
FRONT MISSION 2: Remake preserves the mature story, strategic turn-based combat, and Wanzer customization options of the original.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0.43/day in the week after.
About


A classic tactical RPG returns! The second game in the main Front Mission storyline is finally available outside of Japan for the first time.
FRONT MISSION 2: Remake blends intense strategy with a deep and involved storyline.
12 years have passed since the second Huffman conflict. The impoverished People's Republic of Alordesh has been suffering a severe economic decline ever since the war ended. In June 2102, soldiers of the Alordesh Army rise up and, led by Ven Mackarge, declare independence from the O.C.U. (Oceania Cooperative Union).

Ash, an O.C.U. soldier, manages to survive the ensuing battle, but Alordesh is completely overrun by the Revolutionary Army. Ash and his surviving teammates infiltrate Alordesh's chaotic underground in an attempt to escape the country. However, they soon discover that there is a huge conspiracy behind the coup.
In FRONT MISSION 2: Remake, the perspective switches between three characters: Ash, Lisa, and Thomas, creating a worldview that goes beyond a simple dichotomy between good and evil.
FRONT MISSION 2: Remake preserves the mature story, strategic turn-based combat, and Wanzer customization options of the original. Enjoy the revitalized classic with updated visuals and new features and enhancements!

Improved loading speed
Support for many new languages
New 'free camera' option to zoom in during gameplay and check out Wanzers in detail
New coloring and camouflage options
Modern in-game effects
Renewed soundtrack
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 366reviews | 58% | — | $329.6K |
| $55.99 | 420ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its harder than the first Front Mission since you only get money and potential gear from arenas this time. Its definitely an overcorrection in terms of making ammo finite and healing items need a dedicated backpack to carry. You end up specializing your units as either melee, gunner, or long range because XP is limited to missions only. You can save during a battle, which helps if you make a costly mistake. Overall, its not bad aside from some random freezes.
[あの戦闘シーンは無い。]これに尽きる。1stの移植と同じ会社が担当、そこまでは良いが1stの移植に使用した仕様でそのまま2ndを惰性で作った、そうとしか思えない2ndのストーリーが入ってる1stとしか言えない。例えが他社だが、結局スキップするとしてもスパロボの戦闘シーンが無くなっていたとしたら?それはもう語るに値しないだろう。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Portugal, Traditional Chinese
| $34.99 |
| 23ratings |
| 72% |
| — |
| not modelled |
| $34.99 | — | 67%* | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So far, Front Mission 2 is the BEST of the remakes. Also probably the best at emulating the gritty and hard sci-fi tone of the manga (Front Mission : Dog Life & Dog Style). So if you came in from there, this is the one for you. Gameplaywise, FM2 has everything FM1st had to offer, but much better. For one, the team limits on map are not preventing you from playing the whole party that often, which makes for epic combat. The added realism of having to count your ammo and pack some more on the battlefield is a priceless experience. Also, weapons now have range and initiative value that pushes you to be able to make real tactic choice. Pilots can compile a list of abilities and you can change them as you need. Like the first one, every character is likable in its own way, and the writing surprisingly incisive in its delivery. Gladiatorial pits are still available in a kind of Rock, Paper, Scissor programming style which makes them feel much more like sporting events. Arena fights also now allow for team combat that uses real maps… So even if the grind is basically absent in this title (the arena lets you collect more weapon, parts, and story, not XP), you may soon find yourself wasting time in the pits just for the fun of it. (This is the only one of the three remakes that had me happily wasting time in the arena instead of feeling forced to complete a set number of run to level up. In fact, might have been the first game making me wish there was some grinding involved.) Also, this is the only Front Mission (of the remakes) where shields actually do their job without disarming you! So good game design here too. What else can I tell… These may well be the best wanzer model the series has to offer. It's certainly the best looking of the remakes. Bugs that were previously there are now more or less all out. There is still a few bits of clunkyness in the shops and the network, but it's gonna be fine even if you want to reach full completion. As for the network… Damn I love that it's just text based and relatively straight forward! Read the news, guess the hints, try a few words and fell like a real life hacker for a while! Much better that it's bloated version in FM3 that has endless corporate banter and superficial BBS leading to mostly nowhere; at least in that it doesn't ask you to play a second game while trying to follow the first one. (FM3's network is okay… but by the end of the second storyline, I could no longer be brought to care. Not here, FM2 has just the right amount of it.) It's sad that Storm Trident didn't get the contract for FM3, it would have ended a much better remake. With a bit of luck, they'll be able to come back for the 4th!
