
Forspoken follows the journey of Frey, a young New Yorker transported to the beautiful and cruel land of Athia. In search of a way home, Frey must use her newfound magical abilities to traverse sprawling landscapes and battle monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.89/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 8.6Kreviews | 63% | — | $11M |
| $69.99 | 19.7Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was the victim of horrific advertising by Square Enix and a pretty insufferable main character duo. It's a shame because the gameplay, boss fights and especially the movement (I'm being serious the movement is orgasmic) are all really well refined. The main reason I cannot recommend this game is because of the atrocious optimisation. I'm personally running a 11th gen i7 and a 4080Ti with 32GB ram. This game stutters, the load screens are immersion-ruiningly bad and recently the game started crashing. I just cannot recommend this on PC... PS5 however...
[h3]雨后终会放晴,绝望终会消散,明日终会到来[/h3] 魔咒之地其实真的是个挺好玩的游戏,有点慢热的爽游(?。当然四百多的定价纯是抢钱,二百以下购入本体+dlc会是比较合适的价格。玩完真的感觉如果能做成线性游戏就好了,主线剧情也就十几二十个小时,dlc也是短的不能更短了技能也是换皮本体。 玩着玩着我真的不由得怒喊:“我不想玩了我要退出!”然后一边皱眉头,一边默默又打开了地图继续跑。。。然后打了全成就。。。 作为一个非常爱跳的人,宛如多动症一般喜欢在各个游戏里不停的跳跃,而魔咒之地的跳跃手感真的是很僵硬,有膝盖但是膝盖不好,跳得微鬼畜。 跑酷好爽啊,也是我最爱的部分——魔法跑酷。 这游戏的魔法跑酷做得真的很爽!不同属性的魔法会有不同的专属跑酷技,真的是越跑越爽越爽越跑。包括战斗中也是跑酷走位躲避攻击,打得非常爽快 如果战斗苦手还想爽完的话,魔咒之地非常贴心的给了战斗辅助,自由选择打开一些功能,非常友好了。魔法战斗无需读条,即时瞬发,熟练之后也是根据敌人类型可以快速切换,非常的方便也很爽 它的战斗系统也很有意思——无读条即时魔法战斗系统,爱魔法人士狂喜,大决战甚至可以骑龙战斗,帅飞了。实际操作起来也的确爽,打起来配合跑酷闪避,各种属性快速切换、技能组合爽到飞起。但最大的问题就是:大部分好用的技能要后期才解锁,甚至很多魔法都得等地图开得差不多了、祝福之泉都摸完了才能学(包括前面提到的一些跑酷技能,基本上都是通过祝福之泉解锁)。这就很尴尬——前期战斗很坐牢,后期战斗特别好玩,但是主线基本走到尽头了。 而且没有新周目继承,导致那些后期地图和魔法完全是有点有劲没处使。你解锁了一个很爽的技能,然后你发现……已经没剧情boss让你打了(虽然每块地图也有大boss打但是毕竟不在剧情中,就很难受。虽然说过完主线还有体验重打boss的任务,但是感觉没有剧情纯是打怪也非常干巴,再次感叹如果有新游戏+就好了。 值得欣慰的是,这游戏还有猫咪陪伴,收集魔宠,其实就是到处收养摸摸小猫咪,非常可爱,每个魔女都有五只,分别有各位魔女的特色。收养成功之后,跑图的时候你身边就会出现一只魔宠小猫陪你一起跑,可爱晕,当然它们不会帮你战斗,进战之后它们就会暂时消失,等打完就会出现了。收养的所有的魔宠小猫们会在避难所等你,在上床休息的时候,它们还提供陪睡服务,非常幸福。 地图很大,非常大,又大又空,虽然不同地区做了不同设计但是真的跑图体验重复且易疲劳,魔法跑酷再爽跑多了也会累生。尤其我最心痛的就是主城,有空又小又单调又简陋,尽管分了上下城区,当你走进上城区你也会感叹omg原来贵族富人住的地方也不过如此。不过,玩到后期也理解了,主城的机场大战斗场面,如果场景再复杂点估计优化会直接崩溃,开始机箱烧烤。现在这样……勉强算合理优化吧,虽然我还是要狠狠谴责它的美术设计:场景真的好丑。感觉很遗憾,一个魔法世界的主城居然是这样的,宛如一个空旷的废墟(虽然也的确是有经历过战争的原因 不过,场景拉跨≠美术拉跨。NPC的服饰、装备的设计、战斗特效的视觉表现全都做得非常用心,尤其魔法的视觉特效,真的是每一发都在燃烧显卡(这可能也是场景空旷的原因,绚烂的魔法非常吃内存,魔咒之地的优化略差,全魔法大后期偶尔会有掉帧出现,不敢想做复杂之后会是怎样的灾难。。)。各位精英怪和章节boss的形象,能看出有精心设计过,真的非常好看,包括最终boss,完全就是视觉盛宴。战斗特效的设计也非常好,毕竟魔法战斗要的就是特效,不同类型魔法的特效做的都很好,战斗打得赏心悦目,我最喜欢的就是欧拉丝的魔法,绿色的闪电群攻魔法帅没边了,最终技更是爽。跑酷的特效也是,配合起来就是特别爽特别舒服。这游戏真的美术拉跨就拉跨在场景上,太可惜了,恨铁不成钢。 剧情整体还不错,是非常难得可贵的女本位叙事,主支线剧情也基本与女性强相关,大部分的重要npc都是女性且故事线可以说算是饱满充实,从开头就埋下的故事悬疑在后期的反转也很有意思,动画剧情演出的播片也是非常精彩有意思的 女主芙蕾的性格虽然完全就是街头混混,但她也是一个有血有肉、会脆弱、会迷惘、也会成长的女性角色,从最开始的自私自利成长到最后甘愿牺牲。我觉得还挺合理的,毕竟不是所有人都想当拯救世界的英雄,而且女主努力半天还在被当地人骂,想离开魔法世界回家也很合理啊,毕竟手机电脑确实好玩(bu 可惜的就是有些人物对话完全就是站桩读台词,再加点手部动作,很僵硬,看得特别难受 总的来说,《魔咒之地》是一部有明显缺点但依旧值得尝试的作品。它在魔法战斗、跑酷爽感和女本位叙事上的用心都令人印象深刻。可惜被地图设计、前期节奏、演出僵硬所拖累。若你能忍耐前期的荒芜感和缓慢展开,它后期的战斗爽感、剧情情感爆发和女性成长故事,依旧值得你投入时间与情感去体验。
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $69.99 |
| — |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got this game for free for buying AMD GPU, still feels scamed
