
En route to a scare game, Lumi realizes that she is suddenly alone. Then, appears the old abandoned hospital... Explore throughout the tragedy-stricken hospital. Search for the student IDs of Lumi's classmates. And find out what really happened. Maybe all you need is the courage to "flee?"
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a fun game, although I don't know why they changed the names of the characters in the subtitles (kind of confusing.) After 'finishing' the game, I would probably wait for a sale as a normal run-through takes about 1-2 hours to complete. I also hope there's multiple endings waiting for me on harder difficulties as the ending kinda left me :'[ But the art-style alone and isometric game design is what hooked me to buy the game and continue playing in the first place (I am scared of anything horror-genre) and I would say its a definite must-play for anyone too scared to play anything more hardcore.
I really enjoyed this game! Only played through it once so far but going to go through it again and try to 100% it next time. My biggest criticism is that the keyboard controls are very frustrating when you're trying to run away from enemies. I haven't tried with a controller yet, hopefully it's easier with that. Something to NOTE! This game has the following elements that might be an issue for some when playing: occult themes, lots of blood, body horror, bullying/harassment, medical equipment, dead bodies, multiple text descriptions of violence, and two text descriptions of animal abuse. Much "lighter" than most horror games, but please take it into consideration before playing.
[b] Target Audience: [/b] Tension Based Horror Players [I] [/i] [b] Summary: [/b] The biggest thing that's going against Last Light is that price tag: as many players see the graphical fidelity and possible game length, and decide that it's not worth a look. I'm not going to sit here and tell you that Last Light is going to blow you away in any one aspect: and it's not the kind of game that's going to be YouTube bait for another horror title with scary moments left and right. But what Last Light does well is keep the tension up while you try to figure out how to get through things without getting taken out, and all the time you're waiting for the next shoe to drop. It's the type of game that won't horribly frustrate you in the horror genre, but give you enough hiccups where you feel like you're just ready to run for your life at any moment. With a good atmosphere, it's a great title to target on sale in most cases: it's worth your time, but maybe not at the price. [b]Gameplay Footage: [/b] https://youtu.be/2QB2YpJfr1w [u] Lists: [/u] [b]Positives:[/b] [list] [*] Reasonable Tension in the gameplay, keeping you on your toes without feeling TOO cheap. [*] Not focused on jump scares, but the ones that are there are extremely effective. [*] Sad story that will make you appreciate the characters and the situation. [*] Sets a good atmosphere that complements the tension in the gameplay. [*] Level Design is tight enough to allow for multiple paths without feeling too overbearing. [/list] [b]Negative:[/b] [list] [*] Length could be a problem for the price for players. While there's some replayability, if length is what really gets you on price, this could be a pass. [*] Wanted more mechanics in the long run. [/list] [b] If you want more reviews/information regarding games I've reviewed, visit my curator. [url=https://store.steampowered.com/curator/6861768/]Dragnix Curator [/url][/b]
WARNING!: SEVERE PHOTOSENSITIVITY ALERT! The main monster has a mechanic where they attack you while you are hiding, and the cinematic that plays flashes bright lights rapidly. If you have issues with triggers like these, DO NOT play this game. I do not have issues myself, but even I had to look away from my screen. Playing in a dark room with only the light of the monitor definitely increases the effect. Time to Beat: ~2 hours Style: 5 What drew me in was the incredibly polished and charming art style, and it persists in quality throughout the whole run. If you like what the demo has in store, there's plenty of creepy/adorable style artwork to enjoy. Gameplay: 3 The controls are okay, and the exploration was pretty fun with decent jumpscares and areas that are just plain creepy. A little floaty, but I didn't mind that because when you are running in a blind panic, it only makes sense you'd struggle in the dark. What I did NOT like was the fact that sometimes the monsters would respawn DIRECTLY in front of you as you were running away. On occasion, I would see them visually walk out of one side of the screen and I would walk the other way, only to find they had teleported right in my path again. A bit of a pain, but nothing unmanageable. Story: 4 The story is localized poorly and a lot of bad grammar and inconsistencies exist. It's really hard to understand characters and their motivations, or even follow the big reveals at the end because it's translated so strangely. Overall Rating: 3 of 5 The art is fantastic, the gameplay is decent, the story is okay, and the flashing lights during attack sequences are ouch. Maybe not worth $15, but I enjoyed my time in it.
After beating the first difficulty, I say this game is pretty decent. I love the isometric view of this game, the art, the enemy designs. Reminds me of Maplestory, but a darker turn ya know? More realistic as well, but spiritually and dead in a way I guess. My only complaint on this game is that the movement when running has the "sliding" effect with it and it really makes the gameplay difficult, even in Easy Mode. You bump into things like the door way and corners down the halls, it's really frustrating when running away from enemies. Also, one of the enemies, the "kid" that only attacks you if you move, may be bugged? I'm not sure if he's suppose to attack you after dying multiple times. For example, if you stay still, they still go after you, and you stay still again, and then they attack you. There are no hints whatsoever about enemies learning or something like the "Alien" from "Alien: Isolation" mechanic where the monster becomes smarter and immune to your attacks. Something that like that here, except it's a little difficult to tell. Like, there should be a way to go around those types of enemies. Dying several times and trying to figure out if the enemies learn to become immune to you is...uhh not fun. It wouldn't been nice if there were hints. Otherwise, the AI for these enemies may be bugged. Overall, this is just my take on this game. I really enjoyed it, and planning to keep this game in my library. There are barely any isometric games like these. I know this game just came out recently, and I have high hopes for Last Light. I only have a few complaints, but otherwise it's a good game! I just hope the devs fix the issues, and if so the game will be all good imo :>
I was first attracted to Last Light for its art style, which is absolutely beautifull. For somebody who does not like horror type of games this one really made want to unlock all the achievement (still one to go). So without spoiling anything this is my short review score: Art: 10/10 Story: 9/10 Difficulty: 7/10 Scare factor: 9/10 It took me 3 hours to go through the first playthrough (took so long because I was scared). To unlock all other achievement, except for one (where are you third floor director!!!) it took me another 10 hours as I did not use any playthrough or guides. So I really recommand this game and hope more will follow.
