
FPS is a Sci-Fi cargo pilot sim, with an engaging emergent mission-driven storyline, with a real-time economy with free flight and trading, on an alien world to explore. All in customizable upgradeable, well-simulated VTOL craft with real weather, and flight dynamics.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Czech, German, Spanish - Spain, French*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра очень интересная, и самое главное, она реально как симулятор - обучает управлять кораблем, плавно, аккуратно и просто виртуозно. Если у вас есть джойстики, это прям будет очень удобно. Я на разных джойстиках приобрел разный стиль управления. Игра в целом вас подготовит управлять более сложные судна в других играх. Но, из-за нехватки контента, я пока не играю. Так как хотелось бы побольше кораблей, а не 3 из имеющихся, и новые острова, кооп-режим. Ну или создавать свои сессии. Но по кораблям, все печально ,в плане выбора.
The game reminds me a lot of Sim Copter, with some trucking elements added on top. You do odd jobs with your initially small bush plane and progressively amass upgrades along with bigger planes. It's essentially the classic loop of moving cargo to get a bigger vehicle... to move more and bigger cargo. With some story added from time to time to keep you motivated. And it definitely worked for me. I loved doing long distance deliveries with my tricked out Ox. Even managed to deliver some overweight cargo with it that continuously damaged my suspension as long as i was on the ground... and i found delivering it with an Ox (as opposed to the recommended Balena) to be really satisfying. The main downside of the game is that... there's not enough of everything. The game could really use more planes and locations. Sadly that won't happen because work on the game stopped for one reason or another. In summary, I had a good 40 hours of fun with this game, if you like the idea of essentially playing Truck Simulator IN SPACE this is probably a good pick up for a couple sessions. Especially when on sale.
[h3] Що за гра [/h3] Уявіть гру де ви керуєте тим самим літаком з майбутнього котрий доставляв вас до місій та улітав в іграх про майбутнє. Може здатися що вона аркадна, але спроби політати та приземлитися, ще й погодні умови на різних висотах, особливості іншої планети, управління, дадуть розуміння що це симулятор. Але аркадний в етапах запуску літака та його системах. Ви пілот на іншій планеті і допомагаєте з перевезеннями людей, грузів, експедицій, вивчення планети, фауни. Ті місця куди ви доставляєте грузи, іноді розбудовоються, видно результати вашої роботи, приємно. Та на цьому все. [h3] Графіка/оптимізація [/h3] Оптимізацію покращили з часом. Графіка нормальна, красиво виглядає. [h3] Мінуси [/h3] Може швидко надоїсти якщо ви чекаєте від гри більшого. Немає інших механік крім базової. [h3] Що хотілося би бачити, покращити, додати [/h3] Мабуть це вже буде стосуватися другої частини. Наразі оновлення не виходять. -Хотілося більше механік; -догляд за своїм повітряним судном; -відкривання панелей для обслуговування; -ходіння від першого лиця; -свій ангар; -складніший запуск літака, різні дрібниці типу регулювання температури в кабіні та в грузовому приміщенні, світло (багато тумблерів, перемикачів); -забруднення літака, фарба з часом злізала, можливість рестайлінгу, мийки; [h3] Висновок, оцінка [/h3] Вузькопрофільна гра, с основною механікою польоту. Як додаткова гра може нормально гратись. Прикро що її закинули. [i][h2] Оцінка: 6/10 [/h2][/i]
Complete trash physics of this game. It's like the engines are only a recommendation and hardly do anything. And the gravity is way too extreme in this game to make it any interesting. It actually makes the game play infuriating and aggravating when it shouldn't. Decent idea though. Too bad that the physics ruin any fun to be had.
отличная игра
if you like to fly, and complete flights this is for you, the aircraft are high tech VTOL types, hopefully one day real world civil aircraft manufacturers will see these types of aircraft beneficial to aviation as a whole.
Takes a bit to get a hang of the controls but once you figure it out this game is amazingg
Great fun and really scratches an itch that is hard to scratch.
Очень расслабляющий и умиротворяющий симулятор, самое то, после сложного рабочего дня. Жаль контента маловато...
This is a great first attempt at a commercial VTOL/STOL aircraft sim. Things I liked include the VTOL flight model, I liked the speculation trading, I loved the models of the different upgrades that you could buy, I did like the story missions that allowed you to build up some of the bases on the map. I liked the flow of some of the missions that truly challenged your knowledge of the flight model. Some of the in-game animations of the events were cool. The max upgraded ships flew great. The biggest problem in this game, is a lot of emptiness and a world that makes little sense as an economy. the balance and progression is poorly thought out (very easy to skip to endgame gear). Storyline missions are disjointed and prone to breaking. You will often be asked to complete missions that require late game upgrades in the early game, the end story mission is introduced very early. One story mission that has you use the 1st ship for most of it requires the last ship to pull off successfully and it has no quick save feature, the whole game is iron man mode. This game has mechanics that encourage low flying through mountains but the best paid contracts are done in straight and level flight over featureless water. There are way too many resource harvesting points and not enough processing points. There is no interconnected economy, it is all arbitrary. The passenger contracts are essentially crazy taxi/Uber style timed events that sometimes pay well but sometimes they stiff you. There are no consistent routes. G force management is almost exclusively in the acceleration and deceleration banking really weak. Ship upgrades and paints were tough to find. If someone were to pick up this IP and make a sequel, this is how I would improve the game. Please start development of the game with Quick save/Load previous save! Very annoying to lose 3 days of gaming progress because of a bug or learning curve. Design the economy as if you were making a colony sim like Surviving Mars, Planet Crafter, or Satisfactory. Raw resources should go to processing facilities and then on to finished product facilities. Food, energy, construction materials, extraction tools, and ships with their upgrades should have production lines. Help a facility turn a profit so they can invest in automation that allows them to churn out higher priced items to ship. Passenger Transport should be focused on workforce rotation and a morale system. High morale causes production to be efficient, low morale slows production. Transport high morale workers from habitation/R&R places to worksites and bring back low morale workers to habitation/R&R locations. Smuggling items would bring morale up a level or maintain morale longer but have you lose money if you get caught with these goods that you didn't pay tariffs on. Allow the players to fill in the map with survey missions to find materials that unlock tech paths and create bases and production chains. Have missions be introduced when the player reaches a certain ship tech level. The Cargo Spaceways should be limited time events that a player can load up to get large payouts and buy ship upgrades that haven't been produced yet on planet. Allow the player to create their own charter company that buys ships and hires pilots that can do the lower paying and tedious missions after a player does the mission 3 times with X amount of reserve in the batteries/fuel. Banking in level flight needs to be much faster turn radius past 10 degrees. Runways should be used for easier fragile loads or to save range on ships. Each ship needs a preferred mission type and missions designed around them. Have early and poor bases that can only be served by the Scarab that can be developed to be served by an Ox. Then you can build up the production facilities and hubs that can be served by the Ballena. Only have mid-game upgrades available for purchase at the import Cargo Spaceways and have the best upgrades locked behind story missions and facility development milestones. The Scarab is the only ship that follows that logic although some items are released in the wrong order. Like the water proof engines and gear are a tier 4 upgrade when they should be a tier 2 upgrade. This game has so much potential but the devs worked in opposite directions for so long they had to release the game in this state. This should be as popular as any trucker game but the current iteration is just too empty to keep attention.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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