
From the creative mind of Isaac Childres, the highly acclaimed board game moves to the digital realm in the video game adaptation of FROSTHAVEN! The dark fantasy tactical RPG features deep mechanics and challenging yet satisfying gameplay both in Single Player and Co-Op Online Multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 25 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After a successful year-long run in Early Access, FROSTHAVEN will officially launch on October 15, 2026! The full 1.0 version of the game will introduce a haul of new content and include all the content introduced during the game’s Early Access journey – giving you the complete FROSTHAVEN digital experience!
From the creative mind of Isaac Childres, the highly acclaimed board game moves to the digital realm in the video game adaptation of FROSTHAVEN!
An evolution of the FROSTHAVEN board game experience, the dark fantasy tactical RPG serves as a spiritual successor to Gloomhaven and is developed by Snapshot Games. Players can expect deep mechanics and challenging yet immensely satisfying gameplay both in Single Player and Co-Op Online Multiplayer. Seasoned veterans of the original board game or Gloomhaven will feel right at home venturing into the unforgiving and treacherous northern frontier of FROSTHAVEN. Newcomers can start their first adventure with difficulty modes tailored to their skill level. Improved UX and quality-of-life features will ensure all players can enjoy their experience.
The brand-new character classes, each featuring unique playstyles and abilities, makes it so that every decision matters. Players must balance risk and reward, working towards the best synergies between the classes comprising their party. Carefully managing resources is paramount to progress through a gripping campaign, set in a vast world filled with menacing enemies and diverse environments.
UNIQUE CHARACTERS - Choose from six starting character classes—including the Banner Spear, Boneshaper, Drifter, Geminate, Blinkblade, and Deathwalker
Additional classes will be unlocked as you progress your campaign
Each class features its own unique abilities and playstyle to master
DEEP, TACTICAL COMBAT - Engage in deep, tactical turn-based combat, testing your skills against an array of new enemies and formidable bosses
Utilize an ability card system that requires careful planning to unleash devastating attacks, execute powerful combos, and try keeping your party members alive
BUILD YOUR OUTPOST - Manage the Outpost, constructing and upgrading various buildings, unlocking new game features and mechanics
A STUNNING WORLD TO EXPLORE – A stunning art style, highly detailed models and textures, and expressive animations all bring the world of FROSTHAVEN to life
Be ready to explore diverse biomes, changing seasons, and dynamic environments as your adventure progresses
AN EVER-GROWING EXPERIENCE - The Early Access release launches with 35+ quests across Acts 1 and 2, with over 130 total quests planned for the campaign as development continues
The included Tutorial allows both new and old players to get accommodated with the basic mechanics and gameplay
CO-OP ONLINE MULTIPLAYER – FROSTHAVEN supports 2-4 players so you can play with your friends anywhere and at any time
Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
All the problems from Gloomhaven are still there (performance issues, desyncs, and network errors), plus a new one: the UI/UX is terrible. - Tiny icons for sacrificing cards to avoid damage, contrasted with a BIIIIG button to take damage and die. - Poorly highlighted terrain hexes that are incredibly hard to notice. - Confusing ability descriptions. How mechanics actually work in-game is not obvious from the text (the Pyroclast character is a prime example). - The Russian translation is TERRIBLE. The only reason this is even worth buying is because it's a digital implementation of a great board game.
보드게임의 번거로움 해결 다만 어려움
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
귀하게 자란 내가 이 귀한 게임을 19시간했다. 자랑스럽다
Great!
