
Explore the vibrant open world landscapes of Mexico with limitless, fun driving action in the world’s greatest cars.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 281.8Kreviews | 89% | — | $396.2M |
| Free | 99.7Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3332 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
Bought the game to race. Stayed to spend 45 minutes deciding which rims look 0.2% cooler. After hundreds of hours, here's what I've learned: * Speed limits are merely decorative. * Every fence in Mexico has personally met my bumper. * "I'll do one race before bed" is the biggest lie I've ever told myself. * Somehow I own 800+ cars and still drive the same 5. * I have enough credits to buy a small country, but I still spin the Wheelspin hoping for a free car. The handling is the perfect mix of arcade fun and "I definitely meant to drift that corner." The map is gorgeous. One minute you're flying through the jungle at 300 km/h, the next you're accidentally sending a Lamborghini down the side of a volcano because the GPS suggested a "shortcut." The AI? Sometimes they're Sunday drivers. Sometimes they transform into Max Verstappen possessed by dark magic on Unbeatable difficulty. Online is also an experience: * 10% racing. * 90% wondering why someone used your rear bumper as their braking point. My biggest achievement isn't winning races. It's finally painting every road gold... ...only to realize the expansion maps exist. Would I recommend it? Absolutely.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #15, worst CA #96 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 27/day in the week to Aug 26 → 158.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Hungarian, Japanese*, Korean*, Polish, Portuguese - Brazil*, Russian +4 more
| $59.99 |
| 65.9Kratings |
| 81% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏是好游戏,但优化稀烂,易闪退/坏档
FH5 ist ein super Spiel mit super Grafik, vielen Autos und vielseitigen Tuning-Optionen. Durch die wöchentliche Festival-Playlist und die verschiedenen Spielmodi (vor allem im Multiplayer wie Verstecken, Rennen fahren, Eliminator, Minispiele etc.) wird das Spiel auch über die Zeit nicht langweilig. Daher gibt es einen verdienten Daumen hoch! Allerdings fehlt für mich an manchen Stellen der Feinschliff, z.B.: Man spielt Team-Flaggenjagd und man ist dabei zu verlieren, sodass einige Team-Mitglieder bereits die Session verlassen haben. Dadurch habe ich schon alleine gegen 4 Leute gespielt. Natürlich macht es dann am meisten Sinn, die Session zu verlassen, aber für die Herausforderung bleibe ich natürlich dabei. Wieso zählt eine Flagge von mir im Ziel dann nicht 4-fach, um das Balancing zu erhalten? So wäre es dann doch fair... Stattdessen zählt sie einfach und beim Verteidigen wird man dann zusammengefaltet. Trotz solcher Sachen und m.M.n. manchmal schlechtem Balancing der KI-Stärke auf manchen Strecken werde ich das Spiel auch in Zukunft weiter spielen :)
très bon jeu, diversifié et peu cher pour ce qu'il en est. De très bon graphismes
yes one of my favourite games if ur car person
indeed a great game but sadly they dont have a 1997 ranger v6 or a 98 cummins 12 valve. 8.7/10
HANG
画质真的没的说
Is gut
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $426.9M | 944K | 97% | $19.99 | |
| $431.4M | 420.3K | 85% | $59.99 | |
| $434.2M | 401.1K | 87% | $44.99 | |
| $358.1M | 297.9K | 88% | $49.99 | |
| $357.5M | 469.8K | 78% | $49.99 | |
| $344.4M | 373.9K | 90% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24 | 1 | 0% | $1.07 | |
| $229M | 98.9K | 82% | $69.99 | |
| — | 303.3K | 91% | — | |
| $16.3M | 99.7K | 78% | $8.99 | |
| — | 16.3K | 81% | — | |
| — | 20K | 83% | — |