
FRONT MISSION 2: Remake preserves the mature story, strategic turn-based combat, and Wanzer customization options of the original.
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About


A classic tactical RPG returns! The second game in the main Front Mission storyline is finally available outside of Japan for the first time.
FRONT MISSION 2: Remake blends intense strategy with a deep and involved storyline.
12 years have passed since the second Huffman conflict. The impoverished People's Republic of Alordesh has been suffering a severe economic decline ever since the war ended. In June 2102, soldiers of the Alordesh Army rise up and, led by Ven Mackarge, declare independence from the O.C.U. (Oceania Cooperative Union).

Ash, an O.C.U. soldier, manages to survive the ensuing battle, but Alordesh is completely overrun by the Revolutionary Army. Ash and his surviving teammates infiltrate Alordesh's chaotic underground in an attempt to escape the country. However, they soon discover that there is a huge conspiracy behind the coup.
In FRONT MISSION 2: Remake, the perspective switches between three characters: Ash, Lisa, and Thomas, creating a worldview that goes beyond a simple dichotomy between good and evil.
FRONT MISSION 2: Remake preserves the mature story, strategic turn-based combat, and Wanzer customization options of the original. Enjoy the revitalized classic with updated visuals and new features and enhancements!

Improved loading speed
Support for many new languages
New 'free camera' option to zoom in during gameplay and check out Wanzers in detail
New coloring and camouflage options
Modern in-game effects
Renewed soundtrack
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
At first the only thing i was worried is one cpu core going crazy with the clockspeed (even when i lowered settings). Got through two or three missions until items just stopped working at the mission where you have to escort Saribash's truck. Can't use items,Ace's unit which was ordered to guard truck left the map (i even bothered to train them to max) and the truck just ran into enemies getting itself killed while my armless wanzers just stood there not being able to repair themselves. I went through all the emotions at once.
2026/03/31 お便りには出ていませんがパッチ1.1.1は差し戻されました。 現在はゲームバージョンが1.1.0なので下記のバグは発生していません。 ---------------------------------------------------------------------------------------------------------------- アップデートでゲームが壊れてしまい、手が空いたので筆を執っています。 発売当初から散々の評価だったみたいですが、パッチ1.1.0時点で全体の4割程度進行したところ致命的なバグは見当たりませんでした。 キャラの名前とポートレイトが切り替わらず台詞だけが進行してしまったところが1ヶ所 パーツ破損、撃墜の虚偽報告がチラホラ 総じて進行自体に影響はありませんでした。 しかしながら先日当たったパッチ1.1.1で戦闘中にアイテムが一切使えなくなり、その影響で敵のリペアが回復しようとすると確定フリーズするように。 現時点でも遠距離でリペアを瞬殺、メイン武器を2本持ち込んだり、弾数制限のない格闘をメインにすれば進行可能ですが流石にプレイフィールが悪すぎるので直るまで待つことを推奨します。 リメイクそのものの評価は個人的にはおススメです。 勿論令和の今プレイするには古臭すぎるゲームなので、原作が好きだったならばという注釈が付きます。 ロード時間がほぼ無いだけでもありがたいですし、原作にはなかった全体マップのままシームレスに戦闘を見せてくれる機能は気に入りました。 オプションで切り替え可能なので見たければ従来通りの戦闘画面も見れます、その際には原作程意味不明なダッシュ、旋回等の遅延行為は行いません。 近距離でバズーカやロケットを外した際に明後日の方向に飛んでいくのは健在ですがご愛敬です。 システム周りも多少遊びやすくなっていて ボディを破壊した際に残っていたパーツの経験値やオナーポイントは全て取得するようになったので経験値周りがグッと楽になりました。 難易度に関しては高めですが、元々スキルが発生するかどうかで互いに打点が1~5,6倍と振れ幅の大きいゲームですし戦略ゲームとしては最初から破綻しています。 真面目に取り組んでも下手にストレスが溜まるだけですからネットワークや闘技場の隠しヴァンツァー、武器の使用を推奨します。 重量の都合でセッティングの幅は狭まりますし、闘技場の連戦は面倒ですがロードが短いので左程苦ではなかったです。 最後に繰り返しますが現在最新のパッチ1.1.1は重大なバグを抱えています。 著しくプレイ感を損なう可能性が高いので注意してください。
Продолжении первой части снова переносит нас в зону военного конфликта. В новой части заметны небольшие графические улучшения и... собственно всё. Как бы это ни казалось странным, но что касается всего остального в игре, то оно либо осталась на прежнем уровне, либо стало хуже: - Сюжет становится интересным только ближе к середине игры. - Бои протекают очень медленно, особенно это ощущается на больших картах. - Появились новые механики, которые выглядят бесполезно и даже нелепо. - Всё также тратишь много времени на оснащение Ванзеров, потому что отсутствует функция группового переоборудования. - Ну и ко всему этому можно добавить наличие багов. Если всё-таки решили пройти эту часть, то советую постоянно делать сохранения! В первую очередь это связанно со сложными миссиями, особенно в первой половине игры, когда у ваших пилотов будет ещё мало навыков в наличии, а у врага будет численный перевес. Также, есть вероятность, что у вас, как и у меня, может появиться баг, из-за которого придётся перезапускать игру.
