
Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.
Modeled estimate, not a reported figure. How we estimate →

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Swedish +5 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 616 reviews with recorded playtime.
Reviews
Themes across 615 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gute diese
One thing that offers a great gameplay and is slightyl different that all the other strategic builders, is the modular buildings. For instance you can build your own churches, monasteries, castles, premium cities, with help of modular room blocks that can connect, or if desired, placed stand alone with eachother. It adds that extra for those who don't only love to play strategy, but also those who are a little bit into sandbox city building. I have been playing for 30 hours, far from finished, and I have played normal mode, and have 'nearly' unlocked everything. It offers an overseeable, maintainable gameplay, also strategically wise. You can play without trading if you want, if done strategically, of you can decide to go full trade mode. Both offers ways to make a lot of gold. There are a few things I would love to see change. Ocassionally, you get warnings. Like how certain buildings are unreachable. Or certain citizens needs specific needs. Or how certain goods are needed. It is a literal hell to find out what they mean, where they point the issue too. I wish they change this for the better, and that it becomes easier to adress issues the games throws at you. Another thing is the ( I really can't figure out how to solve this ) the promotion of villagers, the religious and the soldiers. Everytime they are promoted, they have everything they need. And there is no normal way to monitor this per villager. Resulting in constant leaving of promoted residents after a while. And if that happens, the economy in your city suddenly gets a big hit, that takes a lot to recover from. I do everything they want, and they still leave. I wish they could change it so they stop leaving, instead create a certain effiency penalty for each citizen if they don't get their needs. This is the only annoyance which keeps me from promoting anyone, leaving my cities looking a bit.. cheap.
Очень интересная игра. Обожаю градостроительные стратегии к тому же с визуальными деталями.
C'est fantastique !
느려서 아쉽
Jeu relax, sans être sans défi
You will be able to just sit and build a town for hours and hours without getting bored.
Foundation, Je lui suis depuis son early et je peux dire qu'il rempli son rôle de city builder organique. Le système est très bien, la musique envoûtante mais il est gourmand quand on fait grossir sa ville.
Macht einfach Spass!!
Stylé.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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