
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Modeled estimate, not a reported figure. How we estimate →
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About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 631 reviews with recorded playtime.
Reviews
Themes across 629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我很推薦這款遊戲,這是最棒的戰爭模擬遊戲,會讓你體驗戰爭的無聊與殘酷的遊戲,我很期待新血的加入這個遊戲,有組織團隊玩這個戰爭遊戲會非常有意思,我很幸運地參加過三場以上有組織的會戰,曾經和坦克連履平對方砲擊陣地,也曾被對方砲擊到一無所有節節敗退,甚至運輸物資整個被劫走,整體來說建議大家組織團隊作戰,遊戲性會整個大幅提升。 但是這個遊戲有個很大的缺點,就是槍法無法練準,唯一能使你最準的不是狙擊槍,而是碉堡,在碉堡裡的步槍兩發勘比現實中的狙擊槍準度,保證能使你獲得極大的狙擊快感,而不在碉堡中開槍基本上都是散射,這使得兩個玩家在近距離對射中,卻變成像在跳舞般玩起走位對射,使射擊變得此遊戲很離譜的部份,而在碉堡等待因為人數太少往往等一天都等不到一個人經過,我覺得製作組應該針對各種槍枝準度這點進行優化。 我的建議是一定要買這遊戲,儘管玩得很辛苦,甚至直到熟練還是無法成為特種偵蒐一人大殺四方,但是戰爭就是這樣,會給負評的我敢說大多都是龍傲天角色玩太多,無法適應偏向真實模擬戰爭的LOSER,一定要加入這個偏向真實的遊戲,歡迎抗揍抗壓你們的加入,直到團隊起來帶給大家不一樣的快樂。 另外,這遊戲有一個特別優點,就是想練習英文口說的一定要買,這裡面幾乎都是來自各國的外國人。 假若你初期真的不知道要做什麼,去河岸倉庫練習開車運送物資到前線,或在前線帶60~80物資建瞭望塔插眼,或推進碉堡防線就對了!!再來就是製造工程車建二三級陣地等,以及熟悉用各種手雷破壞陣地的應用。 建瞭望塔插眼開視野和砲擊比什麼都重要!!建瞭望塔也是堅守陣地貓捉對方老鼠的開始!! 最後,願世界上的戰爭皆遠離我們。
лично мне не зашло , игра требует слишком много времени
Теперь у тебя две работы.
i can talk with anyone because of a voice chat error that's almost impossible to fix and almost always server side and when it does work its very spotty idk what to do.
The game used to be fun and balanced when it was free, however now is full of entitled people, nobody collaborates because they will murder you if you don´t give them what they want in the game, in short, it´s always a mess since there is no a clear authority.
Excellent jeu
♥♥♥♥♥♥♥♥ game, dont bother.
solve the queue problem, it will be a good game
As much as I'd like to love this game, it just isn't it for me. You can't do squat on your own. You need a faction. So off Discord you go, finding a faction, then doing tests to be accepted, then needing to climb the ladder inside said faction (you better be connected when the English speakers are up, otherwise you won't get noticed much). And how do you get noticed? By doing some extremely fun stuff like: collecting ressources for 5 hours or driving for 5 hours or building stuff (and you better build it right) for 5 hours. You also need to do it regularl, even if most guilds will tell you that any amount of work (yes, because everything is a chore). So basically highly autistic me with free time after school might have jumped in, real me with real life and with the expectation of actually winding down while playing a game? Absolutly not.
Was grinding components and some random clan on my team stopped my truck, broke it and when I got out they shot me to death because they thought I stole their truck?
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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