
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 609 reviews with recorded playtime.
Reviews
Themes across 607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is one of the most interesting Indie MMOs I've ever played, seen, or even heard of. It has hundreds to thousands of hours of replayability, (mostly) fun and active gameplay, a deep and complex logistics loop, and one of the best communities I've experienced in gaming, period. However as of late, the development team has gone astray. Their "vision" for how they expect the game to be played is in stark contrast with how the game is *actually* played, and so the last few major content updates have destabilized the game further and further. The majority of balance patches have been esoteric and arbitrary, and only very recently have the devs even been communicating with their playerbase. I still think it's a good game, and I hope that by leaving a positive review of it, I can influence more people to play this gem. I know it's not in the best spot right now, but I'm truly hopeful and optimistic that it will bounce back from the brink and grow to be even better than it was before!
Если вам нравится идея игры и вы готовы влить в неё чуть-чуть времени что бы разобраться - Покупайте. Не обращайте внимания на негативные отзывы. Игра гарантирует 40+ часов интересного опыта и разнообразного геймплея в которых проблем по типу "Из-за обновы наш танк на 20% хуже чем вражеский" не будут играть никакой роли как и временами странный баланс. Но нужно понимать что отзывы не врут, игра может чувствовать неприятно спустя 200+ часов когда начнешь понимать все тонкости баланса и его проблемности, но по факту если вы наиграли столько времени значит что вы провели это всё время с удовольствием и вполне отыграли всю цену которую эта игра стоила.
Jogasso! Único no seu estilo de gameplay, recomendo muito para quem gosta de jogar em grupo. (Ignorem as avaliações negativas recentes, uma das facções resolveu fazer um "bomber review" pq perderam algumas guerras em sequencia e agora culpam os desenvolvedores pela própria incompetência)
This game is best enjoyed when offering or asking for help. It's a team sport.
Alting, griefing, low pop, etc Dont waste your time
unfairly suspended for helping to report harassment of a regiment member by two people from GAIA regiment.
the game is cool but the culture is ♥♥♥♥ like most of these war games its a bunch of toxic ass macho men who think they and their little club is better than everyone. i wish there was a Real game that was cooperative on this scale or bigger preferably. with the depth but not this ♥♥♥♥♥♥ 4chan culture.
Если вы думаете, что после потраченного вечернего времени ваши ресурсы и логистические машины останутся в безопасности даже от своей фракции - эта игра не для вас. Если вы думаете, что сделав сегодня танк, загрузив его снарядами, закрыв его, и зайдя завтра он останется вашим - эта игра не для вас. Если вы думаете, что построив свой небольшой заводик, и защитив его от "гниения" большим количеством вложенных Garrison Supplies, у вас их не украдут и ваша база не сгниет - эта игра не для вас. Если вы явный мазохист - эта игра точно для вас. Игра приобретает смысл только в большом клане. К сожалению, деньги уже не вернуть.
this is a joint account with me and my bf, I mostly just run the train back and forth, was harassed by people who called me a bot then suspended my account, other regiment remembers also got hurt trying to help me. Asking dev's to fix this. we already submitted our appeals.
Пока разраб добавляет 5м танчикам вместо решения коренных проблем игры, играть в Foxhole нет смысла
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Banished | $28.8M | 43.2K | 90% | $19.99 |
| Two Point Hospital | $28.8M | 34.8K | 92% | $29.99 |
| Firewatch | $28.5M | 93K | 90% | $19.99 |
| Car Mechanic Simulator 2018 | $28.5M | 56.1K | 91% | $19.99 |
| Gorilla Tag | $28.4M | 84.8K | 91% | $19.99 |
| Persona 4 Golden | $28.4M | 86.2K | 97% | $19.99 |