
A strange signal... an alien craft... an interplanetary, gravity-defying journey through space and time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 9 → 0.29/day in the week after.
About
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.49−50% | 5.3Kreviews | 90% | — | $1.2M |
| $16.99 | 5.1Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am a bit disapointed. while the game is beautifull and amazing in itself. I finished the first playthrough after roughly 2 hours. and then it's done. no level select or anything that would make me want to continue playing after that point... and I just feel as if the game is unfinished and stuff is missing
very cool ball. out of all the balls that i've seen on steam, this was my favorite ball so far, and trust me, i've seen many balls on steam, more than i would've wanted to see
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 24 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
| $16.99 |
| 622ratings |
| 85% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
仅需13块,你就可以体验到在各个星球上自由翱翔带来的的快感,同时在制作组绘制的精美海洋上或云层中突破音障,到达传送信标,开始下一段的未知旅程。 ———————————————————————————— 相信很多玩家(包括我在内)在游玩后对故事剧情一头雾水,下面的剧情介绍引述于steam社区: 有一个名为“木星飞行者”的木星任务……机组人员遭遇了一些奇怪的能量,很可能是外星人,他们意外摧毁了飞船和所有机组人员,只剩下你……一年后,你回到地球,并停靠在国际空间站,大概是乘坐某种救生艇。 克拉拉是你在地球上的妻子或伴侣,她以为你和其他机组人员在木星上遇难了。 外星人发来了一份图纸和建造飞船的说明……美国宇航局发来了,但不让你驾驶,任务失败了,因为它无法运行……然后你告诉他们,飞船是外星人派你来的,只有你驾驶才能运行。 你得到了飞船(这部分有点模糊……不知道是外星人偷走了它,还是美国宇航局让他尝试的),然后你开始了旅程,克拉拉再次为你第二次离开她而感到难过。 你前往了所有这些拥有精妙外星科技的酷炫地点,我猜这些科技就是你在木星遇到的外星物种。旅途中,外星人曾数次介入,以便在万一发生意外时,你仍能继续旅程。 旅程的目的是带你到达一个黑洞,进入黑洞后,黑洞会以某种方式操纵时间,让你及时回到木星,拯救你的船员。然后,你救了他们,他们便返回地球……你仍然在飞船中,处于木星大气层之中,之后你可以在木星云层中自由漫游片刻,游戏结束……最后, 外星人留下了一个模糊的答案:你是否可以回到地球再次见到克拉拉,或者你的旅程是否已经结束……但外星人成功地让你拯救了你的船员……我认为他现在会前往地球,最终与克拉拉在一起……因为在你的船员获救后,你现在就去死,这未免太愚蠢了……也有可能,在旅程和黑洞之后,你已经变成了别的东西……所以谁知道呢……
[h1] 一款打着休闲名义的惊悚增压游戏 [/h1] 本作包含有不少巨物恐惧、深海恐惧、黑暗恐惧等惊悚元素,考虑到题材原因,这些我都可以理解,但制作组通过跳杀来展示剧情的设定纯属脑子有病,而且跳杀出现的时机也是制作组“精心”设计过的。想象一下飞行器从空中俯冲进黑暗的深海或者是在穿过一片漆黑的带电乌云时,游戏突然给你来个跳杀,哪怕是我这种恐怖游戏游玩较多、基本可以提前预测跳杀的玩家也会被冷不丁吓一跳,更别提其他玩家了。尤其是挪提卡这关,我一落入深海就给我闪木星之眼的图片,巨尼玛诡异,你们做的要是恐怖游戏那我绝对夸你们牛逼,但你们不是,所以我骂你们傻逼。我不能理解这种明明应该是让人放松的休闲游戏为什么要整这种幺蛾子,老实说在这种状况下就算是放一张猫和老鼠的图片也足够吓到不少人了,我认为制作组不去做恐怖游戏真的是屈才了。 游戏似乎会在设置里自动禁用成就,即使显示已经打开,每次进行游戏也必须手动重新开启,否则可能会出现一直无法获取成就的情况,我完全不能理解这种设置的意义是什么,再加上游戏不少成就的达成条件非常苛刻,让一开始为了达成几个特定成就的我不知道花费了多少时间却还毫无成果,这几乎消耗完了我对本作刚开始的好感。至少对于我这种想顺便做点成就的休闲玩家来说,本作并非是什么休闲步行模拟器,而是妥妥的血压增高仪。 除了上面两个比较大的问题,本作也有不少小毛病,诸如优化较差、剧情隐晦难懂、偏离主要道路就会撞上空气墙遏制玩家探索欲、二周目不继承收集的能量无法爽快滑翔等,让游玩本作几乎很难体会到有什么乐趣。这种略显小众的游戏注定不适合所有类型的玩家,建议慎重购买。
Это не просто игра. Это аудиовизуальный транс, гравитационная поэма, и философская прогулка по инопланетным мирам. Это редкий пример интерактивного искусства, где игровой процесс и атмосфера работают в полной гармонии. В какой-то мере это и игра, и сновидение.
