
Over 1000 unique components allow you to build and command voxel vehicles from the deep ocean to outer space! Forge strategies, allegiances and fleets strong enough to destroy eight deadly factions of the planet and reign supreme. A genre-defying mashup of simulation, building, RTS and RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You truly can make whatever war machine you desire in this game in ways unlike any other. Unlike the others too, you actually have something to fight against as well in one of several campaigns with different faction designs. You could honestly have a decent amount of fun just spawning them in and watching them fight. Then getting jealous and attempt in vain to make your own. Problem is you have to have the will to power through one of the worst user experiences ever conceived. Which would be okay if it truly was purely for the function that this game does need. You will still be fighting the interfaces anyway so its kind of just a bad experience all around. It has gotten marginally better over the years though, maybe that will continue. Guides and tutorials are everywhere in game, it does try, but it stumbles a lot. You also need to have the time, because the ability to make anything comes at a great cost of complexity. If you are a brick builder in other games this one might honestly have a strong enough push to force you to improve. The amount of work you need to put into an engine is already high, you may as well brush up your aesthetics while your at it. If you do play this game and get driven up the wall making a single component, just remember. Perfect is the enemy of good. Making an okay ship is better than making a perfect engine and giving up. Dont push for perfection until you are actually ready for it. This game can be a lot of fun and you can easily delete an entire day just testing armor on a firing range. Every time it happens i feel bad i didnt draw or write instead At least its better than deleting time online.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very hard to start off, but extremly fun after that. 10/10
boat
things go boom
gun go brrrrr
This is the first game where the difficulty curve it's described as having is accurate
I have never been waterboarded with failure until now. Best torture ever
this is a game that no one can "master" without first having a PHD in it, however it is a fun game if you are the type to spend days on a game.
one of the best games i ever played
Love this game, my only gripe with it is i get absorbed in it for hours trying to make the perfect ship/weapon etc
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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