
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1355 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The relationship with Foxhole is something between pure love and abslout toxic. I love it
Genuinely one of the best milsim games I have played. The top-down camera angle threw me off at the beginning, and I thought, "How could this be a milsim game?" But as I played longer, I understood just how realistic this game truly was. My first few deployments went like this: [olist] [*]Deploy on the most active front line. [*]Grab a rifle and 400 rounds of ammo. [*]Charge straight into the fight. [*]Die to someone sitting on a machine gun in the other trench. [/olist] After dying constantly with no end in sight, I left the frontline and decided to try out logistics. Logistics is the most important part of winning a war. Every item you see was made by a player, right down to the clothes you wear and the bullets you shoot. Once I figured out how the supply chain worked, I tried out midline logistics for a while, grabbing items that players were making in the backline and delivering them to a frontline to be put to use. I stepped away from logistics for a while and got back to the frontline to try my luck again. I've fought and won many battles since my first deployment. I find it quite fun to tally up my stats and figure out how much impact I'm making on a frontline. So far, I've killed around 360–365 Wardens. At a good pace of play, I'm usually taking down 10–15 Wardens an hour (a rough estimate, likely not accurate), all with a rifle, mind you. A final note to anyone who might be looking into getting the game: This game is absolutely possible to play solo. There are regiments for players looking for team play, but it's not a requirement, nor is it guaranteed to get you fat stacks of kills. Ignore the Reddit posts. In fact, ignore my review. [b] Buy the game, play the game, and judge the quality for yourself. [/b]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
spawn, grab guns, go to the frontline, kill no one, die, repeat best game ever 10/10
war
Была отличная игра. С Августа не могу зайти на сервер и я так понимаю я далеко не один такой. Видимо разрабы что то нахимичили после обновы. Так что 1 звезда пока не исправят.
ДШРГ из NODа я тебя найду и спрошу за топливо в 137 войне
i can talk with anyone because of a voice chat error that's almost impossible to fix and almost always server side and when it does work its very spotty idk what to do.
СЛОМАЛ МОЗГ НА Х У Й
10 момонок в релик из 10
разработчики настоящие гавномесы
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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