
FRONTIERS blends the feel of first-person RPG classics like Daggerfall with the relaxing tempo and simplicity of a point-and-click adventure.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Where updates
Railroaded by Railboy, what a criminal .
https://youtu.be/13O63mUEI0M Providing an odd blend of styles and features is interesting but lacks cohesion to pull it together due to odd narrative and pacing.
This had alot of potential but failed
At first it was quite bad and the dev caimed there will be a full rework but it doesn't look like it. You can tell even by the description of the game and the posts they had that they quit working on it. The intro doesn't tell you anything, exploration would be one thing but its like playing in a Duke Nukem. I've played many other indie games but this seems to have gone nowhere.
I backed the Kickstarter way back in the day. The finished product is unfortunately just a shell of what was promised and previewed back then. Somewhere along the line, the entire concept, gameplay and graphics style were changed and downgraded until the original vision was completely lost. It has basically nothing to do with the product promised through Kickstarter. Now that would be okay, if the result was good in its own right, but no such luck: It's now a weird mash of graphics styles that all clash. The gameplay is slow and mostly a walking simulator minus the storytelling and atmosphere you'd expect from one of those. This is a travesty: the Kickstarter showed such promise. If only the developer had followed through.
In this first-person RPG focused on exploration you start in a camp and talk to people about your upcoming journey. Then you exit the gate to start said journey. But instead you're now back at your pathfinder university? Talked to some other people, read some notes, climbed on top of a tiny box, slid off and woke up in the nursery because i almost died? Later i ran a bit and passed out because all running costs energy. Yes, you read that right. All running costs energy... in an open world game focused on exploring. Brilliant idea.
They literally made the game worse than it once was and then abandoned it. What kind of evil person does this?
https://youtu.be/cLhJoWjOSH4 обзорчик Эта игра могла бы занять достойное место среди таких игр как севен дейс,емпирион, так как начинала развиватся практически с ними, я думал она станет отличной подменой скайриму или готике, но увы из-за многочисленных нарушений авторских прав автором игра остановилась на месте, но идея игра была хорошей, жаль что к сожалению ни чего не получилось да многие игры к стати позакрывались из-за такого же
- Graphic: They've mixed item design of minecraft with a failed attemp of replicate Morrowind textures on modern models. At the end, it's senseless as it's sounds; - Music: It's just ok, but there isn't any feeling of entering in an epic journey. It feels like I'm entering in an elevator or a dentist room; - Sound: Meh - Controls: Terrible. Default setting is inverted mouse and mouse sensitive value setted to 99999999... Option menu refuses to open at all; - Menu: Select box not alligned with text. To save, I have to put mouse cursor below where supposed to be, because reasons; - There's so much text to describe everything and even that can't describe the pain to play and read those boring and uninteresting texts to get the game plot; - Achievements: Doesn't work properly at all. I finished the prologue N times, and I still don't get the first achievement; - Bugs: More than an insectarium had. --- The only thing this game does with mastery is to keep constancy... Making everything as bad as possible.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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