
『FUBUKI ~zero in on Holoearth~』is a high-speed pixel action game where you control the protagonist, Shirakami Fubuki, and battle using swords and skills.
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About
"FUBUKI ~zero in on Holoearth~" is a high-speed pixel action game where you control the protagonist, "Shirakami Fubuki," and battle using swords and skills.
You take control of "Shirakami Fubuki," one of the "Kami" residing in "Yamato."
With her beloved sword "Murasamemaru," she skillfully performs sword fights, high-speed movement, and even wall jumps with ease.
Fight alongside Fubuki, defeat the "Ayakashi" blocking your path, and resolve the anomalies occurring in "Holoearth."
(This game is developed with reference to the world settings of the teaser PV and manga of Hololive Alternative. Please note that some content and expressions may differ from the official settings.)
The world of "Holoearth" is diverse and ever-changing.
Each stage features a completely different appearance, enemies, and mechanics.
Utilize your player skills and the allies you meet along the way to overcome challenging obstacles.
During your adventure, you may encounter Hololive menbers who have been corrupted by "Kegare" and turned hostile.
Defeat them to restore their sanity—they will surely lend you their strength once they are back to normal.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
そんなにホロライブのファンではないが、思っていた30倍くらいは楽しかった。 画面や音で無理やり気持ちよくされて、終始お祭り感覚。 ゲームの尺としてはちょっと短かったが「短くて不満」というより「もうお祭りが終わってしまって寂しい」という感情を抱いた。 ■全体の印象 ステージ中、画面がずっと賑やかで楽しい。細かくドットで綺麗に作り込まれた遠景、知ってるネタ知らないネタ含む大量のオブジェクト、脳裏から離れないチップチューンのBGM。常に情報量でDopeされ続け否が応にも楽しくなる。 そのくせ拠点は和風の落ち着いた雰囲気で心が休まってしまうので、強制的に躁と凪を繰り返すことになる。気持ちいい。もはや電子ドラッグの類。 ■ゲーム部分 アクションとしては画面に対してキャラがデカいタイプ。SFC時代によくあったやつ。自機と敵との間合いが狭いので、じっくり敵やフィールドに対処するというよりガンガン進んでいくことになる。ではゲーム部分は雑なのか?というと意外にそうでも無く、きちんとフィールドと敵を考えて配置している感じだったし、ステージギミックも意外と多彩だった。 また、雑魚は容易く蹴散らせるが、中ボスやステージボスはそれなりに敵の動きを見極めて戦う必要があった。道中が楽なのでナメてかかったらボスに自機を全損させられたこともあった。オメーのことだぞ、あやめちゃん。 ■ホロライブ そんなに詳しくないので知らないネタは多かったが普通に楽しめた。ホロライブでなくホロアースの世界観なのが良かったのだろうか。 もしくは、SFCのアクションゲーによくあった唐突な世界観や元ネタ不明のオブジェクトとして身体が受け入れてしまったのか… ■尺 画像と音で強制的に楽しくされ、思ったより戦えるボスバトルで熱くされ……たかと思ったら、ゲームが終わってしまった。寂しい。この世界観でもっと遊びたい。 クリア後に戻ったタイトル画面の、この綺麗な遠景が、更に寂しさを助長してくる。 しょうがない、もう一周だ。 しかし白上さん、アクションゲーム向きの声だな。
体験版からやって、1時間ぐらいでクリアしましたが、個人的にこのゲームは楽しく遊べるゲームでした。
這款真的就是純粉絲向,就算是紛絲可能也不會買單,劇情可以是說完全沒有,很快就破關,打擊感可以說完全沒有,被打到時也沒感覺,而且背景音樂和語音很吵,個人遊玩困難模式,boss的話難度建議再高一點,不然我都全買茶,之後全程用臉接boss招,但地圖做的滿有創意,每張地圖都有特色,開頭的還可以看到超天醬,如果真的要買就等打折或找郭台銘送你
狐王!!!!!!!!!!!!!!!!!!
銀狐很可愛。
It scratches that Mega Man Zero itch very nicely.
操作流畅,立绘好看,难度适中。好玩!
