
Over 1000 unique components allow you to build and command voxel vehicles from the deep ocean to outer space! Forge strategies, allegiances and fleets strong enough to destroy eight deadly factions of the planet and reign supreme. A genre-defying mashup of simulation, building, RTS and RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
is good make floating box of missiles
actually the worst ♥♥♥♥♥♥♥ game ever made
It's fun but kind of a long campaign.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
IVE SPENT 40 HOURS ON A SINGLE SHIP
Love this game, in my opinion one of the best combat builders out there. This game has to be one of my most played games ever, and if you like designing weapons of mass destruction then this game is for you! My one and only gripe with the game is that the learning curve is harsh, more like a learning cliff, on fire, covered in bears. But if your up for the challenge it's worth it.
As sun tzu once said "idk"
Kill them, kill them all.
this game after 1000 hours still feels the same as it did after 1, only now i know how to kinda stop my ships from sinking. :steam_happy: (and only maybe 10 hours have been of the campaign) 10/10!!
once of the most extreme learning curves i've ever seen but worth it
Pretty good, but they should really had a spelunking mechanic and immersive injuries system and The Escapists-like crafting, then it'd be a great game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 39.3K | 92% | $7.49 | |
| — | 0 | — | — | |
| $29.1M | 27.3K | 84% | $29.99 | |
| $22.3M | 29.2K | 79% | $19.99 | |
| $21.1M | 22.1K | 91% | $29.99 | |
| $2M | 5.7K | 52% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.3M | 10.9K | 92% | $24.99 | |
| $11.3M | 39.1K | 97% | $12.99 | |
| $11.3M | 13.9K | 60% | $39.99 | |
| $11.2M | 10.4K | 78% | $29.99 | |
| $11.2M | 23.6K | 90% | $19.99 | |
| $11.2M | 17.7K | 77% | $24.99 |