
Will you succumb to the darkness or cleave through it with your lantern? Red: Flame & Fable is a handcrafted 2D platforming action-adventure which follows the story of Red. Red must defeat terrifying creatures, find her family and fight back against the darkness imbued by the flower curse.
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Red grew up in a cottage with her family on the outskirts of a vast forest, safe and quiet. The woods are not as safe as they had always appeared from Red's window however... On one fateful day, Red finds herself alone, her parents consumed by a terrible floral curse that had crawled out from between the trees.
Armed with an old lantern that her mother managed to give her before the curse took hold, Red must dive into the woods where the curse originated, seeking help from a certain family member that she had never met before.
Cursed animals stalk these glades, and a wolf appears to roam amongst the shadows, never drawing attention, yet always watching... In order to survive Red must cling to the light of her lantern, fight back against the monsters and expose the secrets of the flower curse to free the forest and her family from its grasp.

- Avoid the encroaching darkness by using your lantern
- Fight relentless monsters in dark combat arenas
- Defeat terrifying bosses that reveal the lore of the flower curse
- Navigate the platforming challenges & explore handcrafted, detailed environemnts
- Discover collectibles & alternative flowers that enhance Red's power in combat
- 6 handcrafted story-rich levels 🌲🌳🏕️
- Exciting & challenging combat ⚔️
- 5+ creepy monster enemies to encounter and defeat 💀
- 3 varied flower types to amplify Red's power 🌷🌹🌸🌺
- Multiple endings ⇄
- Over 20 collectibles & secrets to be discovered 🔍
Genres
Stats
Languages: English**languages with full audio support
Reviews
Вы тысячу раз слышали сказку о Красной Шапочке и Сером Волке, но что, если история пойдет совсем не так, как Вы привыкли? В этой версии Красная Шапочка оказывается на пороге ужаса, отчаяния и смерти. Проклятие Алой Розы пожирает людей, превращая их в кошмарных чудовищ, а Серый Волк, сотканный из тьмы и первородного страха, таится в тенях в ожидании решающего броска. Сможет ли Красная Шапочка развеять это проклятие? Или же она станет лишь одним из безжизненных тел, которые медленно поглощает Темный лес? [list][b]Понравилось:[/b] [*]+ Доступность: Игра бесплатна [*]+ Студенческий проект [*]+ Наличие достижений [*]+ Поддержка геймпада [*]+ Визуальный стиль в виде рисунка [*]+ Разнообразие противников [*]+ Сражения с Боссами [*]+ Несколько финалов игры [*]+ Обилие записок, раскрывающих ЛОР игры [*]+ Секреты [*]+ Отсылки и пасхалки [b]Не понравилось:[/b] [*]- Отсутствие настройки качества графики, разрешения экрана и смены схемы управления [*]- Пламя фонаря гаснет во время активного диалога с NPC/чтения записок [*]- Во время активного окна диалога/чтении записки, противники не могут нанести урон игроку [*]- Уровень темного леса имеет крайне тихую фоновую мелодию [*]- Спорный момент с “побегом” от Серого Волка [*]- Спорная схема управления[/list] [b]Вывод:[/b] "[b]Red Flame & Fable[/b]" - новый взгляд на старую сказку от студии [b]Platonic Murder Party[/b], созданной студентами берлингтонского колледжа [b]Champlain[/b]. Сюжет игры рассказывает историю Красной Шапочки, которая должна была отнести пирожки бабушке, но… сказка пошла по совершенно иному пути. Во время сбора урожая на дом Красной Шапочки обрушивается проклятие "Алой розы". Оно не просто убивает ее семью, но и превращает родных в опасных и жутких монстров. Девочке не остается иного выбора, кроме как схватить керосиновый фонарь и бежать в Темный лес в попытках найти Бабушку, которая, возможно, знает, как исправить ситуацию. Однако на пути ее ждут новые друзья, враги, предательства и неожиданные твисты - если, конечно, она выживет во всепоглощающей тьме Леса и среди его опасных обитателей. Геймплей представляет собой [b]2D[/b]-аркаду, в которой игроку предстоит исследовать обширные локации, собирать "бутоны" для розжига фонаря, сражаться с местными монстрами - порождениями Тьмы и Проклятия, - а также искать секреты, пасхалки и, конечно же, ворох записок. Последние позволят подробнее узнать историю семьи Красной Шапочки, самого проклятия и многих ключевых персонажей. Примечательно, что в каждом биоме растут свои цветы. Благодаря их бутонам Красная Шапочка получает уникальные способности для фонаря: от "ауры защиты" и "бросков пламени" до "ветреного лезвия", которое проходит сквозь текстуры и наносит электрический урон всем задетым противникам. Благодаря этому Вы сможете разнообразить тактику боя, сделав ее гораздо эффективнее и зрелищнее, либо и вовсе пройти игру, ни разу не воспользовавшись фонарем. К слову, за это предусмотрена отдельная ачивка, так что охотникам за достижениями стоит приготовиться! Визуальный стиль игры необычен: вручную нарисованные спрайты персонажей и окружения придают сказке особый шарм. Правда, из-за этого некоторые анимации могут показаться чересчур "деревянными" и дергаными, а во время битвы с финальным боссом Вы не раз заметите, как моделька противника буквально "ломается" перед некоторыми атаками. Звуковое сопровождение неплохое, но могло быть и лучше. Саундтрек довольно спокойный, в нем используется джазовый набор акустических инструментов. Звучит это круто, но не всегда вписывается в мрачную атмосферу Темного леса и динамичных сражений. Вдобавок во время исследования локации Темного леса, громкость фоновой мелодии падает настолько, что музыку становится практически не слышно. Звуки ударов героини и противников сглажены и не перетягивают одеяло на себя во время активных сражений. Однако в моменты, когда музыка полностью отключается ([i]например, после победы над некоторыми боссами[/i]), можно услышать фоновое жужжание при шагах героини по траве и земле, чего быть явно не должно. Как итог: "[b]Red Flame & Fable[/b]" - качественный студенческий проект, который можно смело назвать полноценной игрой, а не просто "работой ради пятерки". Здесь отлично проработан сюжет, есть множество записок, раскрывающих лор для более глубокого погружения, предусмотрено несколько концовок, а также радует неплохой дизайн уровней, персонажей и окружения. Благодаря этому исследовать игровой мир действительно интересно и затягивающе. И хотя боевая система несложная, схватки с боссами могут стать испытанием для казуальных игроков. Правда, лишь до тех пор, пока они не поймут тактику, после чего сложность боя покажется излишне простой и незатейливой. Стоит ли в это играть? Определенно да! Игра способна удивить не только своим визуальным стилем, но и интересной историей, правда, для полноценного понимания которой, желательно знать английский язык.
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Obviously pretty janky, but it's free so we'll call it a learning experience. The art panels were surprisingly great, there were a couple of really neat drawings with a unique art direction, even though the gameplay didn't really complement the visual experience due to various platforming issues. I will say I liked the gameplay ideas (in theory), on paper you could see a similar power-up design in some modern metroidvania right, you can either use the flowers to keep the light around you, or you can use them for offense and interactions with the environment. Also that animation when activating the flowers was pretty neat, if the actual platforming tiles didn't look so plain, I would say the game was very beautiful overall. https://steamcommunity.com/sharedfiles/filedetails/?id=3718030129 I mean these are very nice, maybe you should do a visual novel instead, #### I'll buy it, love the colors. It feels like adding gameplay was a bit out of your skill range, perhaps doing something like a graphic adventure would play more into your strength, like a choice matters experience, there are a lot of visual novels out there, but they don't look like these panels, I think it would stand out. The game is only like 40 minutes, I only have 4 hours in it cuz I forgot to turn it off. The first thing I noticed is that the button mapping felt very strange, I'll touch on that in the feedback, there could be some improvements. Other superficial issues I noticed was just lacking sound effects for many basic interactions like hurting enemies, or sometimes not having a sound for abilities like the spinning attack. The knockback in the game was too heavy, you generally don't want it so strong in platforming games, and sometimes I could not tell what was hitting me. In the snow level the lantern was not in my hand, I could not tell if it was a narrative thing because the animation looked the same. [h1]Pros: [/h1] (+) The story panels were very pretty, you probably would have a better chance making a commercial visual novel or a graphic adventure because the art style really stands out. The character animation and the activation on flower abilities looked pretty as well. The only thing that didn't look great were the platforming levels, and just plain looking platform tiles. https://steamcommunity.com/sharedfiles/filedetails/?id=3718027390 (+) Even though the gameplay was very janky, I do like the ideas behind the mechanics, use the power-ups for light or special attacks, as well as some progression elements [h1]Feedback: [/h1] [u]Random Things:[/u] - there were many actions that needed sound effects, enemies taking damage/hurting, or sound effect for the blue flower disk, anything that happens on the screen should make some type of sound, any interaction with attacks or visible abilities - maybe speed up activation of flower abilities if you can - knockback was pretty heavy, it's never good in platformers when you bounce around too much, hitboxes were a bit too muddy and I could not always tell what was hitting me or where I should stand [u]Controls:[/u] - this is subjective, but I think you could at least make A also scroll the powers instead of just D, both ways - down for "interact" is kinda unusual, better to have it on a dedicated button or the same button as something else, or even up is more common - it's generally better to have jump on a dedicated button as well, but maybe you put it on up because you had too many actions on the lower side of the keyboard [b]Overall Thoughts: 5/10 [/b] Probably would not do so well if this was a commercial product, but I can at least see some decent ideas there. The story panels were very pretty though, honestly I would say just ignore the gameplay and make a visual novel with choices, play into your strength, easier game to make, and it will have much higher quality overall with less things to mess up. Not very good overall, but it's free, and I think you could do much better in a different medium with less gameplay, perhaps focusing more on narrative and visual experience. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
