
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Modeled estimate, not a reported figure. How we estimate →
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About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 624 reviews with recorded playtime.
Reviews
Themes across 622 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Stop wasting my time! It's a great game but so many parts of the game is just sitting and waiting for nothing. having to wait to respawn when i want to exit the game or move to a new region. Waiting in que to get into the region. Building, repairing, mining, producing. Everyting is just clicka button and wait for a few minuts.
This game is extremely buggy. You freeze around, and it's overall very confusing to new players. I don't understand how to play the game at all after almost 1 hour. I expect a game to be able to teach you in a good way.
shi
хочешь поиграть,а тебе говорят постой в очереди минуток 40. даже в ескейп оф кахалахан поправили эту проблему.нужны на фронте снаряды? не беда стой в очери еще раз, потерял приоритет стой в очереди. симулятор прохода в гекс
Lags and jitters not stop. When you disconnect from the game and try to log back in it puts you in a queue.
Additive and realistic war simulator that is not very fun unless you are dedicated and joins clan.
Definitely not for everyone. I've tried to like this game, played it on and off(which does not work). There is a high barrier of entry for new players to understand the game and get involved. The community takes the game very seriously which is detrimental for casual players. If you want a casual experience, this isn't for you.
Very realistic in terms of being cannon fodder or just working logistics. I think this is a game that you enjoy based on the interactions you have with other players based on the reviews. Player base is mostly Chinese and Russians meta gaming and people who have been on it for years from what I saw. I wasn't having fun with it which is sad because I picked up the game on sale after seeing videos about the games many wars and player built lore. I guess it is one of those things where you had to be there earlier to really love it or just be fixated on war.
♥♥♥♥♥ переоцененая тупыми ютуберами
más vacío que corazón y alma de pu ta
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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