
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
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Every market we collect.
About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1355 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Um cara correu na minha direção com uma granada pra explodir meu tank... ele se explodiu antes mesm ode chegar perto. 10/10 daria risada denovo
Not a friendly game for new players.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥♥♥♥, cheaters everywhere
not happy what refund
Has amazing potential but the devs do very little about cheaters and there are so many bad decisions that ruin wars. Why give this a bad review when I have played so many hours? I had a lot of fun doing logistics but it has got to the point where front lines collapse because of bad morale due to cheaters or other dev inaction. Your actions start to feel pointless as there is no one on the front line to use the equipment you made and transported. This game is not beyond saving but based on the devs previous actions that is incredibly unlikely. I will change my review if there are meaningful changes. If you do decide to play I would strongly advise you join a regiment that has members from multiple times zones. Playing with a group of friends who only play around 6 hours at the same time in your times zone has so many disadvantages in a 24 hour game. Let's just use one example, maintenance supplies. Anything you build needs them to not decay. If you only run a base 6 hours a day it still needs a days worth of maintenance supplies for that. A regi with 24 hour coverage is gonna produce 4 times as much for the same amount of msupps as a base that is only running 6 hours a day. The logistics in this game is something I enjoy a lot but the combat is such a burn out inducing meat grinder with cheaters that it is killing the game.
Do you have a life? Me neither, join us on the front soldier!
all those guns you're shooting? they were made by ME
In this Game To have Fun you have join a discord server
♥♥♥♥♥♥♥ garbage. The tutorial is very bad at explaining the game, the community is toxic, there is zero team communication, the combat is clunky as hell, and nobody knows what they're doing.
war
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $30.5K | 98 | 60% | $14.99 | |
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| $130.1M | 243.6K | 81% | $39.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $20.1M | 29.6K | 90% | $19.99 | |
| $5.6M | 16.8K | 88% | $14.99 |
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| $38.7M | 49.5K | 72% | $49.99 | |
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| $38.6M | 89.4K | 95% | $16.99 | |
| $38.9M | 79.8K | 82% | $39.99 | |
| $38.6M | 108.3K | 92% | $19.99 | |
| $38.5M | 43.3K | 79% | $39.99 |