
Foxus is a relaxing action-adventure video game. Head off on an adventure in the magical forest of Alandia and resolve its mysteries.
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Languages: English, German, Japanese, Russian
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Review Update 22/06: It's been a while but I'm back with the latest update: The Wild Lands Update. I'm sorry for the bad quality of the video, still looking for the best preset on OBS for my machine. Sadly, the update feels empty, with "easy" achievements. Guess the developer is still working on it, but my suggestion is quality over quantity. Don't take my wrong, I understand that develop a game is hard (I do it on my weekends) but maybe you (the developer) should focus on the first thing. https://youtu.be/GSUpKbnkukY Review Update 21/04: Just a little gameplay of the game. Probably the best part is at 2:26 https://youtu.be/uqWOxdcjinQ Original review: Wait...A game where you can play as a Fox? That's great, dude! Foxes are my favourite animals, that's why the game caught my attention on the first place. The graphics are nice (personally, I like the poly style). Had this game on wishlist for a while, saw that it came out and add to my cart. Sadly, on the current status, it's dissapointing. Nothing against the developer, just my opinion. Barely played for a few minutes and wasn't able to force myself to keep playing: the camera is bad, the controls doesn't have any sense, you can jump through rocks, map dissapears, sounds are only music and pick objects. I could ask for a refund but the developer needs the chance to show his love for the game. My review can be updated and changed to positive if things goes nice.
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Hours played at review time, across 40 reviews with recorded playtime.
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I can't reccommend this game. Not for 7-10 USD. I was able to play through it in less than 25 minutes. Positives: The art is great the music is ok. Animations are alright Negatives: The movement and controls feel clunky. The camera freaks out quite a bit. The quests are stupid easy and offer no challenge other than run here, run there. Combat is prett much non existent, you just run through people Extremly short play through with little to no replayability. The Devs do say they are working on fixing bugs and stuff, unfortunately the bugs are not really the issues, its the large lack of content imo. I give it a 5/10. Pretty much solely for the art and the doggy paddle. Wait for it to come down in price its worth playing as a fox for 30 minutes.
I've been waiting for this game to be done for like half a year and when it came out, i've bought it immediately. I wanted it to be good so much. BUT -the camera sensitivity is awful, no matter how i adjust it -the game starts too slowly (even if i installed it on the ssd) -still too many glitches
Все очень плохо. Скучно, не пропускаются "заставки", корявая анимация, перенасыщенная картинка, неиграбельное управление на Клавиатуре + мышь. Early Access короче. В меню кнопки показаны для PS4. Привет из 2007 года. Поддержки геймпада X box one - нет. Каждая подгрузка при переходе из меню , заставляет люто ненавидеть эту игру(Игра установленна на SSD ) Cостояние игры на: 1.03.2018
TL;DR: Don't buy the game, it looks fancy but it's not worth it because it has bugs and the gameplay is bad. Also 'WTF keep the game in one style!' longer version: I'm very sorry to say that I think this product is a failure. It is an example for "good graphics don't make a good game". Most of the asssets look good and are well made, the problem is that they don't fit together because they were bought from the assets store without paying attention to their style. I want to stress that I have no problem whatsover with bought assets as I understand the many reasons for doing so but this also means that you have to find the right ones. For example the low poly fox has a very beautiful model and great animations but the first animal you meet has a very different style. The same goes for the village you're going to visit soon after the start, it's style isn't low poly it's just a regular fantasy rpg house set you could find in any mmorpg. They'd look fine if you look at each asset separately but together they're just a mismatched bunch of stuff you bought. Also you have a super weird popping effect because assets in near proximity of you won't be displayed. It's not that bad that something a meter from you, but if you look in front of you you see a bit of forest and soon nothing and if you walk towards that nothing the rest of the forest starts appearing. It doesn't look good and should be fixed. If only the visuals would be off I wouldn't call this a failure but the gameplay is as well. You start as a fox that you walk through a forest. Without any reason at all you're able to collect strawberries some of them float so high that you have to jump and some are embedded into the ground. Sometime after you collected all the strawberries you can see, because "Uuuh floaty shiny collectables!" you may start wondering why on earth a fox collects strawberries? I haven't found an answer if you do please leave a comment and tell me because I'm kinda confused. The controls of the fox are odd, if you turn right while walking the fox gradually turns to his right side. If you turn left most of the times the fox turns in a very abrupt 90* turn style. Also: Pox the poxing camera to hell! It moves weird as hell and disorients you as soon as you get closer to any object. Apropos controls: In the village there was a small deer that moved exactly as I did and I was wondering why I was controlling the deer at the same time as I was controlling the fox? Again, if this has any special meaning please don't hesitate to leave a comment I don't want to be confused anymore. @Devs: Could you also fix the second level after the village I walked through solid stone to the end of the map and jumped down to see what would happen. Of course nothing happened as you didn't programm (seriously why would you, so no fault their) anything to happen if one falls of the map. What you could fix is that the game safes at some point after the beginning because I naturally wanted to resume my playthrough but when I exited to the main menu and clicked 'Continue' the starter forest greeted me again... this is not how 'Continue' should work. I could rant more but I don't want to so that's it.