[b]TL;DR:[/b] Good effort remake, even with some flaws, Some lessons learned from the 1st remake. But doesn't really serve as a game if you REALLY like the series (even if it serves a purpose still). It's a competent work (for the price), and should you not know the Front Mission series, it's a good introduction to it and its main thesis: how the innocent suffer during the conflicts between powers. The main problems it has are the lack of QoL and the bad art direction. I'm glad that some issues from the 1st got worked on, so this one evaded the negative. Barely. They finally fixed the music problem with the constant switching of battle themes mid battle, which is the main reason this is getting a positive review instead of a negative. The minimum learning should be appreciated. Also, even after having these up for some time, they did increase the number of save files at least, so the devs care a bit. Battle speed and transitions are better and faster than the 1st (I completely disabled them on the 1st, but on this one they go quite fast if you disable the old-school transition). The 5th game (IIRC) and other modern tactics games allow enemy turn to consolidate non-interfering moves as one action, so you don't need to see 10 enemies moving one at a time and instead just see all of them moving to their places. This game didn't bother with that. But at leas the battle animations got better, with Wanzers sliding into battle and other small touches like that. Modifying loadouts of wanzers still requires backing out of several layers of menus to change between two pilots, without option to quickly switch between them while staying on the same category (and no option to save a given loadout and apply to other pilots or something like that). Buying and equipping at the same time via Setup at the shop doesn't have an option to sell what you unequipped. At least now you can batch sell your whole inventory, so after using the shop setup, it's easier to clean your inventory. Unrelated to the review of this as a remake, it's kinda interesting to see how Front Mission 2 tried to be more complex than the first with the whole damage types triangle. But it ended up just making things a bit of a pain, specially with severely limited ammo on primary weapons (not only shoulder mounted ones). The original might have seem to have the same flat aesthetics you can see on this (if you see emulated or direct captured footage), but the originals were made with CRTs in mind, that changed the image completely (look up "CRT vs LCD/LED portraits" and digital output comparisons and you'll understand). It's not as bad as the first in terms of flat and muted colors, but it's still on the bad side of things (I'm still dreading playing the 3rd). Some bugs seem to have endured for nearly a year after launch (the Negus Wanzer trial still says you failed even if you didn't lost parts during the fight), and some people dropped the game because of a constant crash on a battle (didn't ran into that, so it seems it was fixed). One mission has a side objective to destroy an escaping target, that if destroyed, the characters still talk as if you failed to do it (the achievement for it still triggered). At the end of the day, buying these remakes ain't really about enjoying Front Mission if you already knew and love the series. It's about signaling to Square Enix to not kill the series, like they attempted it with Left Alive. It's about letting them know that they should be making better remakes (by leaving negative reviews), and maybe new installments (after the remakes dry out, there are only 2 in the tactics side and one other that isn't that old and still works fine?). Or about clearing your conscience as you download those ROMs and ISOs and emulate to have a better experience (at least with save states that work better than the limited saves and speeding it up faster than the remakes permit).