分享点攻略 1.关卡等级是平均等级除2向上取整,前两档难度对应难度修正-1,第三档+0,第四档+1,第五档+2,第六档+3。可以默认最高是+2,实体压根没做+3的难度适配,一般+0以下会玩了以后都在抢怪杀,+1算正常的游戏体验。打不过的话可以前期+0装备解锁多了就+1,或者前期+1后面+2。 2.一般20以下算很快的时序,20-30算比较快的时序,70-80算比较慢的时序,80-99算很慢的时序,慢时序和快时序都是很有用的时序,中间那档时序是狗屎。像慢速时序怎么用,假如出门互相打不到,那就可以选择《慢进快出》,比如第一轮全慢看怪走路空过,然后所有人冲过去打一刀,下回合全快抢时序快速让怪减员避免战损。 3.配卡思路比如说一个角色是10卡角色,你可以配5个上半卡+5个下半卡,先跳出里面的超模卡,然后兼顾移动力和时序,然后开始补位。前几动打最优解后面随机应变。同时需要看关卡和阵容来改卡和抓卡。比如队友缺前排,旗矛五级可以带叠2甲,也可以回去抓4级另外一张。还有比如说一个人吃一堆伤害扛不住,那就分担伤害轮流抗,必要时候烧牌爆发或者烧牌抗伤,比如直接吃一刀要烧一张,像双生体不如主动烧了控两个。十卡角色出门烧一两张,十一卡角色出门烧两三张一点问题都没有,轮次一般都是溢出的。 4.不要有流派化思维 除非是部分角色几个流派完全没法混着玩不如肯定奔着超模卡去拿。而且超模卡不一定是上半强卡 不少角色强卡集中在下半。 5.怪物的召唤技能可以靠把一圈周围堵住来阻止,不管是有害地形 水格 玩家 其他怪物 都行 7.部分关卡是无限刷怪的,需要开局就规划好这把思路 不然百分百初见杀 8.能早点退休就尽量退休 ,又有繁荣又有解锁新建筑,繁荣高了影响出生等级和出生专长。实体版出生专长和退休角色数量挂钩,电子版是繁荣等级向上取整 9.低难度和高难度思路不一样 高难度非常依赖挂毒的加伤害和脆弱的翻倍 还有经常需要集火速杀和走路分担伤害,还有烧卡高收益可以带,还有缴械之类的控制很强。低难度则是可以纯输出队直接攻哈,流血很强。 10.角色定位有几种,一种是靠道具猴戏爆发清房间,这种是朴实无华的数值,比如烁刃客破百爆发 冰拳一波几十等各种。一种是每回合稳定的出伤,比如塑骨虫巢成型以后每回合打10+等各种,或者不烧道具高爆发 比如钻头不烧一次性道具打20,紫螃蟹不烧道具三四十,水螃蟹十几。一种是非常需要的功能性,比如冰拳一直回收凹脆弱配合队友打大刀,雪舞全队加微信步数和血量极高的回血和全游戏第一档推拉,火男铺有害地形,水螃蟹t,双生体的辅助,旗矛挪队友。基本角色都是集中在这四种定位里的一种或者多种。或者有一些特例是前期强度非常高后期数值跟不上 导致上限不够 比如死亡行者 大棒哥 灌注使。另外一个是各种难度都是区的陷阱师。 11.压力比较小的场合可以几个人控轮次来长休后开门,开门以后时序已经过了的 怪会补动,所以可以快速开门其他人慢速过去打人,然后下回合全部快速开始准备清场。 12.这游戏双人难度下很多关卡很难受 因为角色都有自己的缺点 很多关卡会出现阵容不合适很难打的情况,三人以上会好很多,打不过的关 可以以后再来 13.主线分为冰角线,自由机线,潜伏蟹线三条线,都有自己的图标,分支选项会影响打的关卡或者解锁的角色。完全体得二周目。 14.一共17个角色,基础六个,主线六个,建筑解锁四个,主线大后期还没做的一个 15.关卡的难度系数是翻译错了,实体里是关卡复杂度,实体是要自己手动结算的,这玩意标出来很重要。
Todos los días sufrimos un par de crasheos al intentar iniciar las misiones. Es la pega más grande que tiene. Se arregla volviendo a cargar el host la partida. No dejan de ser 5 o 6 minutos perdidos porque te tienes que comer la intro y el evento algunas veces. En cuanto arreglen el aspecto técnico y den una mejor GUI, promete ser un juego de campaña impresionante. Eso si, demasiado especial el uso de algunas cartas, que las hace injugables o muy circustanciales. Algunos personajes como la tipa del estandarte tiene cartas que es dificil imaginar que hacen, y luego usarlas requiere tener un aliado cerca o en una posición específica. Es un coñazo tanto texto sin más. No hace falta que sean cinemáticas, pero se puede mejorar infinito su presentación. A parte de eso no me esta interesando mucho la historia...
游戏是个好游戏,但是你这游戏辣鸡的机翻,经常掉线的联机,配合经典的买bug送游戏,那我只能差评了
Couldn't finish mission as characters were unable to escape while on escape hex without there being any other completion requirements. Developer seemingly hasn't added a bug-report feature, so I'm writing this here.
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pretty faithful to the BG, fun to play in groups online, & much more stable than GH online.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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