
A "game of life" that simulates what you dare to think about in real life but don't dare to do! The game offers various features such as genealogy system, gambling, research institute, real estate, stock market, pet system, inheritance system, homosexuality, prison, etc. And so on and so forth ....
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
本来只是想测试一下雇佣兵工作如何,只能斩断了几十个好友的联系(包括高好感的),最后发现,就算雇佣兵工作等级升到了超高(当雇佣兵还要提升领导好感就离谱),就算有亿级别财富,点开朋友,一个没有,点开族谱,父亲已经离开。结果下一年母亲就也离开了,还留下了几十万的遗产(才刚刚刷了一年好感)。没朋友没亲人没子女没名声和良心,空有一身满级技能和数亿财富,这喵的,当场emo。
English translation is currently even weaker than screenshots suggest. Kindergarten graduating exam was not translated into English, for instance.
English translation doesn't work for exams, makes it really annoying to try to get into any good schools if you don't understand the language the game is in.
游戏这个价格的话很值得,但是不知道后续是否还会更新,如果就只是当前的话,消磨时间不错。 后续更新期待: 1.天赋培养和基因治疗 2.慈善希望有一键慈善 3.子女工作可以安排 4.好感度的作用不是很清楚
摇色子模拟器,从任务领的五万钱,直接摇到999亿,然后买买买,删游戏。
不太明白搞反作弊干什么,但是掷色子的点数是可以改的,可以用CE改成固定某一个点数,直接999亿发家致富
既不人生,也不自由,还不如改叫《富豪家族模拟器》。游戏开局的资金和收入都高到吓人,以为是福利结果发现物价也高到吓人。连买个摩托车都成了家族资产,游戏里买车、船和飞机的用处全是为了建设家族企业,生而为人就是为了参与家族建设吗?“自由人生”何在?连消遣娱乐的功能都没有,活的就像是个只会赚钱的机器,综合评价远不如《第二人生》。
初次玩有界面问题,后面一直用的竖屏玩的。没通关但是内容玩的差不多了。 前期就读书找工作,对象晚点早好。 有积蓄之后就基本靠炒股了,中年之后每年差不多就是看看股市和督促学习。 内容不多 结合十块入手的价格来说感觉中规中矩吧
没得说,这游戏不论是可玩性还是丰富性都是比较高的,虽然这是一个文字类游戏,但它并没有其他文字类游戏那么单调,这个游戏让玩家感受另一种新型的文字类人生模拟的游戏,而且这个游戏还有手机版本,目前已经玩了1000多个小时了,强推
与其说是人生模拟器,不如说是富豪家族模拟器 1、除了家族消息之外就不会接收到其他社会事件的消息 2、亲戚朋友都是高知/高收入分子,遗产几百万起步 3、时间流逝期间缺少随机事件,就只有熟人恋爱结婚和死亡是有弹窗通知的 4、回合内能干的事情比较少,不能打扮,房和车的选择都只有豪华级别的 5、事件逻辑有问题,初恋要跟我结婚,不够钱,眼看着明年就够了,却被人当场分手(虽说有出轨系统,但貌似我不能让别人出轨) 或许是因为我只走了其中一些路线,游戏给我的自由感并没有那么丰富。 总的来说,这是一个在有限的自由度里做到完成度相对高的模拟游戏
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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