
Play a flute to solve puzzles and unlock secrets, looking for an exit of a dark place before the darkness consumes everything. In this dark immersive horror puzzle game, knowledge is key to put the pieces together. No music experience required.
Modeled estimate, not a reported figure. How we estimate →
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About
With the music sheets of different songs, you will be able to play them on the flute to affect the world. Music knowledge is not required to play the game.


The ambience of this short game, with its dark minimalist pixel art graphics and ominous music, grants a really immersive experience.

Exploration is only tied to your knowledge. Discovering new rules will push you further, and with the map, you can check your findings any time.



Everything in the game has a meaning. Its themes and lore are almost a puzzle in itself.


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Galician
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
joguinho bão
Fun structure and loop. Good puzzle design. Slight creepy vibe and dialogue. Absolute blast and absolutely addictive until I was done. Hard to believe it was /only/ 6 hours. Somehow the pretty-much-2-bit graphics work really well. Sprites are mostly completely easily. readable, and the exceptions are given enough description to make sense. The background music totally grew on me. It's not just creepy and brooding or cerebral and puzzle-y. Somewhere between those feelings and groovy. I can't as easily explain why the gameplay was fun (especially avoiding spoilers), but I guess the multiple forms of progression were all satisfying to work with, for the most part. Nitpicks: Had to brute-force the flower puzzle blocking the dawn of awakening, though it was natural in hindsight. A little more visual consistency with the rest of the game might be nice. Visual consistency for the note arrows would also help for the puzzle in the red world with the symbols that change when you touch them. Also, if you go back and forth left-to-right in the dark room section's fourth/fifth (or 3rd/fourth?) rooms, you can get to a secret, probably unintentional room. Despite being in the negatives section and being unintentional, I love it. Leave it in; just put something there to acknowledge it. I wish the chronological order of the conversations in the air was spelled out at the end of the game more clearly, but I guess making the player put the pieces together fits a metroidbrainia puzzle game's conclusion.
A short, but well thought-out puzzle game with a really nice atmosphere! Fugaz felt a bit like a pocket-sized metroidbrainia, which was far from unwelcome to me. Count ~5 hours to finish it. Strongest element are the riddles, most of which I found really fun to solve! Certain puzzles can be figured out intuitively and have you find their hints way after being solved, but it's a common occurrence with riddle-based games of this nature, so I didn't think it was that big of a deal. Narrative elements are not the center point compared to the puzzle aspect, but its integration within the map and npcs felt organic, and I really digged the ambience and music of the game. I discovered Fugaz through its demo, and I really appreciated the effort made so that the demo doesn't spoil any of the riddles from the finished game. If you're curious but not convinced yet, go check it out! It will give you a good impression of what the final game will be like, and maybe convince you to play it too? Overall: if you enjoy metroidbrainias but are looking for a shorter, simpler experience, this game fits the bill nicely. Definitely recommend!
Si disfrutaste de juegos como Outer Wilds o Tunic, te animo a jugar este juego ya que la sensación de progresar se siente muy similar a la de los dos juegos anteriormente mencionados. Desde una idea simple nace una aventura en la que el conocimiento es tu mejor aliado. Espero que lo disfruten tanto como yo.
Un juego que merece totalmente la pena. Después de jugar la demo, supe que lo compraría el día de lanzamiento para disfrutarlo al máximo. Ahora solo estoy esperando encontrar un momento para jugarlo. Una vez que lo complete, actualizaré esta reseña con más detalles sobre mi experiencia!
フルートで歌を奏でて進む探索&パズルゲーム マップ上にちりばめられた情報やその場その場のひらめきでパズルを解くことで先に進めるタイプの探索ゲームです。 基本的には笛の音の吹き分けのパターンなのである程度予測しつつ解くことができるためそこまで難易度は高くはないです。 見つけた情報がすべてマップ画面から閲覧できるようになっているなどプレイヤーフレンドリーなシステムもありストレスなく進めることができました。 全体的にグラフィックや音楽など丁寧に作られており手触りがとてもいいのでPVを見て気になった方はプレイして損はないゲームだと思います。
What a hidden gem
先点个推荐吧,前期(个人感觉)就卡关了所以也没法评价什么,不过这个地图是真的好用,解过的谜题可以直接在地图上看到当时的答案,地图上有没用到的东西还会告诉你你还有没发现的东西,这么实用的地图不多见。 不过这玩意没中文,只能直接读英文 :D
Me voy a volver loco con este juegazo. Actualización de la reseña: Increíble, por momentos sentía que me iba a enloquecer, hay que tener muchísima paciencia, ir anotando en un cuaderno las pistas e investigar las notas musicales de la flauta (use una app para afinar flautas) para resolver los puzzles. Sin más que decir, hermoso juego.
Aún no me he puesto a buscar los easter eggs (y no sé si seré capaz de encontrarlos) pero encantado con este juegazo, me ha volado la cabeza varias veces.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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