
Defeat your enemies , take their body parts to replace yours and become another strong boss yourself.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
no
动不动就崩溃,稳定性太差了!
Its just not fun. It's clunk and feels like a bad NG game.
烂尾,可惜,怪异风格其实还挺有意思的。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(:
冷门神作
Sorry, but find a better way to port your controller game to mouse and keyboard. Having to constantly move my hand between the mouse (for menu movement) and the arrow keys to use them to attack (and not necessarily in the direction I'm moving or facing, attacking based on which arrow key I hit) is not my cup of tea. Just make left click your attack, make your character track the mouse and look in the direction of the cursor, and then bam. I can walk north with wasd while looking south and attacking easily.
每天一次破防 次次破防都是黑暗状态
I like it, but ♥♥♥♥♥♥♥ is it jank. It crashes frequently, the default keyboard controls feel awkward, and there's so many different systems for upgrades it can be pretty confusing how to progress. I'm currently having trouble with body part storage. I never have enough space and unlocking upgrades to cold storage takes so long. Upgrading a limb requires 3 of the same limb types which are a pain to try and hoard, particularly for the rarer boss limbs. It is fun, and I like the ideas, but it needs polish it will never get.
怎么说呢,作为一款16年的国产肉鸽游戏,我觉得制作组的脑洞真的蛮超前的,像是近几年这种肢体缝合的构想才广泛化,你也可以看到制作组在怪物设计上还是蛮用功的,虽然画风看起来不怎么好看。买它也是因为很合我胃口,整体游玩下来我觉得还算得上一款不错的肉鸽游戏。说起来我最开始知道这个游戏还是在上小学,当初买这个游戏的时候他们官方群还很活跃,主创团队还没解散,后面就像很多国产独游制作组一样,要么资金流转不开,要么制作组跑路,要么就等着资本大手子收购,令人唏嘘,总之还是希望未来能有人想起这款游戏,知道它曾经代表着一个男孩的童年,即使它在现在的游戏市场里就是一坨,但是它曾给我带来过快乐,这就足够了。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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