
Explore the vibrant open world landscapes of Mexico with limitless, fun driving action in the world’s greatest cars.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Hungarian, Japanese*, Korean*, Polish, Portuguese - Brazil*, Russian +4 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 808 reviews with recorded playtime.
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Uma pintura.
heheheha
Недавно вышла форза 6 а я еще эту не прошел буду тут играть пока что (
Worth bying with discount.Cool game but map is kinda boring
地平线5,目前我玩了150小时,比赛和公关特技基本上算是完结撒花了,以下是我在游玩续作《极限竞速地平线6》后的观点 [h1]总体来看[/h1] 我是从地平线4玩上来的,这代完美继承了地平线的那种狂野与热情,风火轮也很激情,但是从2023年的拉力赛冒险开始质量开始下跌,开场就很急促,如同开了加速,对自己的游戏内容量没有一点数,我学生党玩了一周都完结了 [h1]游戏内容[/h1] 本代加上DLC一共8个(或者是7个?)嘉年华,7个开始界面,均为全系最多,但是表演赛事只有4个,4 5 6里面最少,发布后新增两个电台以及本代目前独有的地平线领域,保留着目前地平线6没有的前面传下来的Super7 全作模式类似于地平线4乐高竞速传奇那种 [h1]风景,环境以及人文[/h1] 地平线5的风景是这几代里面我觉得最好看的,天空开了HDR如同现实,再加本代开始有的光追,画面效果好到爆 不过要看环境还是比不过地平线6,只不过地平线6目前才两个月可能确实要好好解决一些问题,光影没上来反而更吃配置,但是景物多,地平线5相比之下玩家觉得的景物可能少点 不过这几代地平线我觉得人文气息最浓厚的也就是地平线5了,无论是各种祭坛还是路边可能祭祀用的石头堆都做得很细节,充分展现了墨西哥浓厚的文化特色 [h1]选曲[/h1] 本代歌曲更加契合墨西哥的自然环境,同时也是ODESZA的歌曲到目前为止最后一次出现在地平线电台中(ODESZA在2024年隐退,地平线6既无ODESZA,也无塞纳,4代终结属于是) [h1]难度[/h1] 本代难度相较于地平线4没那么难,主世界去除了很多的车辆限制,同时漂移区域更不容易失败,与地平线6相比漂移没那么好漂 [h1]地平线6发布后情况[/h1] 目前可能没有太多大更新了,嘉年华播放列表(HorizonPlayList,这个翻译到6代才纠正)也有点之前的味道,可能和4一样过个几年完结播放列表后史低了就下架 [h1]总之,等降价买就对了,地平线6看情况吧[/h1]
iyi oyundu diyelim
güzel ve sarıcı bir oyun
帅
cool
amınoglu kontrol
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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