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免费 有成就 没中文 红焰与传说 少女瑞德与家人居住在广袤森林边缘的林间小屋,日子安稳又宁静。可这片森林,远不如瑞德平日里从窗边望见的那般平和安宁…… 命运之日悄然降临,瑞德孤身一人,父母被从林间蔓延而出的诡异花卉诅咒吞噬。 母亲在被诅咒侵蚀前,将一盏老旧提灯交到瑞德手中。瑞德唯有怀揣这盏灯,深入诅咒发源的密林,寻找一位素未谋面的亲人寻求援助。 被诅咒的野兽在林间林地四处游荡,还有一头孤狼徘徊于暗影之中,从不轻易现身,却始终默默窥视…… 想要活下去,瑞德必须依靠提灯微光抵御黑暗,迎战魔物,揭开花卉诅咒的隐秘真相,解救被困的森林与家人。 游戏玩法特色 依靠提灯光芒,抵御不断侵蚀的黑暗 在暗黑对战场地,迎战源源不断的怪物 挑战恐怖关卡首领,解锁花卉诅咒背后的世界观剧情 闯过关卡平台跳跃难关,探索精心打造、细节丰富的场景 搜集收藏品与特殊异变花卉,强化瑞德的战斗能力 游戏内容亮点 6 个精心制作、剧情饱满的专属关卡 🌲🌳🏕️ 紧张刺激且富有挑战性的战斗玩法 ⚔️ 5 种以上阴森魔物等待遭遇并击破 💀 3 种不同类型特殊花卉,增幅主角战力 🌷🌹🌸🌺 多结局剧情设定 ⇄ 超过 20 处收藏品与隐藏秘密等待探索 🔍
I got to the frozen area, but got soft locked because the image of red leaving the cave would not go away. I also found that if you position your self under neath a falling platform and jump you move the falling platform. Its got some other bugs, but the story and art are REALY good!!!
REVIEWED ON STEAMDECK If you want to play a very pretty action platformer and have 30 minutes to kill, I highly recommend this game. The unique abilities that are utilized through the lantern are really fun and add a nice variety in combat. The bosses slightly lack difficulty, but for a fun bite sized experience I highly recommend
I don’t have a controller, so the game is trash.
Red Flame and Fable is a hard game to explain; the best way for me to summarize it would be that it's the base definition of insanity. Platonic Murder Party has this unique theme in their game where it's so unique and strange the term horror doesn't describe what's in store. This game is a complete mind**** but it fits so well with the theme and occurrences, that it frankly put me in whole other mindset when I played it. The game tells the story of Little Red Riding hood on her trip through the mystical forest on the way to see her abuela, but while the day wears on the forest may not be what you think. I would genuinely suggest this game if your looking for a adventure/platformer game and want that extra spooky whimsy sprinkled in. In all seriousness, I've been looking forward to this game coming out for a very long time! I know some of the developers and how much a labor of love this game has been for them, so it's amazing to play through after all this time. The art has a phenomenal theme about it, which helps to build the fun yet creepy style the team was going for. Having played through the game twice, once exploring everything to find all of the notes and references and the second time to see how fast I could get through it, it is quite a nice experience for someone who is looking for a metroidvania with a unique storyline and style. I love the design of Red, with her iconic red cape, in contrast with the Wolf, as they still exist within the same theme but very obviously are portrayed in different artistic lights. Both endings are cool, though I definitely prefer the subversion to the normal story the team went with in the end. My only critiques are that lighting the lantern should either be much faster or give you some immunity, as I would find myself locked in animation and still get hit. This was 100% cause I was playing too loose during the boss fights and it ultimately just required me to better space myself, but did feel a bit clunky the first time around. By the second time I played through the game, I was accustomed to it and was able to beat all of the bosses without much issue, since the patterns aren't too tricky. Overall, absolutely worth the price and around 30-40 minutes you'd put in for a first time through! Congrats to the team for making such a cool little game, and I hope y'all make more cool stuff in the future. Also, I love the goat from My Pet Flesh Monster so I appreciated the Obelisk reference :)
I played about 2.5 hours of Red: Flame & Fable and came away impressed, especially knowing it was created as a Champlain College student capstone project. The game has a strong gothic storybook/horror mood, with a distinctive art style and some really memorable creature designs. The cursed animal enemies, infected by the botanical curse, were my favorite part. I also enjoyed the lantern/light mechanic, which adds a nice layer of tension and interest to the gameplay. There are some rough edges in the controls, mechanics, and polish, and the lack of a save system is worth being aware of. But given the scope of the project, those issues felt understandable and did not get in the way of enjoying the concept. Overall, this is a stylish, atmospheric, and promising student project with a lot of creative personality. I’m glad I played it.
Love this! Super difficult and cool art style