This is a bad game in so many ways. Dumb cutscenes constantly interrupt you. This is not being hyperbolic either, it will have you cursing the game, because it prevents you from playing it. You are barraged with constant pop up notices that stop you from moving, and must be acknowledged. Slow loading notices about exp or new detours with long pauses of black loading screens between those notices, which also then loads another cutscene with the most uninteresting and mundane conversation on the planet. Even with the setting to reduce the banter, you and your companion will say the dumbest things far too often, and you can't shut them up. The writing is so cringe, the banter so low-brow, and so very incessant, makes this game unbearable. Even skipping through the dialogue, through slow loading dialogue choices, you'll find delayed awkward pauses as the game decides what to say next, or what modal pop up to show you. Combat can be fun, with enjoyable traversal and some interesting skills - but this frequently takes you to boring quests, more lengthy cutscenes, and unbearably slow scene transitions. While there are infrequent lighting issues or poor textures, overall the world is fair to look at, albeit frequently boring with long stretches of nothing. This is the series of events that just made me give up; 1.) Stopped to talk to someone with an icon that hints they have something to say. It was fantastically uninteresting commentary. 2.) Stopped to talk to someone else, had the same experience. I realize, after talking to many npcs, that this is a waste of time with no value. 3.) Decided which location I want to visit by opening the Map, which is not done using the M key like any sane person would, via the Tab Menu then click Map, then created a waypoint. 4.) Moved 5 feet and was interrupted by some cutscene with fantastically uninteresting commentary. After skipping through those 15 lines of useless dialogue, was shown a black screen where eventually a notice popup appeared, followed by another slow loading black screen with another pop up notice, followed by my character being immovable for 3 seconds while the game decided to give me control of my character back. 5.) Opened a door, and was met with yet another cutscene. Skimmed the dialogue, noticed it was of no value and uninteresting, so just started mashing the skip button. 6.) Now, finally, with control of my movement I pressed forward towards the open world in front of me. 7.) That last for 5 seconds, before my companion had something apparently important to say, and it stopped my movement so I could banter stupidly with him. Skimmed and skipped through that uninteresting conversation. 8.) Now, finally, again, I have control of my character and start making my way to a quest, and decide to go to a different waypoint, which was a little closer. 9.) Couldn't find a direct path to that location, so I travel far looking for an alternate path, and am presented with a notice that I'm too far from my objective, and am teleported back to where I started. 10.) Uninstalled game.
