
Master high-skilled combat to uncover the secrets of this war-torn empire and escape your captors. Carve your way through a gritty souls-like RPG set in a sprawling, interconnected world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The Fountain of Youth was hidden away. Nonetheless, it is fated that a Usurper will slay the Ageless and unearth it once more.
FOUNTAINS is a soulslike action-RPG built around fighting your way through a maze-like interconnected, seamless world. You'll take the role of a hooded stranger, recently imprisoned by a tyrannical regime. Will you escape and uncover the mysteries of this war-torn empire?

Tight, responsive combat puts every tool and tactic in your arsenal to the test, rewarding precision and quick thinking. Your enemies will hit hard and punish hesitation, turning each fight into an intense back-and-forth where the tide of battle can shift in an instant. Adjustable difficulty settings let you feel that thrill at exactly the intensity you crave, no matter your experience.

The world of FOUNTAINS is one, seamless, giant dungeon. It is a tightly packed labyrinth which twists and loops back on itself. You'll always discover something new: items, powers and upgrades to unlock new parts of the world.

FOUNTAINS features an online message system. Leave hints throughout the world to help out your fellow players, or trick them into doing something foolish!
Souls-like action combat set in a metroidvania-style interconnected world.
Find new abilities and tools to help you to defend yourself and to traverse the world.
Rich dark fantasy lore told through exploration and environmental storytelling.
Online message system for community interaction.
Secrets are everywhere, so always keep an eye out!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo, Epic, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−40% | 507reviews | 83% | — | $164.3K |
| $14.99 | 3ratings | 100% | Top 100 | not modelled |
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Questo vuole essere uno " sconsiglio " di incitazione , il gioco di per se è bellino e ti fa passare svariate ore in una discreta avventura. Tuttavia ci sono delle problematiche che in un gioco con una grafica così orrenda lo rendono abbastanza spiacevole , si comprende la scelta stilistica siamo tutti d' accordo ma dotare il gioco di una mappa praticamente illeggibile non è di nessun aiuto . Allo stesso modo sempre per un discorso di grafica non è accettabile che il personaggio si mangi le mosse per via delle animazioni ( e non ogni tanto ma quasi sempre ! ), questo rende frustrante affrontare i boss soprattutto quelli finali che diventano un inutile parto . Per non parlare del fatto che in una paio di occasioni ti ritrovi a sfruttare dei bug degli stessi per terminare le fight. Ci sono un paio di vendor ci sono varie gear e armi, tutto però scarno e si sarebbe potuto rendere molto più profonda l' esperienza con un po più di item al fine di personalizzare meglio il pg . Può valere i soldi spesi ma senza pretese ;)
I'm so glad that I stumbled across this game, and I'm not sure how it went under my radar since it ticks so many boxes for the types of games I enjoy. It managed to recreate that magical feeling I had playing the original Zelda for NES when I was a kid, and played similarly with its top-down perspective and sprawling map. The world was a joy to explore and there were many surprising ways that it interconnected and allowed for teleporting if you took the time to uncover every nook and cranny. Adding so many Dark Souls elements, including the bonfire-style respawn with fountains, the player-created message system that could range from tips to trolls to outright poetry, and the tools and equipment you could find really enhanced the experience. I do enjoy the Metroidvania style map where you can mark things yourself, which was essential since the game doesn't mark anything for you - NPCs, shops, dungeons, caves, treasure, teleports, etc. I do feel like the difficulty isn't balanced though, and that's probably the only reason this game isn't getting the praise that it deserves. I managed to defeat all of the bosses and complete the game, but the last three in particular took perseverance and felt more frustrating than enjoyable at times. While the difficulty is part of the design and I want a game like this to be a challenge, a few aspects felt unfair. Things like the boss moving and attacking from offscreen, projectiles not being blocked how you'd expect from the environment, dying in three hits with the best gear, and never getting an amount of mana from enemies that felt right even with optimum equipment. But that last bit can be mitigated with consumables, and the rest with extreme patience when it finally clicks and you understand how to do it. Despite that frustration, this is one of the best gaming experiences I've had in a long time and the developer has a real gem on their hands here.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 23 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Russian, Spanish - Latin America, Portuguese - Brazil, Turkish, Simplified Chinese, Japanese, Spanish - Spain, German, Traditional Chinese*languages with full audio support
| $13.49−10% | — | — | — | not modelled |
| $8.99−40% | — | — | — | not modelled |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打着打着会跳出
Not quite as smooth as hyperlight however quite fun
Addicting gameplay. Simple graphics, but fun.
Very good game. It's like a good blend between a lot of genres, the combat is very rewarding, but also very demanding. Definitely worth a playthrough.
其他都艇好,Boss设计的实在无聊,不能说招数不多,但是是全程复读,而且流程重复度太高,他打你三刀,你打他得一百多下,又没有什么两刀秒boss的方法,全程翻滚狗斗,就算打死了都没什么成就感,读指令什么的都是基操了,玩的很让人恼火。(要不就无限一闪)很多小怪也是,全程无限精力复读,实在无奈了。很容易想明白,如果boss设计的脆一些,或者回血能多一些,这个游戏估计就是5小时左右通关的游戏了。
the first boss has absolutely insane mixups, might be the hardest in the game for you like it was for me love the rest of it though, super fun and fluid to play
Beautiful game. Game mechanics feel good and smooth. Healing system works pretty well. Very tough bosses.
A fun souls-like that has been a pleasant pallet cleanser to play between 60+ hour games.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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