
A turn-based hex wargame on the 1935 Four Crossings campaign. Command 30,000 Red Army troops through 100 daily turns: scout, decrypt enemy telegrams, cross rivers under fog, deceive pursuers with fake radio orders, break out via one of three routes.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $895.7K | 671 | 79% | $34.99 | |
| approximately $256.2K | 332 | 88% | $29.99 | |
| approximately $100.5K | 193 | 71% | $19.99 | |
| approximately $253.9K | 324 | 74% | $24.99 | |
| approximately $12.2K | 53 | 79% | $9.99 | |
| approximately $10.1K | 22 | 95% | $9.99 |