
Answer the call from a mining base on Mars as engineer Jack Leary and search for the missing crew. Fort Solis will immerse you with cinematic visuals powered by UE 5 and voice acting of Roger Clark and Troy Baker. Explore the mining complex and reach climax of this narrative thriller experience.
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About

Responding to an unusual alarm call from a remote mining base, Jack arrives at the dark and desolate Fort Solis. With storm warnings imminent, he heads inside to make desperate contact. As the night grows longer, events escalate, spiral out of control and the mystery of what happened to the crew begins to reveal itself. The storms is approching, limiting Jack’s escape as he looks to hold out until morning arrives.

Fort Solis looks to deliver a high-fidelity experience designed to completely immerse the player in the cast and their long night. With performances from Roger Clark, Troy Baker and Julia Brown, Fort Solis looks to deliver emotion, fear, empathy and much more with every chapter.
Supporting the core narrative are additional instances of story such as audio logs, surveillance footage of past or present events. Accompanying those are video logs recorded by all crew detailing the events before and perhaps even after that night the alarm was triggered at Fort Solis…

The story is told across four chapters. Like a Netflix series, Fort Solis can be binged in one intense session, or played chapter by chapter like an episodic TV show.
Fort Solis brings to players, the next level of details, facial and body animations. With the help of Unreal Engine 5.2 Fort Solis realistic universe is brought to life!

The skeleton of Fort Solis is built above and below ground. The base contains a variety of locations each with their own surface and sub surface levels. Players will be able to explore the isolated storm bearing surface, the creepy service tunnels absent of any light or the multiple departments that help Fort Solis function on a day-to-day basis such as Engineering, Medical and Communications.
As the story unfolds locations can easily be revisited for additional story context or continue to serve as a backdrop to the fate that awaits Jack with each passing hour.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
C'est un simulateur de marche, donc tout dépendra de votre capacité à apprécié et vous plonger dans l'histoire. Ce fut mon cas. Le jeu est certe un peu lent au début, mais ensuite le jeu déroule son intrigue au fil de notre progression et nous fait vivre une petite histoire de science fiction assez agréable. Après, cela reste un simulateur de marche, ce qui implique une durée de vie assez courte (quoi que largement suffisante dans le cas présent pour pleinement déroulé son intrigue), une absence quasi totale de rejouabilité, et un gameplay réduit au minimum. Fort Solis reste une experience que j'ai apprecier, et que je recommande
I bought this game because 2 of my favorite voice actors plays in it. Their performance is the best part of this game. I'm giving it a thumbs up, I did enjoy it, but I wouldn't recommend buying it at full price, it's a short game.
Olha, como eu queria que esse jogo fosse simplesmente uma animação. Ela poderia ter sido uma animação no Love, Death and Robots ou em algum outro lugar que eu poderia ter dito "cara, o episódio Fort Solis é muito bom". Mas infelizmente fizeram um jogo. A sorte é que eu comprei em promoção. Eu normalmente gosto de walking simulators, mas esse tem muitos problemas de design e alguns problemas técnicos de input. Mas principalmente problemas de design. Movimentação muuuito lenta, corredores longos, a progressão não é nada divertida e a exploração não é recompensada. Mas por outro lado, os gráficos são bonitos, os ambientes são muuuito bem feitos, as animações são muito boas e a atmosfera é bem legal. A história não é tão bem explorada a ponto de ser um bom hard sci-fi, mas as atuações são muito boas. De forma geral, teria sido melhor se fosse uma animação mais curta e direta ao ponto.
Beautiful art direction and sound. Great experience. Its like watching a movie and being in the movie at the same time. I loved it.
Story based game with slow walking (all game), nothing wrong with slow, but it was like more of a technical showcase, face scanned and expressions very high quality. Though the story was bland, majority of time based actions don't really determine how the game develops, it's a linear experience, small map, not really a lot to explore, once I saw the mechanics of the game, I was not compelled to finish 100%.
Graphics and atmosphere were excellent. Voice acting was great, although the light-hearted banter became odd when it was obvious that something was really off. Plot started solid for a "Spooky Mars" story, but not the strongest finish. My biggest con was the slow speed of walking and item interaction, about halfway through it was very off-putting. At full price I might have felt underwhelmed, but on sale I can recommend.
Positif : Immersion, voice acting. Négatif : Aucun choix n'a d'importance, histoire trop simpliste, QTE pas assez visible. Je ne vais pas m'étendre sur le jeu en lui même, car j'ai quand même passé un bon moment, même pour faire le Rubik's cube, qui n'apporte aucun succès d'ailleur 😥. --------------- ALERTE SPOIL --------------- Par contre le scénario aurait pu être plus développé, et jouer sur nos ressentis et notre perception de la réalité, on sait que le composé 26 provoque des hallucinations et de la paranoïa, vu que certains pensent être attaqué par une entité alien. Mais pourquoi ne pas utiliser ça pour transformer la réalité de ce que voit Jack ? Et que lui même devienne le meurtrier de l'histoire en se croyant en danger ? Comme il a enlevé son casque ça parait étonnant qu'il n'est jamais eu de symptômes. Et ça rendrait la deuxième partie avec Jessica bien plus intéressante, car croyant que Jack est en danger elle part l'aider, mais s'aperçoit au final que c'est lui qui perd la tête, et elle devient sa cible. Bon c'est pas non plus du Nolan mais ça a le mérite d'apporter une autre perspective au gameplay ^^.
Even from the outset the mixed feelings show. Although the premise, aesthetic/sci-fi vibe, world building is remarkably good the other stuff is a mixed bag. Atmosphere builds well, but your character handles like driving a tank (in a bad way). Beautiful environment, but you can't see crap on the map. Banter between characters is great, but Jack is a bit..."off" on pronunciations and voice direction isn't always consistent for Jack/Jessica. QTEs are *really* awkward for some reason and even easy ones were a struggle; detection is a bit jank and it's really noticeably poor in chapter 4. Mouse smoothing / assist is extremely aggressive by default, buuut you can tweak it to be much better in settings. Cute romp for a short ride, high production value game, but gameplay is iffy and story starts off strong but finishes like a limp noodle. Definitely recommended on a discount. It definitely scratches that immersive sci-fi vibe well, even if it's flawed at the same time. Devs need a better writer and a science consultant cause...boy chapter 4 was such a mess. A lot of one-off remarks that aren't elaborated on enough to be meaningful and plot threads just unraveled right as everything ends. Nothing I could cobble together of the narrative threat made much sense, which if I'm asking after a 3-4 hour game then writing needs tightening up.
something very unusual and frightening is happening, there's death, there's danger at every corner, how can someone systematically keep making light tone conversations, sh*tchat with some humorouristic jabs, as if it's just walk in the park or a visit to a gallery of art. Where's the tension??? The nervousness only lasts a few seconds, and then it's like nothing happened. Since the game is just narrative, it's really annoying, and not very realistic. bad direction and bad writting.
Кроме хорошей графики, игре предложить нечего. Идея неплохая и атмосфера нагнетает как надо, но темп игры даже для симулятора ходьбы уныл до безобразия. Управление — отдельная боль: инпут-лаг такой, что кнопки нажимаешь с отвращением с большой задержкой. По сути, это просто интерактивная галерея для любования Марсом и станциями. Своих денег она не стоит даже по скидке.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Japanese, Italian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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