I wanted to love this game but several glaring issues prevented a positive review. The writing is bad; the combat is convoluted; the story incomplete; and it was, generally, very difficult to care about the people in the world. I should mentioned SE actually shifted staff from FF15 to work on Forspoken. That's why a lot of the planned DLC for FF15 was canceled. The game even looks like FF15. [b] Writing [/b] The game had 4 writers and the writing is...bad. My primary issue with the writing is the lack of character development and character psychology. • Frey is an orphan. In New York. None of what she does in the game reminds the player that she was an orphan. She has two cliched tropes: loner and rebel. Why does she rebel? Give the player an example of Frey's current rebelliousness by showing us previous interactions with authority figures. She’s a loner? Why? • She was supposed to steal a car for the gang she’s a part of but was caught (hence the court appearance). The gang doesn't care about the circumstances, only the failure (surprise, surprise) and try to harm Frey. How did she get involved with this gang? Frey's 23 years old and weighs no more than a sack of wet rice. A young, female orphan in New York keeps her head down. • Give us a reason to sympathize with the protagonist. Thus far, she was present as a willing participant in criminal activities. I don't understand why we ought to feel sympathy? I think the writers thought we'd sympathize for Frey because she's an orphan, in spite of everything we had been given about Frey up until that point. Show us why would sympathize, not tell us. This is rule 1 in any basic creative writing course. The dialogue is worse. Everybody has seen the videos. As a reminder, Frey's mocap and voice actor, Ella Balinska, is British. She speaks American the way American is spoken in English language dubbed anime. • Nothing about what she says and how she says it is uniquely New York. She is transported to a new world and speaks to the people there like she's still in her own world (with both slang and jargon). • What's worse is the inhabitants of that world understand her. I don't see how that would be possible. Children can't change their speaking habits to accommodate the people they're speaking to because they don't know how. What's Frey's excuse? The lore is interesting. The world is split into region and each region is ruled by a "Tanta". The world is being corrupted by something Frey names "the break". I won't spoil too much, but [spoiler] the town she goes to is attacked by an avatar of one of the Tantas. After defeating the avatar, she's told she has to kill the real Tanta to actually stop her. That's a line Frey doesn't want to cross, but ends up crossing anyway. [/spoiler] • The townsfolk are putting a lot of pressure on Frey to save them and she starts to buckle. This would make sense if we knew anything about Frey's psychology specifically. • Frey is clearly overwhelmed by everything that is happening to her, but she lashes out. Why? We get bits and pieces of cliched responses about being orphaned and her fear of abandonment, but what does that have to do with the townsfolk? They didn’t do anything to Frey. • She behaves the way a loner and rebel would behave: selfish and egoistic. But nothing thus far has given us any indication as to why Frey specifically should be behaving this way. What happened to her to cause her to behave this way? What happened to her that she has sheer disdain for people who are facing annihilation? • The writers were given several opportunities to make us care about Frey, or, at the very least, flesh out her psychology a little more to give us pivotal information about her development so we might even root for her, but, unfortunately, they failed. Everything about Frey is something the writers assume we should generally know about being an orphan in New York. She remains totally unlikable for about 4/5 of the game. I don't understand why writers think players want to spend 40 hours with unlikable characters. [b] Combat [/b] I really disliked the combat. It's entirely possible that I didn't understand the combat and chaining different elements together for more powerful combos, but I didn't do any of that and beat the game. Enemies have weakness, and once you find them you can switch to that element and spam