Beautiful artstyle/visuals ++ Amazing music ++ Very unique world, interesting lore + Cool side-story setpieces * Bad difficulty and economy (get Magnetar Rifle 2* asap!) -- Combat and repeating noises -- Gameplay Thanks to the beautiful artstyle coupled with the grand visuals, this game is an actual screenshot-machine! There are a lot of cool locations and natural beauty to discover, and I never got bored of the atmosphere. Adding to this is the nordic/tribal/pagan-themed music, which is all around amazing and pretty memorable. The world itself is very unique and the lore revelations were very interesting, most of this happens at the tail-end of the main story though. Speaking of story: there were many side-stories, which ended in very cool setpieces and were interesting as well. My neutral point is about the difficulty and economy: the first campaign was HARD, since everything is very expensive and the rewards are laughable, but once I got a better weapon it flipped around completely. This got even worse in later campaigns. Since I retained my upgrades and money I breezed through the rest of the game. That isn't even bad in my opinion, because the combat and gameplay are pretty awful. You fly in circles to shoot enemies the entire time, hear weird screeching the entire time, hear the LOUD money-pickups the entire time, and hear the same voicelines the entire time ("NO!"). The combat is pretty mind-numbing and not very engaging. The negatives sadly extend to the gameplay: there are no breaks, which COMPLETELY WRECKS your controlability and maneuverability. Flying into stuff is not the exception, it is the norm. It's also the reason why "Dog"fighting is so awful, you permanently overshoot your targets and can't regulate your speed. Additionally the camera is half-locked to the front, meaning you have no 360° vision, more like 270°, this extends to the vertical camera as well. Looking up/down/behind feels very clunky and at times impossible because of this and drags down the combat and gameplay even further. Combat and gameplay are the worst parts of this experience, which is not a good look for a GAME. Overall, I still enjoyed my time, since I knew for what I was getting into this (passion project, visuals, music, atmosphere), and it fully delivered on that front.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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