
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
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About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1355 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
they took out the fun.
This game is just straight up Russian Orcs now. Slava Ukrani, may the Russian Orcs burn.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have no clue what the devs are smoking. The game is unbalanced 95% of the time after each and every update. Asymmetrical warfare makes sense until you look at the navy and air force. In real life, once one military starts using a specific weapon/tactic that works, I can almost guarantee you the other military will adapt and start using the technology themselves. You can have asymmetry that works, but idk why the devs have such a hard on for asymmetry in ways that DONT make sense. Cough cough wardens carrier cough cough no warden CAS and no colonial torpedoe planes cough cough. I miss the old days before the navy and air force update. The game is simply not the same anymore and it's not fun. The devs also hate logi players. Logi is essential to the game and wouldn't work without it. But the lack of QoL features is actually insane. This game is treated like a 2nd job when your a logi player. Just go play factorio instead if you are interested in logi. There's also little to no moderation for cheaters, exploiters, or griefers. Yayyy....
Too much cheater's and toxic community!! bad game design. not balanced enough!!
Hacking rampant, and this is a game which is always multiplayer on one giant server so there's no "ignoring" it or "playing elsewhere" Asymmetry is neat at a glance, but the devs have implemented it VERY poorly not fun to play. I don't recommend
Looked cool on YouTube, but controls are janky, didn't manage to get a single kill. Switch to logi, followed a guide, killed by my own team for "stealing resources" - I was just trying to load salvage into my truck. Refunding.
Не подключится из России. Игра не щадит время. Кооперация внутри игры мертва - все сидят в своих дискордиках и на своих базах (не верте ютубу). Идея великолепная, бесконечная война, где игроки, словно единый организм, куют свою победу своими же руками, проходя полный цикл, от работы в шахтах до шпионских операций в тылу врага. Что и продают в трейлерах и видео, но в реальности максимальный уровень кооперации доступный обычному игроку - совместная поездка на технике или бессмысленный рейд в тыл. В остальном - тупой раш позиций врага, бесконечный гринд, и езда из региона в регион с ожиданием в очереди.
идея хорошая, реализация мусор. разрабы дауны
This game is extremely buggy. You freeze around, and it's overall very confusing to new players. I don't understand how to play the game at all after almost 1 hour. I expect a game to be able to teach you in a good way.
sadly fair play does not exist in this game. cheats cost 1.5$ and there is absolutely nothing to stop cheaters. no anti-cheat, no moderators
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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