
Answer the call from a mining base on Mars as engineer Jack Leary and search for the missing crew. Fort Solis will immerse you with cinematic visuals powered by UE 5 and voice acting of Roger Clark and Troy Baker. Explore the mining complex and reach climax of this narrative thriller experience.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 27 → 3.43/day in the week after.
About

Responding to an unusual alarm call from a remote mining base, Jack arrives at the dark and desolate Fort Solis. With storm warnings imminent, he heads inside to make desperate contact. As the night grows longer, events escalate, spiral out of control and the mystery of what happened to the crew begins to reveal itself. The storms is approching, limiting Jack’s escape as he looks to hold out until morning arrives.

Fort Solis looks to deliver a high-fidelity experience designed to completely immerse the player in the cast and their long night. With performances from Roger Clark, Troy Baker and Julia Brown, Fort Solis looks to deliver emotion, fear, empathy and much more with every chapter.
Supporting the core narrative are additional instances of story such as audio logs, surveillance footage of past or present events. Accompanying those are video logs recorded by all crew detailing the events before and perhaps even after that night the alarm was triggered at Fort Solis…

The story is told across four chapters. Like a Netflix series, Fort Solis can be binged in one intense session, or played chapter by chapter like an episodic TV show.
Fort Solis brings to players, the next level of details, facial and body animations. With the help of Unreal Engine 5.2 Fort Solis realistic universe is brought to life!

The skeleton of Fort Solis is built above and below ground. The base contains a variety of locations each with their own surface and sub surface levels. Players will be able to explore the isolated storm bearing surface, the creepy service tunnels absent of any light or the multiple departments that help Fort Solis function on a day-to-day basis such as Engineering, Medical and Communications.
As the story unfolds locations can easily be revisited for additional story context or continue to serve as a backdrop to the fate that awaits Jack with each passing hour.

Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.2Kreviews | 66% | — | $987.4K |
| $29.99 | 2.1Kratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 173 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So, I was actually quite impressed with the writing, the story in general, and the way it all comes together through picking through the remnants of what's left. My one complaint- ♥♥♥♥♥♥♥♥, you move soooooo slowly. But whatever.
[h1] Fort Solis [/h1] Fort Solis is a thriller walking simulator with a lot of Quick Time Events. Honestly, it felt more like a Unreal Engine 5 demo more than it felt like an actual game. I mean, I felt as if TellTale games had a little more action and puzzles than this game did. But I don't want to rag on it too much! The voice acting is pretty fun because you have some A listers here, like Roger Clark and Troy Baker. But, the story never really gets to finish out. You never really find out the reason for the incidents and the motive that truly plagues the antagonist. I would give this game a solid 6/10, because the atmosphere, and the graphics were great, but the stuttering that came up every once in a while was annoying and the character felt heavy to control. Also, the QTEs were weird when it came to reaction. Sometimes, they reacted well, and sometimes it felt like they would fail you for pressing the correct button. Overall, I would like to see the devs revisit this and give us a proper conclusion.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Japanese, Italian*languages with full audio support
| $24.99 |
| 352ratings |
| 72% |
| — |
| not modelled |
| $19.99 | 129ratings | 74% | — | not modelled |
| $24.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 173 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Do not be deceived by the screenshots as this 'game' is just a lot of walking and an embarrassing slow speedwalk function with collectibles all over the place for achievements if you're in to that sort of thing. The story is also not that interesting in my opinions. Easy game that you can knock out in a few hours even with collecting everything. Has some annoying qte's strewn about, NOTE: For any achievement hunters or game perfectors, they are super easy to complete however, I recommend that you look up discussions and guides due to some bugs. This will save you the agony of having to do multiple replays.
Я купил это со скидкой 75% и люто переплатил. Какие нафиг "смешанные" обзоры? Это во-первых не игра, от нажатий кнопок не зависит абсолютно ничего. Также, "абсолютно ничего" - лучший эпитет для сюжета. Его тут ждёшь как лучшего, но видишь титры. Я в бешенстве, верните мои три копейки и 5 часов жизни!!! Лучше бы я смотрел ковёр.
Кроме хорошей графики, игре предложить нечего. Идея неплохая и атмосфера нагнетает как надо, но темп игры даже для симулятора ходьбы уныл до безобразия. Управление — отдельная боль: инпут-лаг такой, что кнопки нажимаешь с отвращением с большой задержкой. По сути, это просто интерактивная галерея для любования Марсом и станциями. Своих денег она не стоит даже по скидке.
Мой комп не вытягивает эту игрушку....
Look brother, I only bought this game on sale to solve the Rubik's cube, and let me tell you, all of the algorithms you know on a corporeal Rubik's cube most definitely work, but the way this ♥♥♥♥♥♥♥♥ holds a Rubik's cube is so ridiculous and solving it takes so ♥♥♥♥♥♥♥ long (I can solve a Rubik's cube in 1:56 irl) that it almost made me throw a fit, and I am an adult! Took me a couple hours because I honestly messed up twice, but still it's completely solvable. What do you get for solving the Rubik's cube? Nothing! No character dialogue, no hidden achievement, absolutely nothing is givwn to the player for solving this 3D cube. Shame on the devs for that. I'm just posting PC specs to flex.
喜欢其中的科幻设定和美术设计, 但是优化实在是太差了吧。 感觉如果按照推荐的 Mac 配置根本无法正常运行。 步行模拟 + 部分电影叙事,游戏性也就这样,不过还是值得一试的。建议适当降低对优化和游戏性的期待。
Extremely short interactive cutscene or DVD. Runs poorly and isn't optimised and this isn't even a game with multiple variables to handle - I was able to run Clair Obscur and Resident Evil: Requiem without issues, but Fort Solis required me to play around with graphics settings to little avail. Hamfisted animations and camera glitches that require quitting and continuing to resolve. The story is heavily derivative, there are definite influences from old movies and games, e.g. Outland and Deliver Us The Moon, yet it is incomplete. Dialogue is jarring and character quips in certain sections seem like random voice clips were played to fill the silence. Very little in the way of character development and tedious walking from point to point. I ignored the negative reviews and waited for a sale, but unfortunately my experience was poor from both a technical and an enjoyment standpoint.
Just saw the game was positive on recent reviews, we gotta change this.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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