더빙 잘돼있는 수작과 평작 사이? 근데 인게임 플레이나 스토리에서 호불호 갈릴 수 있을 거 같아요. 저도 재밌게 하긴 했지만 3회차까지 해보면서 몹들 징징 짜는 소리랑 한무 웃는 소리 때문에 짜증 나기도 했음.(으으흑 으흐흐흐흑 😭 으헤헤헤헿 으헤헤 🤪) 여러 마리 겹치면 인내심 테스트 ON 스토리도 개인적으로는 뒷맛도 긴가민가한 어정쩡한 엔딩이라서 그닥(근데 호러 장르에서 뭔가 찝찝하게 끝나는 엔딩 선호하시는 분들도 있으니까 이건 개취의 영역) 그래더 제작자분들이 진짜 공들여 만드신 게 느껴졌습니다. 할인할 때 사는 걸 추천드리며, 너무 기대만 안 하면 생각보다 할만함 개추👍
Underrated, a lot of love was put into this little game. The art is both adorable and horrifying, the character designs are cool, the story was simple, the ambiance is spooky. My only concern is the difficulty level of the roaming spirits, sometimes there's just too many of them and it's hard to navigate the environment. It seems there might be more than 1 ending, but I don't have the patience to go through all those creepy spirits again to get the other endings :') There are obvious Yomawari inspirations, so if you liked that one, feel free to give this a try! Looking forward to see what else the developers make!
[h1] Last Light is Like Yomawari With a Twist! [/h1] Alright, so I accidentally stumbled upon Last Light, this indie horror game, and boy, was I hooked right from the start! I mean, just the art alone caught my eye, and I knew I was in for something special. You know how the horror game scene is often dominated by Silent Hill-inspired stuff, but Last Light offers a refreshing twist. It draws inspiration from the fantastic Yomawari series, and that's a series I can get behind. We follow our protagonist, Lumi, a young girl heading to an abandoned hospital for a "scare game." But things take a dark turn when she loses her friends and enters a nightmarish world of spirits and haunting journals. The art style is spot-on, walking that fine line between cute and disturbing. The drawings and journals you find paint a haunting picture of the traumas these children endured, and the enemy designs are downright eerie. Gameplay-wise, it's pretty straightforward. You help the friendly spirits by completing their tasks, usually fetching items for them. But watch out for the hostile spirits with their unique patterns and behaviors. You'll find yourself sprinting through narrow corridors, trying to escape these spooky ghosts, and the sliding mechanic during the sprint adds a nice thrill to it. Now, here's the cool part: there's a time loop involved. After uncovering a horrible secret, Lumi blacks out and starts at the beginning of the game again. The story unfolds with each loop, revealing more truth as you go. It's intriguing, but I wish there were more differences between each repetition. It does start to feel a bit repetitive itself after a while. But you know what? Despite that, Last Light is a short and satisfying experience. It takes you on a journey through this haunted hospital, unraveling Lumi's trauma and watching her bravery grow. The game doesn't overstay its welcome, and I love the art style and gameplay. Team Corn Field did a solid job with this debut, and I can't wait to see what they come up with next. Lumi's story tugged at my heartstrings, and while it had its flaws, Last Light still left me with a morbidly delightful experience.
O jogo tem um estilo de gameplay bem similar a Yomawari com uma arte e design muito bem feitos (não é pra menos, já que boa parte dos criadores do jogo são artistas). A protagonista Lumi é um personagem que tu simpatiza e sente pena o jogo todo, só sofre a coitada. O restante dos personagens (tirando o gato), não tem muito o que dizer: Tem as crianças fantasmas que você ajuda, os fantasmas agressivos que vão atacar você e os "amigos" da Lumi (um bando de malditos que fazem Bullying pesado com ela). Durante a gameplay, você pode vasculhar o cenário pra pegar itens e coletáveis: - [b]Itens:[/b] São 3 itens que dá pra encontrar, a vela que você coloca pra iluminar os locais, o sal que deixa os fantasmas lentos quando passam por cima e as chaves que servem pra abrir portas trancadas. - [b]Coletáveis:[/b] São páginas que contam a história de alguns fantasmas ou dão contexto sobre eles. Outra coisa que você coleta são os IDs, que você consegue ao ajudar os fantasmas e eles dão uma visão de como é a relação da Lumi com os tais "amigos" dela, assim como são o principal objetivo no jogo. Algumas observações: - [b]Dificuldades:[/b] Creio que essa parte podia ter sido melhor planejada, mas dando um contexto, as dificuldades são parte da história, ou seja, quando você completar a primeira run sua (que vai ser no fácil) e se ver de volta ao inicio do jogo, saiba que isso é intencional e que pra zerar o jogo de fato, você vai ter que terminar ele 3 vezes. Porém, as mudanças em cada run não são muitas, por exemplo sua lanterna vai começar a falhar no modo normal (segunda run), mas sei lá...podiam ter feito mais, creio eu. - [b]Conquistas:[/b] Aconteceu comigo de certas conquistas não serem desbloqueadas na minha jogatina. Caso isso aconteça com você, vá em %localappdata% e apague o Save do jogo, depois só começar uma run nova (O jogo é curto se você sabe o que fazer), fazer isso resolve. Enfim, é um bom jogo com uma bela arte, que vai te render alguns sustos e que vai te deixar tenso certas horas.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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