
FortressCraft Evolved is a unique blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines.
Modeled estimate, not a reported figure. How we estimate →
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"This really isn't the same game that I originally purchased anymore. With all the changes that have been made over that duration the game is so much more fun
now that there are machines to alleviate almost every large build annoyance that used to exist. The FALCORs, thieves, excavators, drills etc.. all did so much for
automation it's almost hard to believe I ever did that stuff manually before."

FortressCraft has continued to evolve, and now sits at 25 free Content Patches since leaving Early Access. This has included radical visual alterations, completely reworking the surface, along with a brand-new rendering system. On top of that, there has been an enormous amount of work to make the game more understandable and accessible for new players, with a new UI, new Tutorial, new Missions and a updated context-sensitive Handbook. The combination of these things should work towards making it feel like a fresh, new experience. Prepare for a new exploration and survival experience!
FortressCraft Evolved is a unique blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines. Using hand-held scanners they must locate ore resources, place down Ore Extractors and Conveyors to automate the raw material back to the Smelter; take the fresh ingots through multi-machine assembly lines, followed by researching new technologies that help them explore thousands of meters below the planet's surface.
An advanced HoloBase allows players to keep an eye on their factory which they must defend against waves of alien attacks with multiple tiers of missile and energy turrets. To survive they must continue to develop new and unique power systems, from Solar Energy to Jet Turbines, culminating in crafting an Orbital Energy Transmitter, thousands of cubic meters in size, to beam power off-planet, and start the next phase of the game.
And all this runs on a custom engine with an enormous draw-distance, scaleable gameplay engine that is equally at home on high-end or low-end computers, and full multiplayer support!
Experience the largest worlds ever seen in any computer game - ever!
Create a futuristic mining operation consisting of thousands of huge machines.
Full Tower-Defense style combat in a voxel universe.
Use hi-tech machinery to locate and process resources from thousands of meters away.
Explore thousands of metres vertically, overcoming ever-more difficult challenges.
Official Texture Pack and Mod Pack support
State of the art lighting and shadowing, utilising high resolution maps for machinery and environment
Innovative“Build to Me” Feature to facilitate rapid, accurate building
Super Build Tools allowing instant creation of primitive shapes
[I]"In a world where early access and indie usually means abandoned, unfinished garbage, this game's post-launch development is outpacing many AAA titles and companies."[/I][/I]
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
factorio craft is orgasmic and is perfection at its finest
einfach das beste :)
This game does not hold up in 2025. There are much better games in this genre, the UI is overwhelming, and the game is not straightforward. Might have been good 10 years ago, but it's past it's prime. From someone who has hundreds (thousands?) of hours in the factory/minecraft-esk genre.
w
bad game
This ♥♥♥♥♥♥♥ game doesn’t even have a Return to Main Menu button. God ♥♥♥♥♥♥♥ damn it. And the dev’s reason is: “The game starts up pretty fast” and “I worked so hard on making the game open really fast instead of adding a return-to-main-menu button.” My GOD. On top of that, the game doesn’t even work properly in multiplayer. You start a server, and the game doesn’t give you the necessary items just to pass the ♥♥♥♥♥♥♥ TUTORIAL. There are no commands on the server command screen to give items to yourself or other players. And when you type help to see the available commands, it gives you some options — one of them is literally called “commands.” Will you believe that it gives the exact same ♥♥♥♥ as typing help? :D I saw several posts on the Steam forums where people were asking for help with the same issue. Some asked if there was a way to spawn items from the command prompt because items randomly despawn. The developer mockingly responded: “Get the item from the ground that you dropped.” What? :D Very funny, my guy. *clap* *clap*
I loved Fortress Craft back on Xbox 360 Arcade, so I thought I should give this game a try. It has similar aspects to the beginning of Fortress Craft, but Evolved is definitely a different game. It's nice to feel a little nostalgia. Fun project. <3
Had a steam bug where it didn't accept my review, when i was playing this game in the past. Picked it up again and it is still fun. Tho to be fair it is a bit dated and some of the animations broke. Still nice to sink a few hours in, while waiting for the next game in the series. (Wishlist it now! :) )
Mix of factorio and minecraft, really fun i hope the next version comes out soon
My friend gifted me this game and not only can he not start a server for us to play together this game is just confusing and I don't understand anything that's going on
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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