Wiped all of my save files after 8 hours, apparently a common issue that has still not been fixed. Lost all motivation to start over again. Don't waste your time until the issue is patched - if that ever occurs.
Продолжении первой части снова переносит нас в зону военного конфликта. В новой части заметны небольшие графические улучшения и... собственно всё. Как бы это ни казалось странным, но что касается всего остального в игре, то оно либо осталась на прежнем уровне, либо стало хуже: - Сюжет становится интересным только ближе к середине игры. - Бои протекают очень медленно, особенно это ощущается на больших картах. - Появились новые механики, которые выглядят бесполезно и даже нелепо. - Всё также тратишь много времени на оснащение Ванзеров, потому что отсутствует функция группового переоборудования. - Ну и ко всему этому можно добавить наличие багов. Если всё-таки решили пройти эту часть, то советую постоянно делать сохранения! В первую очередь это связанно со сложными миссиями, особенно в первой половине игры, когда у ваших пилотов будет ещё мало навыков в наличии, а у врага будет численный перевес. Также, есть вероятность, что у вас, как и у меня, может появиться баг, из-за которого придётся перезапускать игру.
This game's demo is what got me into thinking of buying the series and as far as how much I hate Front Mission 1 Remake (FM1 R), I don't nearly have the same negative experience with Front Mission 2 Remake (FM2 R). Unlike FM1 R, FM2 R actually runs well, have decently snappy controls and serviceable but needs room for improvement UI. I'll preface this by stating: critiquing retro games is hard cause you got to think of it as building blocks for future games. That said, as a remake, not playing the OG myself I found fans' reception stating the remake is pretty faithful to the OG game mechanics with minimal to no deviation which means if there are some poor design decisions then it should be chalked up to signs of the times. This includes this game's complex yet poorly/not explained strategy tactics mechanics that the tutorial do barebones job of explaining. Big reason why this title was apparently the worst received in the FM 1-3 Trilogy. The lack of ability to grind = exp gating for the RPG system also adds to the difficulty on top of the already perceived difficulty of the game (of which this is considered the hardest of the 3) That doesn't mean I think the game is bad like the general concensus, far from it! The game is actually very cerebral once you actually piece together what the mechanics are about of which there also limited amount of guides for the game. And I'll help with that by stating a couple tips I found that would make playing this game easier at the end. Now for the verdict on the remake: In alot of ways the remake is lazy by not improving on or making the OG work more palatable for modern audiences but it's serviceable since it port retro titles to relatively modern standard in terms of graphics and presentation. Lack of voice acting, new compelling ost, and quality of life options also contribute to the lazy verdict. Price wise, it's overpriced like FM1 R for what you're getting but if you're a fan and or willing to immerse yourself into more hardcore old strategy mechanic, then it's worth picking up at slight or deep discount. Game Tips: 1/ AP management is key and couldn't be stressed enough from the tutorial. AP impact your actions AND YOUR SURVIVABILITY especially when all your mechs in this game have durability of a wet noodle. This also makes Melee very strong by costing, little to no AP to use vs other weapons. 2/ Items especially smoke, chaff, and repair/restore 1 is king. Proactive Preventing of DMG goes a longer way than constantly repairing dmg due to item weight and carry capacity of the game making judicious use of Smoke and Chaff to be a must. 3/ Shields are poorly explained but shields are a must and 2 shields are better than one. How shields work: Shields ADDS to the defense value of the arm it's equipped on and only works to stop dmg when defense value > dmg value as well as if it procs. Most shields only have an auto proc chance (not wasting AP to activate) of 25% activate separately which means two shields = 43% auto proc chance. Successful Shield proc = 0 dmg received. VERY IMPORTANT. 4/ Surrounding enemy is key. AP contribute to defense point and the enemy ability to attack back once you attack them. Surrounded enemies (at the start of the turn) have less AP and contribute to their ability/inability to attack and defend against you. Ofc there's more but to add all that would need a guide. Hope those tips help to ease your way into this challenging game.