Ну, что я могу сказать на данный момент написания эта "игра" стоит 620 рублей. Честно признаться она их вообще не стоит. Слава Богу , что я предусмотрел и купил на НГ с не маленькой скидкой. Это не игра от слова совсем, но позволяют путешествовать по планетам , в которых в основном пустота и возможность кататься по поверхности планеты разгоняясь и взмывать в небо паря некоторое расстояние от точки А до точки Б. Присутствует некая физика, которая отличается в зависимости от разновидности планеты. Присутствует некий сюжет, который примитивен честно говоря и создавали его походу не особо напрягаясь. Единственно приятная музыка и последняя локация понравилась возможностью парить среди диковинных облаков, а остальное время скучно, а в одном уровне, где тебя просто лишают практически управления и ты можешь двигать объектом за счёт инерции и разгона, хотя чтобы добраться до объекта нужно приложить немного усилий от чего вместо расслабления умиротворяющей округи захотелось ударить по рукам того кто придумал эту идею, чтоб он никогда , НИКОГДА не создавал нечто подобного. Перекаты в Дарк Соулс перед Боссом вам покажутся детской забавой, но это я преувеличиваю :) Самое смешное, что эти разрабы лутали деньги на Кикстартере и выср...ли вот это, скучное нечто, да ещё 620 рублей просят, когда рилизнулись. Я считаю это какая-то халтура и наглость, однако преимущественно положительные отзывы. Но по мне так за такие деньги можно найти куда увлекательнее и интереснее проекты, где люди стараются больше. В общем я недоумеваю от чего столько положительных отзывов. Если хотите услышать, узнать, увидеть визуализацию о планетах хотя бы нашей солнечной системы посмотрите лучше на Ютубе Владимира Сурдина или выберете канал Kosmo. Вы получите куда больше впечатлений чем от этой пустой оболочки.
In Exo One, you control an alien craft (built by humans), but it's closer to a rolling ball/flying glider simulator with no enemies. Emphasis is on exploring different planets and covering distance through the forces of gravity and momentum as your ship doesn't use fuel. You constantly alternate between making your ship heavier (4 times Earth's gravity) and lighter (Moon's gravity) to go faster. Later on, you can change the shape of the ship and glide, which is more fun than rolling and jumping, but you can't glide all the time. The controls are not initially intuitive, there's a learning curve and I'm still not sure how to keep max speed, but they're fairly simple with only three buttons used plus the analog sticks. The movements feel smooth and responsive, but the default turning is too slow. The graphics are gorgeous, especially on the ocean planet where it's some of the best-looking water I've seen. I especially liked how you could "skip" your craft on water like a small stone. A few of the later planets, including the forest one, do not seem as good looking or graphically advanced. I wish they weren't often so empty and lacking in unique features. The story interludes are initially intriguing but they're few and far between with no narration during the levels, so you lose track a bit and become less invested. What's best is how the game makes you feel during exploration as you cover distances. It made me think a bit of the game Journey. I hated one of the last levels, Sojournous, where you lost total control except for gravity. Feels a bit expensive at normal price so get on sale if you're interested.
Beautiful. When you manage to get in the flow, it really is like nothing else. The sound design is superb.
A simple game with fun mechanics. Looks good and is fun to play, but there is not that much content unless you try to get all the achievements at which point it becomes repetitive. Recommend, but wait for a discount.
Thank you for making this game. It reminds me of my late father and some of the feelings I once had with him. It's important to me. Thank you.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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