[あの戦闘シーンは無い。]これに尽きる。1stの移植と同じ会社が担当、そこまでは良いが1stの移植に使用した仕様でそのまま2ndを惰性で作った、そうとしか思えない2ndのストーリーが入ってる1stとしか言えない。例えが他社だが、結局スキップするとしてもスパロボの戦闘シーンが無くなっていたとしたら?それはもう語るに値しないだろう。
いやさぁ・・また最新システムでFM2をまだ遊べるのは良いんだけどよぉ・・バグのオンパレードじゃん! PS版は長いローディング時間とかちょっと微妙だったけど、それでもそこそこ遊べる水準だったが、リメイクは杜撰すぎる出来だわ それにスキルネーミングミスとか会話バグとかまだ放置されてるってスクエニはちゃんと監修したのか?外注に放り投げてそのまま放置したんかね? 懐かしい気分で買う以外にはお勧めできないなこれじゃ・・
リメイクとしての出来具合は、アップデートが繰り返された後での購入であったためかもしれませんが、非常に良かったと思います。もともと格好いいデザインのヴァンツアー、現代のグラフィックで蘇ったことは純粋に嬉しいことでした。 一方、ゲームとしては、オリジナルとほとんど変わっていないようですが、正直、途中から面白くなさ過ぎて辛いレベルでした。難易度がファーストよりあがっている点はいいのですが、それはタクティクスゲームとしての面白さではなく、単に面倒くさいだけでした。 スクウェアのゲームがどういうものかは十分に分かっていたはずなので、購入したことは自己責任なのですが、改めて「やっぱり面白くない」と痛感しました。ヴァンツアーのデザインとAPシステムが素晴らしいだけに、残念です。もったいない。 ストラテジーゲームとしてもロールプレイングゲームとしても成立していない、スクウェアらしいといえばらしい、相変わらずの「アドベンチャーノベル」なのです。 分かりやすいところでいえば、例えば、ゲーム後半に「待ち伏せしていたぜ」と敵が湧いたり、謎の援軍が助けにきたり、危機的状況でNPCが「ここは俺に任せて、お前たちは逃げろ」みたいなムービーが始まるっていう展開が多々あります。こんなことをしたら、タクティクスゲームとしては崩壊です。作戦たてることの意味が薄らぐわけですから・・・。 もう一つ例をあげると、対空攻撃システムがあります。対空兵器と対地兵器を分けたことにより、ヴァンツァーのセットアップに深みが出たわけで、それ自体は大変結構です。しかし、次のシナリオで敵の戦闘機やヘリコプターが現れるかどうかの情報がなければ、そこに意味はありません。一応、ネットワークのパスワードを手に入れることによって次のマップの敵配置とかが分かるようなのですが、そのパスワードの入手に際して誰かと会話したり街を散策したりしなければなりません。つまりそこでアドベンチャーゲームをさせられるわけです。 全部盛りにすればいいってもんじゃないと思います。まるで縦割りの映画製作委員会による駄作映画のようだと思いました。 BattleTechは百倍くらい面白かったです。
el juego esta tan lleno de fallas que es casi imposible de jugar no vale la pena ni en descuento hasta que arreglen estos problemas
Front Mission 2 é um RPG tático com mechas lançado originalmente em 1997 para o PS1, mas que nunca saiu do Japão (há apenas uma tradução em inglês incompleta feita por fãs). Este remake possui animações e modelos em 3D bem feitos, além de ter tradução em português (de Portugal), portanto é sua melhor chance de conhecer o segundo episódio da série. Ainda sim, Front Mission 2 possui alguns problemas que poderiam ter sido concertados neste remake, mas não foram. Por exemplo, há um sidequest que envolve treinar um dos seguranças do Saribash, e além das batalhas não darem EXP (assim como na Arena, o que te impede de grindar), você ainda é obrigado a ouvir comentários repetidos da Amia após cada ataque feito pelas unidades da sua equipe. Também há outras falhas, como objetivos da missão mal explicados em algumas fases, IA ruim de NPCs aliados, e problemas de balanceamento (no fim do jogo, a maioria dos meus wanzers estavam equipados com metralhadoras nas duas mãos e escudos, simplesmente porque armas brancas como bastões e soqueiras erravam muito, enquanto misseis e lança-granadas causavam muito pouco dano e eram muito pesadas. O lançamento deste remake também teve vários problemas com bugs (o que se nota pela quantidade de analises negativas), mas acredito que os principais já foram concertados, pois terminei o jogo sem nenhum problema de travamento. Recomendo.
Норм игра, но FM 3 лучше этой части по всем фронтам. Косяков много, геймплей нудный.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Portugal, Traditional Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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