
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1348 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i wanted to play old foxhole, idk what this trash is but its one sided full of cry babies that wont play one side and its always the same outcome. i really dont like the community, wasted my money buying this, def wont get the knight and castle game theyre making like foxhole. im going to touch grass
♥♥♥♥♥♥♥ braindead Devs don't care about balance.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is a joint account with me and my bf, I mostly just run the train back and forth, was harassed by people who called me a bot then suspended my account, other regiment remembers also got hurt trying to help me. Asking dev's to fix this. we already submitted our appeals.
have played this game on and off for years and its always been one of my favorites but in its current state i really cant recommend it the state of balance between factions in many areas is a mess for both sides and since the shard merge hacking has increased significantly since it seems most of the hackers had been on Charlie due to it not being the "Main" shard great game great concept but not worth the major timesink anything but frontline infantry is in its current state
Если вы думаете, что после потраченного вечернего времени ваши ресурсы и логистические машины останутся в безопасности даже от своей фракции - эта игра не для вас. Если вы думаете, что сделав сегодня танк, загрузив его снарядами, закрыв его, и зайдя завтра он останется вашим - эта игра не для вас. Если вы думаете, что построив свой небольшой заводик, и защитив его от "гниения" большим количеством вложенных Garrison Supplies, у вас их не украдут и ваша база не сгниет - эта игра не для вас. Если вы явный мазохист - эта игра точно для вас. Игра приобретает смысл только в большом клане. К сожалению, деньги уже не вернуть.
had my account suspended for literally logging in during a break war for 5 minutes to help report (it/she) bitsy and am-katzest (it/she) who were harassing a female member of our regiment.
No point in playing, updates are released with half the content that favors one side or the other because the developers care more about the algorithm and steam rankings so they push half baked updates semi frequently to remain at the top which only leads to player in-balance because players wish to play the side with the freshest content and you have short wars and unchecked balance. Great concept and MAJOR update wars are fun and new players coming in will love the game for their first two wars but after that the blinders come off and they too see the jarring issues. Both factions of players are the biggest cry babies there is no "Dev bias". The developers just don't listen enough to their players.
The devs do not care about this game from what i can tell. Hacking/Duping confirmed on a certain faction and nothing happens is wild. At this state of the game, do not buy, do not play.
Hello, SIR regiment has been a Foxhole Supporting Regiment for the last 10 years. We have continued to play despite poor updates, slow QoL changes, Ever shrinking developer footprint, and weak anti-cheat systems. We have played this game teaching new players, working on helping other regiments grow. We have since tried to utilize naval equipment specifically a Destroyer. This equipment was stolen by an already mass reported group of cheaters. These players stole something that took 7 days for 13 people to make as a consistent effort. The equipment was stolen because an arbitrary squad lock timer that was not reset. The same mechanic used for truck, simple tanks, and scout planes. So 5-7 days of labor stolen because a 2 day squad lock with no warning notification system, no owner alert system, and no recourse stolen. The players who stole it were met by players from our Regiment who reported and recorded them as they charged our ship into enemy lines to instantly die. All of which was reported. In short the devs cant read "grey" dont respect your time, and wont support their community but rely on regiments like SIR to teach the new players. After 10 years 7 of which have been pure dev neglect we are forced to collectively downvote a game that when it works and everyone plays appropriately could easily be game of the year. The Devs dont respect your effort and dont respect the community enough to have active reasoning moderation.
Devs dont care ggs
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.7M | 49.5K | 72% | $49.99 | |
| $38.6M | 89.4K | 95% | $16.99 | |
| $38.6M | 108.3K | 92% | $19.99 | |
| $38.8M | 75.9K | 97% | $24.99 | |
| $38.9M | 79.8K | 82% | $39.99 | |
| $38.5M | 43.3K | 79% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.5K | 98 | 60% | $14.99 | |
| $3.1K | 11 | 100% | $10.99 | |
| $130.1M | 243.5K | 81% | $39.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $20.1M | 29.6K | 90% | $19.99 | |
| $5.6M | 16.8K | 88% | $14.99 |