So this, uh, this Foxus game? It's not good. I didn't have the highest expectations going in, I was mainly just excited by the thought of getting a game where I could play as a fox. That's something I like a lot, and normally I could overlook flaws in fox-based games because, uh, I really like foxes Alas, not the case here. Foxus is a very brief, featureless game that purportedly sells itself on "atmosphere". Don't be fooled, though - this is not anywhere up to the level of Abzu or Proteus. The game's aesthetic is a mixed bag. On the face of it, it's something I really love: bright, blocky colours and less focus on realism. Indeed, the promotional screenshots look pretty appealing. However, once you actually hop into the game (and after it finally loads) you'll realise that there's quite a few inconsistencies. The fox playermodel is the only thing in the game that is expressed in those low-poly blocks, every other character just looks like abandoned assets from some Wii shovelware title. There's a weird contrast between the cartoonish fantasy of the enemies (which don't actually hurt you) and the more realistically designed player model and landscape. This kind of jarring difference isn't really the worst thing, mind you. That would be the camera and controls. These are awful. The fox does, I suppose, move in a realistic way - with almost tank controls that makes you feel like you're driving it around. This might have been acceptable if it weren't for how loose and inaccurate the keyboard controls are, with each button press twisting you round a solid 45 degrees. You charge randomly around this grassy field, using a fixed-distance jump to try and land on moving targets and it's painful. The pain is only exacerbated by the abysmal camera, which isn't connected to your motion at all. Instead you can freely rotate independent of movement, which means you have to actively follow your fox with the mouse if you want to see where you're going. The camera also stutters awfully, even with mouse smoothing enabled, meaning that you'll want to try and move in a straight line as much as possible to avoid having to turn and look around. These control issues are Foxus' fundamental flaws. The rest of the game is mediocre Unity gameplay that you might expect from a solo developer, but that could be forgivable if the core of the game, i.e. walking around and looking at things, wasn't such an uncomfortable experience. The dialogue and story (because yes, this game actually has some of that for some reason) is not paticularly important or interesting, with most conversations with the pink Pikachu thing boiling down to: "walk here and get this thing and talk to me again." There's really nothing fulfilling here, folks. There are a couple of things I can praise, mind you. The soundtrack is nice, borrowing from the Breath Of The Wild school of gentle piano melodies interspersed between nature sound effects. When you're stood still and not looking around, it's almost atmopheric. The fox's animations are also really nice, looking really smooth and realistic; and it feels like more time was spent on animating the player model than was spent on making the rest of the game. It feels like such a waste. And that brings me back to what ruins this game for me. All the finer details missing, like an interesting story or deeper gameplay, would be completely fine by me if it were just enjoyable to walk around a landscape, being a fox and soaking up the atmosphere. Sadly what little charm this game has is occluded by its clumsy controls and almost-nauseating camera. 2/10
試しにやってみました。雰囲気や狐さんは可愛いです(というかオレンジだけでなくキャラメイク的な感じで色が変更できるのびっくりw) ただ視点がときどき固定じゃないのか荒ぶります。 Meadowというゲームをよくやるのですがそれのカメラになれすぎたのかこのゲームのはなれないです・・。 もう一度言います、雰囲気はよし、あとは操作とカメラをどうにか改善してほしい。 期待してただけにちょっと残念Dx
한마리의 여우가 되어 마법의 숲 알란디아를 탐험하는 어드벤처 게임. 스크린샷의 다채롭고 화사한 그래픽에 혹해 구매했지만 퀄리티가 낮아 기대에 미치지 못한다. 그래픽 자체는 그냥저냥 봐줄만하나 두서없는 퀘스트 구성이나 휑한 맵 엉망으로 매핑된 오브젝트의 고저 차 게임 플레이를 방해하는 크고 작은 버그들 덕에 점점 불쾌해진다. 도대체 망할 놈의 케이크는 왜이리 찾는것이며 이런 힐링류 게임에 RPG 게임에나 어울릴듯한 커스터마이징은 왜 만든 것인지 차라리 이거 만들 시간에 버그나 고치고 짜임새있는 퀘스트나 만들것이지 ... 3 / 10
I feel really bad about leaving this review, but I honestly regret buying this. The Fox is really cool looking and realistic, that being said, it’s dropped into a game with essentially Pokémon, which is a little strange to me. There isn’t really much to do either, the story is really short, and it leads you to everything making it so that you don’t have to explore any of these cool areas. I see a lot of potential in this game though
Where is the rest of this game? It literally takes you about 15-20 minutes to beat it. The game really feels more like a tech demo on what they have in store for a real 1.0 release. There are numerous problems with camera collision on objects, invisible walls that do not make sense, poorly design control scheme (that is incorrect in the launcher and there is none in the game's menu). You will also hate that you want to hit Escape to lead to a menu system, but it leads back to the Main Menu and Continue from there relaunches the level. There is nothing stopping the user, or telling them, that they are doing a destructive option. Any strawberries you collect are gone and the counter resets to 0. What are the Strawberries for? Some are even lodged into the ground and you have to jump and attack around the object to collect it. The developer could really use an audio guy as there are basically no sounds for anything, sure you have amience here and there, there is something you could call a soundtrack, but there are no other sounds. The game has the possibility of being more and that interests me, but I can in no way recommend what is not a full 1.0 (or even 1.01) release. This game is barely passed an Alpha phase and lays at something that could be accepted as a pre-Beta. Don't waste your money.
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