
Forspoken follows the journey of Frey, a young New Yorker transported to the beautiful and cruel land of Athia. In search of a way home, Frey must use her newfound magical abilities to traverse sprawling landscapes and battle monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−70% | 8.6Kreviews | 63% | — | $3.5M |
| $69.99 | 19.7Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is great! The parkour feels awesome, and each spell set feels like it has its own identity. The magic combat is probably unrivaled. If you like playing magic/casters, this is the game. The world itself feels empty, but if you like collecting stuff, you'd probably like it. The story itself is fine. Frey just feels like your typical New Yorker trying to mind her own business, with a healthy side of distrust for most people that's not uncommon for someone whose life has dealt a rough hand in life like Frey has. She does evolve as the story goes on while staying true to her roots.
I say this from the bottom of my heart ❤️: in terms of gameplay, this game makes Infamous Second Son feel like a baby 👶. Forspoken has so many spells and variations that Infamous simply doesn't have. And don't get me wrong — I love Infamous Second Son — but if you ask me which one I love more for gameplay, it's definitely Forspoken 🎮. The gameplay is very satisfying 💥. Unlike other games like Hogwarts Legacy, where you often have to pause and equip abilities from the main menu 📜, Forspoken lets you stay immersed in the action ⚡. You can seamlessly switch between tons of spells and their variations on the fly ✨. Plus, you can enchant your magic by completing challenges 🧙♂️. There's also super parkour ⚡, gear customization 🛡️, and more. Now, about the story and graphics: the story is okay 📖, and the graphics are also okay 🎨 — but I do recommend installing this game on a fast disk (like an SSD) for much faster loading times ⚙️. Overall, if you love deep, fast, and satisfying combat with a huge variety of magic, Forspoken is absolutely worth playing 🌟. Also, the game doesn't deserve all the hate it's gotten 😔, and it's sad there will not be a Forspoken 2.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.89/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $20.99−70% |
| — |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I won't lie, this game has pros and cons and the reality is that the game starts slow, and it's hard to get through the first hour or two because it is so slow, there are a lot of cut scenes and linear game play that you have to do. The game is essentially open world once you are able to travel. Now, the pro's: +Interesting story +Character gear and skill progression +Crafting is functional, though limited +Story progression is linear, but as I said it's open world so you can do other things +Side quests that include mini-games, dungeons of sorts, and the classic run errands Cons -Controls can be finicky. Multiple opponents the tracking is hard and while there are warning signs, it can still be hard to avoid incoming attacks -The first two hours are pretty boring -Character skills are limited to story progression -Crafting components can be challenging to acquire, though early on there seems like an abundance but you have an inventory limit. I'm not saying the game is perfect, I'm saying that it's not as bad as it's been rated. For all the negatives, I've actually really enjoyed it because there is a lot to the game. Honestly, the first time I played it was on my Xbox with my game pass, and I just couldn't get past the first twenty minutes because it was slow. When I saw it on sale on Humble, I picked it up and gave it a second chance, and I'm glad I did. 35 hours of play, and I'm only two-thirds of the way through it, with a lot of exploration done, which really does help character progression.
Good game, better than expected.
The gameplay and traversal are so much fun. I agree that the world vs. plot ratio is a little off (there could be much more plot for the huge map), but I don't mind because the action feels so good.
stupid climbing logic
Game and devs are ♥♥♥♥♥♥♥♥ ♥♥♥♥
Главная претензия к форспокену, насколько я понял, это однотипные активности на мапе. И что вообще игра должна была быть линейной, типа dmc. Возможно, в таком случае она избежала бы незаслуженного хейта, но я не понимаю, как можно уместить весь масштаб паркура и боевки на линейных локациях. Тебе буквально нужна именно большая открытая мапа чтобы носиться по ней без ограничений, кастовать магию, радиус которой может быть размером с мой дом, тем более, что карта получилась очень красивой и разнообразной, она сама по себе не надоедает. Активности действительно приедаются, если закрывать все вопросики на карте, но кто этим будет заниматься?(я). Можно было бы действительно постараться и набить карту разными миссиями, но нужно ли? Самые душные моменты в игре - это те моменты, которые заставляли меня сбавлять темп и слушать кого-то, или следовать за кем то, или искать что-то. Я радовался, когда меня выпускали просто побегать и помеситься с врагами. Может быть, такой игре только это и нужно? Там в основном только это и есть) Сюжет норм, ничего необычного, но и ничего кринжового. Обычная история о поиске себя в этом несправедливом мире. Крч: -Паркур и боевка шикарные, куча разнообразных навыков, хорошие анимации. Все очень красиво. -Сюжет норм. -Карта большая и красивая. -Активности однотипные, но я с кайфом прошел все, потому что боевка тащит, а врагов на мапе хватает. -Графика бомба. -Катсцены второстепенных активностей ужасные. Постоянное затухание экрана после двух шагов, кринжовые повороты камеры и т.д. В сюжетке вроде норм все сделали. -Фрей красотка. В общем, я кайфанул.
Yes - But not for the 80€ Pro: -The Combat feels really awesome -The Parkour is alot of fun -The World looks really cool Con: -The Quests are incredibly bad -NPCs have no real Character -Bonds with NPCs feel very enforced / unreal All in all: Its fun to play and the magic looks awesome, you feel really powerfull and there is a very high skill ceiling, weaving all those different magics and spells together. But dont expect a story that keeps you captivated
Esperaba encontrar, como mínimo, un juego entretenido en el que ir explorando, combatiendo y demás, pero me ha resultado monótono y aburrido. No me motiva mucho a seguir jugando. El mundo que nos presenta el juego no resulta atrayente, la historia no genera interés y el combate tampoco es la gran cosa. No hay muchos alicientes para explorar ni nada que lo haga destacar. De una compañía como Square Enix, espero bastante más.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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