
Build a sophisticated robot factory optimized to perfection in an infinite voxel world. Mine and harvest resources, automate your production lines and manage complex systems while researching your way to become the galaxy’s leading robotics megacorp.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
FOUNDRY is a first-person (first-robot?) factory builder with complete creative freedom set in a procedurally generated and infinite voxel world.
Land on an unexplored planet and design a giant automated robot production facility under the watchful direction of your AI friend, Carl. Navigate the complexities of interstellar trade and sell your products through interplanetary trade networks to reach your final goal: galactic industrial domination.

Progress from manual resource extraction to a fully automated and perfectly optimized factory.
Construct towering machinery and snaking networks of conveyor belts and pipes with no limits on where you build.
Explore a vibrant voxel world and sculpt the landscape block by block.
Research new, more advanced technologies to meet the demands of your ever-growing production lines.
Personalize your creation by unlocking decorative items and new color options.
Maintain a complex power system to keep your factory running at top speed.
Work solo or recruit outside contractors in online or LAN co-op multiplayer.
Create an enormous factory complex stretching from deep underground to the planet’s surface and the skies above.

Create a mechanically magnificent factory and a work of industrial art integrating your creation into the environment around you. Set up your machines far below the surface, high in the sky and everywhere in between. Grid-based construction gives you precise control over where and what you build.
Land on an unexplored planet and explore a procedurally generated sandbox. Journey through dense jungles, gigantic mountain ranges, and great plains stretching into the horizon, with even more to discover beneath the surface.

Design intricate systems of conveyor belts, long-distance transport networks, pipes and elevators from deep underground to automate your research. Unlock more advanced, complex and faster technology to optimize your factory and maximize production.
You’ll start by crafting items and harvesting resources manually but will soon find yourself setting up assembly lines piece by piece to devise a system that flows perfectly. Combine form, fit and function to create a smooth setup that effortlessly transforms raw materials into galaxy-grade robot products without you lifting a metallic finger.

Bottlenecks are your enemies. Remember to maintain a delicate balance between inputs and outputs so that productivity reaches its maximum potential, enabling you to progress through an extensive research tree.
Ensure that manufacturing runs at full speed. Keep your power supply well-fed and, as your factory expands, unlock upgraded machinery, advanced power generators and new customization options that will add efficiency and a splash of color to your production lines.
Work solo or collaborate in co-op and engineer creative solutions to complex logistical challenges in a vast voxel world.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ganz OK. Läuft ordentlich mit Proton 10 und Radeon.
This game will be familiar right away to anyone who's played satisfactory, and it still manages to stand on its own with a unique objective system and a streamlined crafting branch system. The late game, 200-500 hours in, will make or break the game for you depending on how much of a completionist you are on a galactic economic domination scale. Either way though the game is easily worth the cost.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Polish*, Russian*, Simplified Chinese, Spanish - Latin America**languages with full audio support
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tried it during a free weekend! This will be probably my next buy. It tickles a mix of Factorio and Satisfactory.
There seems to be the perfect amount of explorartion, Easy, Complication, and fun to keep me busy for 100's of hours
fun
generic_mouse_click_sound_effect.mp3 good game, but the sound design is A** xd
Review As Of Update 4 (v0.6.0) Forewarning if things like having a launcher, account, and some "non-standard" button options for controls bother you then guess you are out of luck. They are very minor things in terms of what is happening with this game. Perhaps the game would be overwhelming positive if addressed but eh. I think the biggest thing I saw is that some of the systems you just need to fumble around with a bit before you get the hang of it which can create a fear of missing out. That out of the way. I enjoy these type of building games and for the genre feels distinct enough without going out of its way to try re-define the genre. It is not Satisfactory or Factorio and reasonably it is not exactly being advertised as such. Based on what I have seen thus far if you just sit back, relax, and play the game you will have a good time and find it enjoyable with enough systems and complexity to keep things interesting.
chciałbym dostaci zadarmo
Not to fun to play, rather just play satisfactory or factorio
限时体验消息出来后还挺期待,结果玩了3小时的感觉就是一坨,差不多demo水平,视角太近很难受,按C的那个第三视角也很别扭,特别是拉传送带时那个层级全靠调视角来定,不铺平台时悬空拉传送带的体验真是绝了。然后画风也够烂的,建模这么粗糙不免让人怀疑是上个世纪的游戏,UI设计也很页游 然后游戏性上,玩到要用那个太空站还债就想吐了,就一个界面点点点,那我不会直接去玩挂机和增量游戏吗。功能上缺的东西就更多了,没法批量删除,没看到有蓝图,解锁科技的依赖关系也很迷。总结下来就是无聊,自动化游戏的爽点是一点没有,退出后直接卸载 只能说谢谢厂家的限时体验,成功避雷
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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