
Multiplayer FPS with classes, vehicles, and base upgrades for tactical combat.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $41.7M | 146.4K | 81% | $14.99 | |
| approximately $9.8M | 9.3K | 68% | $24.99 | |
| approximately $5.8M | 9.4K | 87% | $19.99 | |
| approximately $2.7M | 3.8K | 81% | $17.99 | |
| approximately $1.5M | 1.3K | 66% | $29.99 | |
| approximately $800.6K | 1.4K | 62% | $19.99 |