Front Mission 2 é um RPG tático com mechas lançado originalmente em 1997 para o PS1, mas que nunca saiu do Japão (há apenas uma tradução em inglês incompleta feita por fãs). Este remake possui animações e modelos em 3D bem feitos, além de ter tradução em português (de Portugal), portanto é sua melhor chance de conhecer o segundo episódio da série. Ainda sim, Front Mission 2 possui alguns problemas que poderiam ter sido concertados neste remake, mas não foram. Por exemplo, há um sidequest que envolve treinar um dos seguranças do Saribash, e além das batalhas não darem EXP (assim como na Arena, o que te impede de grindar), você ainda é obrigado a ouvir comentários repetidos da Amia após cada ataque feito pelas unidades da sua equipe. Também há outras falhas, como objetivos da missão mal explicados em algumas fases, IA ruim de NPCs aliados, e problemas de balanceamento (no fim do jogo, a maioria dos meus wanzers estavam equipados com metralhadoras nas duas mãos e escudos, simplesmente porque armas brancas como bastões e soqueiras erravam muito, enquanto misseis e lança-granadas causavam muito pouco dano e eram muito pesadas. O lançamento deste remake também teve vários problemas com bugs (o que se nota pela quantidade de analises negativas), mas acredito que os principais já foram concertados, pois terminei o jogo sem nenhum problema de travamento. Recomendo.
Норм игра, но FM 3 лучше этой части по всем фронтам. Косяков много, геймплей нудный.
Front Mission é sempre muito bom de jogar. Essa triologia de remake está muito bem feita. Efeitos legais. Em especifico o FM2 é um dos mais dificeis de jogar. Ele difere muito do primeiro. Explico. Todo jogo RPG por padrão, há um método de treinamento e leveling, para aprender habilidades, ficar mais forte para progedir no jogo. Por exemplo, no primeiro jogo, você batalha na arena para ganhar XP, dinheiro, habilidades. Porém neste segundo não. Você usa arena apenas para pegar dinheiro e peças de wanzer. Nivelar no jogo, é exlusivamente apenas durante as missões e que por incrivel que pareça, não há como repetir, para farmar XP. Vc só pode ir adiante. E o que torna dificil, é que os inimigos são muito acima da suas capacidades, e tem a injustiça de eles ter munições infinitas. Enfim, este jogo é extremamente punitivo. Uma estratégia errada, compromete toda a partida. Existia um expolit, para farmar xp e honra antes, mas foi corrigido, não funciona mais. Fora estes detalhes, a historia do jogo é bem consistente e complexa, muitas referencias e menções do primeiro jogo, continuação direta. o que é bom. pq existem jogos aí que o segundo jogo é completamente diferente do primeiro tipo em linhas de tempo diferente. Mas no Front Mission, tudo é consistente. tudo se complementa. Assim, como no FM3, há elementos, lore, acontecimentos descritos do FM2. Se você gosta de uma boa historia, envolvente, misteriosa, desafiadora, e é fã de estilo tático, este jogo é prato cheio. Pode comprar sem medo. vale cada centavo. Além disso, ele conta com new game+ assim como o primeiro jogo. vc refaz a historia mais forte. Recomendo demais o jogo. Mas tbm , não tudo são flores. A tradução do jogo é ruim. Linguagem portuguesa de portugal. Horrivel. se tivesse localização para o portugues do brasil, ia ser muito melhor. Mas mesmo assim em PT de portugal, da pra entender tudo. NO geral é um ótimo jogo. Mas se eu tivesse na direção do jogo, mudaria algumas coisas, como acrescentaria possibilidade de refazer missões, arena dando xp e honra... afinal um remake tem que ter melhorias e não ser fielmente ao jogo antigo de snes.
el juego esta tan lleno de fallas que es casi imposible de jugar no vale la pena ni en descuento hasta que arreglen estos problemas
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