
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Modeled estimate, not a reported figure. How we estimate →
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About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 624 reviews with recorded playtime.
Reviews
Themes across 622 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this is a joint account with me and my bf, I mostly just run the train back and forth, was harassed by people who called me a bot then suspended my account, other regiment remembers also got hurt trying to help me. Asking dev's to fix this. we already submitted our appeals.
Если вы думаете, что после потраченного вечернего времени ваши ресурсы и логистические машины останутся в безопасности даже от своей фракции - эта игра не для вас. Если вы думаете, что сделав сегодня танк, загрузив его снарядами, закрыв его, и зайдя завтра он останется вашим - эта игра не для вас. Если вы думаете, что построив свой небольшой заводик, и защитив его от "гниения" большим количеством вложенных Garrison Supplies, у вас их не украдут и ваша база не сгниет - эта игра не для вас. Если вы явный мазохист - эта игра точно для вас. Игра приобретает смысл только в большом клане. К сожалению, деньги уже не вернуть.
had my account suspended for literally logging in during a break war for 5 minutes to help report (it/she) bitsy and am-katzest (it/she) who were harassing a female member of our regiment.
The game is very fun. It can be a struggle at some times and there are lots of BS deaths but it is very fun to play solo or with friends.
It's boring as ♥♥♥♥ ngl, only looks fun in youtube
Logged in today to discover my regiment's stockpile of materials had been stolen by another player. What is the point of playing when dozens of hours of work can be stolen by another player with no safeguards?
The game itself is pretty good. So we just have a few balancing issues, which isn't surprising in an asymmetrical game, you might say, but the balance is constantly challenged by one of the two factions in order to gain advantages, which are then granted by the developers. As a result, the game regularly fluctuates. Between periods of relative equilibre "I say relative equilibre because generally there's always an advantage on one side "cheaper gear, more versatile equipment, easier production" but this is generally balanced out by differences in the perseverance and tactics of the other faction and other periods where one of the two factions complains of balance problems which are in themselves more problems of perseveranceand skill receives very strong advantages to brush them in the direction of the hair And now this same faction is going into turbo try-hard mode until the next balance update.
Stop wasting my time! It's a great game but so many parts of the game is just sitting and waiting for nothing. having to wait to respawn when i want to exit the game or move to a new region. Waiting in que to get into the region. Building, repairing, mining, producing. Everyting is just clicka button and wait for a few minuts.
Не покупайте эту игру !
I have watched Tarkovsky's Stalker in full, one sitting, without getting bored, eyes and mind fully glued to the screen the entire time. This game is ♥♥♥♥♥♥♥ boring.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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