
Build a sophisticated robot factory optimized to perfection in an infinite voxel world. Mine and harvest resources, automate your production lines and manage complex systems while researching your way to become the galaxy’s leading robotics megacorp.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
FOUNDRY is a first-person (first-robot?) factory builder with complete creative freedom set in a procedurally generated and infinite voxel world.
Land on an unexplored planet and design a giant automated robot production facility under the watchful direction of your AI friend, Carl. Navigate the complexities of interstellar trade and sell your products through interplanetary trade networks to reach your final goal: galactic industrial domination.

Progress from manual resource extraction to a fully automated and perfectly optimized factory.
Construct towering machinery and snaking networks of conveyor belts and pipes with no limits on where you build.
Explore a vibrant voxel world and sculpt the landscape block by block.
Research new, more advanced technologies to meet the demands of your ever-growing production lines.
Personalize your creation by unlocking decorative items and new color options.
Maintain a complex power system to keep your factory running at top speed.
Work solo or recruit outside contractors in online or LAN co-op multiplayer.
Create an enormous factory complex stretching from deep underground to the planet’s surface and the skies above.

Create a mechanically magnificent factory and a work of industrial art integrating your creation into the environment around you. Set up your machines far below the surface, high in the sky and everywhere in between. Grid-based construction gives you precise control over where and what you build.
Land on an unexplored planet and explore a procedurally generated sandbox. Journey through dense jungles, gigantic mountain ranges, and great plains stretching into the horizon, with even more to discover beneath the surface.

Design intricate systems of conveyor belts, long-distance transport networks, pipes and elevators from deep underground to automate your research. Unlock more advanced, complex and faster technology to optimize your factory and maximize production.
You’ll start by crafting items and harvesting resources manually but will soon find yourself setting up assembly lines piece by piece to devise a system that flows perfectly. Combine form, fit and function to create a smooth setup that effortlessly transforms raw materials into galaxy-grade robot products without you lifting a metallic finger.

Bottlenecks are your enemies. Remember to maintain a delicate balance between inputs and outputs so that productivity reaches its maximum potential, enabling you to progress through an extensive research tree.
Ensure that manufacturing runs at full speed. Keep your power supply well-fed and, as your factory expands, unlock upgraded machinery, advanced power generators and new customization options that will add efficiency and a splash of color to your production lines.
Work solo or collaborate in co-op and engineer creative solutions to complex logistical challenges in a vast voxel world.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gutes Spiel macht spaß besonders mit freunden. +rep
great fun building, you can mechanize a mountain.
I like this game, but I feel like the progression is severely lacking. You have all the things that make for a factory type game, and all of them flow in together really nicely. I just feel getting passed the progression slog is where this game really lags behind the rest of the others out there. I would recommend this game, as it's cute, fun and interesting in ways that some other factory builders aren't, just keep in mind that the progression can be very slow.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese, Polish*, Russian*, Simplified Chinese, Spanish - Latin America**languages with full audio support
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can't say much, but if you like crafting and building big factories, this game is a must-have! It's very charming, and it has features other games like this don't offer. If you like to know more just watch a video about it. I enjoy it. :)
Einfach toll
Bra spel
FOUNDRY feels like Factorio in 3D (70%) with strong Minecraft vibes (20%): a fully procedural, blocky world that’s completely destructible, with ores at different depths (deeper = tougher rock = more upgrades). No bugs/aliens - it’s pure production and logistics About 10% is station/meta management: upgrades, supply routes, trading/market, nearby planets. I hit the first milestone “pay off your debts” in ~40 hours (+ a couple AFK nights). The next goal (“take over the galaxy market”) looks like a huge grind. Verdict: if you love sandbox automation, it’s worth trying - but need to be ready that it lacks a clear, achievable “finish line” like Factorio’s rocket (at least for now) which may be achived in moderate time
Es muy entretenido y creo que coordina muy bien el reto de ir mejorando con los recursos que se van otorgando. Estaría bien un poco más de tutorial o posibilidades para desarrollar producción en edificios o factorias concretas, creo que departamentalizar por edificios conectacto bocas de entrada o salida de recursos sería interesante, trabajaría más la parte almacenamiento y logística, creo que le daría un plus, el resto muy bien. Otra parte que intentaría incorporar sería ayudantes de IA en edificios acotados para determinadas producciones, como jefes de línea o algo así, que notifiquen cuando un producto ha alcanzado su máximo de almacenamiento o que línes de producción no están produciendo, también añadiria la posibilidad de distribución de productos cuando se bifurcan citas, con la posibilidad de estipular el % de recurso que va a una linea y a otra. En general buen concepto y buen juego.
I think it is great.
An amazing HUGE, complex world that can keep you busy for many fun hours. Everything is destructable so you can make it look as you like.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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