
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Modeled estimate, not a reported figure. How we estimate →
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About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 631 reviews with recorded playtime.
Reviews
Themes across 629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As much as I'd like to love this game, it just isn't it for me. You can't do squat on your own. You need a faction. So off Discord you go, finding a faction, then doing tests to be accepted, then needing to climb the ladder inside said faction (you better be connected when the English speakers are up, otherwise you won't get noticed much). And how do you get noticed? By doing some extremely fun stuff like: collecting ressources for 5 hours or driving for 5 hours or building stuff (and you better build it right) for 5 hours. You also need to do it regularl, even if most guilds will tell you that any amount of work (yes, because everything is a chore). So basically highly autistic me with free time after school might have jumped in, real me with real life and with the expectation of actually winding down while playing a game? Absolutly not.
Was grinding components and some random clan on my team stopped my truck, broke it and when I got out they shot me to death because they thought I stole their truck?
war
i have over 3k hours in this game. i have moments of enjoyment and complete frustration but the same fundamental issues remain. since facilities were added there has been an evermore toxic buildup around the games resources and land space, one person on a small guage train and empty resources in under 10 minuets, the playerbase has grown so much over the years that old NPC factory systems with 5 max and 1 at a time processing is incredibly frustrating but the only way to make some of the basic logistics in the game. the infantry kit factories have helped partially but limited in what you can produce and still need to make medical, utility and small arms the old way. "claiming land" externally and toxic infighting over resources because of the above has made large portions of the logisitcal side of this game hellish and burnout enducing. new updates that havent been tested properly, playbase listened too or balanced and then waiting 6 months to a year for a proper working fix, running 2 week pointless wars when this should of all been done on testing and not official. i feel this game would be much better with large areas around resources being no build zones and having infinite resources that you have to physically harvest would resolve alot of this chaos, stop / limit botting, stop the claiming madness, stop the bottlenecking and hoarding of resources or the guy with his autoclicker for 2 hours on a mine but i dont think thats the vision of the devs and whilst this game does not value anyones sanity i cant recommend it. i havent even really mentioned alot of the combat issues and balancing....... they really should of stuck with a mirrored equipment with different skins approach so we can equally abuse broken equipment.
The game used to be fun and balanced when it was free, however now is full of entitled people, nobody collaborates because they will murder you if you don´t give them what they want in the game, in short, it´s always a mess since there is no a clear authority.
♥♥♥♥♥♥♥♥ game, dont bother.
solve the queue problem, it will be a good game
Excellent jeu
I have a love hate relationship with this game. It is on one hands down provided hours of fun in my free time I have been playing since the winter war update so 2021. Provided many cinematic moments as well as met some really cool people along the way. Though there is a major negative that is the regiments. 7/10 times you will not have an issue with these people and they are helpful but those other 3 times. I have tried to do logi both as a solo and in a regiment and had issues. For example people being territorial over resource nods shooting killing others who are not in their regiment to keep them from resources. Another issue is the salty vets being absolutely rude to new players. I have seen what was a brig gen screaming at a low rank for a minor mistake. So do I recommend this game its a maybe but if you are new I would suggest sticking to the front. Or risk getting mass reported by a blowhard regiment that didn't put their tampons in that morning. Anyways I put this game at a 6/10. #FU Regiments
Слишком усложненная, задротская игра, чтобы что-то сделать нужно потратить очень много времени, кому понравилась эта игра - лучше сходите траву потрогайте Это ММО другими словами.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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