2 hours in this game, as a sukonbu who played Mega Man for 20+ years. Unlike many Mega Man-likes I've played, this game got the Zero/ZX mechanic down to a T. It literally felt like a 1-to-1 to an Inti Creates platformer. It feels like I'm playing a remix of Zero 3 and Gunvolt 3. The art is so good, filled with the cute aesthetic you'd expect from Fubuki and Hololive. The story is serviceable, with many in-jokes and references that Hololive fans (and primarily sukonbu) would appreciate. That being said, I have a lot of gripe with this game. There's nothing of value to be said about the level design, and I'm pretty sure this sentiment is echoed by the other reviews. For so much of the Zero/ZX-movement goodness is preserved within Fubuki, the level design does not accommodate for it at all. It's just linear hallways with no alternate routes and very little platforming. One of the charms of Mega Man is the balance between run-and-gun and, well... platforming. This game only covers the former and completely ignores the latter, only doing the bare minimum and did nothing creative with it. Honestly it's such a waste of potential. The final level finally did something with the platforming sections, but the last stretch (the climbing section) is such an infuriating experience it kills any joy for me, wishing to end the level soon and fight the boss. The damage scaling in this game felt really bad at first, when you don't have a lot of summons and upgrades to help you. Bosses felt like damage sponges, and their attack patterns came straight out of Touhou, littering the screen with projectiles you have to dodge while the boss charges towards you. Good thing is that they are very generous in giving you the currency that you can use to upgrade your stats and special weapons as well as buying summons, littering the stage with them and giving a crap ton of them when you kill enemies (probably the reason why they cap it at 999, even tho personally I find it a bad design choice). By the late game I just spam the Sougenmu-like special weapon and summons while dodging projectiles. Granted, my gameplay in Zero/ZX isn't really that different; I just spam Charge Shot and/or special weapons, and dodge projectiles. One particular gripe me and practically everyone have is the dogwater UI. Why does the mana meter looks like an HP bar? Why does the actual HP bar is thin and circular, with a numerical value that makes it hard to read at a microsecond glance? Why doesn't the game visually alerts me when I'm low at HP (I know Fubuki would say something when she's low on health, but it's hard to hear amongst the barrage of sound effects coming in from all directions)? WHY DOES THE BOSS HEALTH BAR SO SMALL AND PLACED RIGHT NEXT TO THE PLAYER INFO?? Most of my deaths during boss fights are caused by me trying to glance at the boss HP and got hit by a random projectile I didn't see CUZ IT'S HARD TO GLANCE AT A MICROSECOND. At the end of the game, you'll unlock a harder difficulty and a boss rush stage. You can already unlock all of the upgrades in one single playthrough, and there's no achievement system in this game, so the replayability is just way too little for me. I would still recommend this game cuz I'm a huge sucker for Mega Man-likes, and from what I've heard, there's going to be a NG+ and Extra Mode updates that revamped the stages (hopefully it'll be on par to at least Gunvolt level of quality), but I'd suggest you get it on sale or wait for the promised update before buying this.
[h1]可愛小狐狸拯救Hololive成員,體驗與洛克人Zero般的體驗[/h1] [h2]前言[/h2] 非holo粉,只是看到動作遊戲和特價就特別買的,擱了很久才玩,本人遊戲流程落在2小時,難度為困難,用鍵盤玩[strike]手把壞了只能用鍵盤[/strike][spoiler]其實用手把玩起來也怪怪的,我爛,不過能自己調按鍵是很好的設定[/spoiler] [h2]簡評:美術優良,不過動作性較微妙[/h2] 本人非橫版動作高手,經驗全來自Megaman Zero系列的手感,Zero的戰鬥整體上呈現是較為緊湊又快速的,但打起來是戰鬥爽,關卡中也有互動性,在本作也有體現出來,只不過教學不怎麼詳細,要靠自己去摸索按鍵與連招。實際上對我來說到最後發現一直集氣斬就能解決大多數的道中,初見會死個幾次,不過熟悉了就會很好打,音樂還不錯聽,人物間的互動也很可愛與搞笑,可惜流程較短,整體還是不錯值得一玩的 [h3]✟升天✟[/h3]
Very well made and fun! But it's soooo short. Was expecting more stages and bosses!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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