attack. • There are 4 elements and each attack in each element has three levels of charge. You can depress the attack button once for a single attack or hold it to allow the attack to charge. OR you can dash into a full level 3 charge. • The game has 105 total spells spread across the 4 elements. How are we supposed to sift through all those spells in combat? This necessarily forces the players to chose the most powerful spells and stick to those. This game, from a combat perspective, is basically FF15-2. • SE released major patches to address some of the issues with the combat, even allowing players to switch specific combat mechanics off. This tells me they oversold the combat to SE and what they planned did not translate well. • There is a dodge, but it doesn’t work as a dodge per se. It doesn’t actually create distance, so any AoE attacks will hit Frey no matter what, disincentivizing close range combat. • Without a functional parry system, open world action RPG’s will always have a subpar combat system. The game does have its positive attributes. The world is gorgeous. The colors are vibrant and work well together. The voice acting, aside from Frey, is done well. These, obviously, aren’t enough to save the game. I beat the game, spent over 100 hours in it and got every achievement so my review would be presented with as much objectivity as possible.
I gave this game a fair shot. The graphics are good and the parkour is fun but that is about where this game stops. You can tell it fizzles out. The map is extremely large and the developers just slap the same random things to do over and over. It is similar to a Ubisoft game. I asked myself a couple times why am I even doing this and there isn't an answer. The actual purpose of why you are doing anything is thin. If you were to focus on only the story, the game is short. This is why they shoved so many fetch quest items across the map to make it seem like there is more to this game than there actually is.
For some reason, people do not like this game. Most people say it's the writing... I don't know - it's a girl which used to live on the streets of NY, getting tossed into a magical kingdom. She talks like she does, what is the problem here? She can move s**t, with her mind! :) The combat system is solid and fun, there's lots of skills to experiment with. The story is alright, generic fantasy stuff. The only downside to me is the lack of look customization. It's pretty much just the cloak. Everything else always looks the same. I say it's an ok game. I have fun with it, that's all that matters. I like it when studios try to invent some new IPs instead of just adding a number at the end.
The Good: * very nice combat + magic, that really hooks you in * graphics is pretty * music is nicely done * the world is not "empty", like some reviews say * Cuff - he was sassy, sarcastic, his responses to most interactions were the good parts The Bad: * optimization is non-existent - this is the only game I know that freezes every time I open a map and even running and loading was simply terrible * small - I have 18 hours and I already finished main story - and it's not like I was just going for main story, I was exploring, I was checking several labyrints, I was upgrading magic, finding familiars, etc. * story - it's not bad, but it's.... weak. For AAA game, this was supposed to be much better and it really isn't. * main character is unbearable - to a degree like Game of Thrones's Joffrey. If you will play this, you will spend several parts of the story thinking "what is her problem" Conclusion: this game could have been so good. The combat, sort-of open world and graphics gave it solid standing. But the optimization, the shortness of the main story and the marketing hype set it doomed to failure. It is NOT worth the full price, I'm not even sure if it's worth the price after 70 percent off (usual sale, it seems). It's interesting experience and I basically played it for closure of the story (and Cuff), but this is not something to be recommended. There are better games out there.
8/10 in general 9/10 if you like deep magic systems, open worlds and a modern take on magic. After 64 hours and 100% completing the main game and DLC i can only say that people are idiots. The game is amazing and its reputation and potential for a sequel were ruined by sexist idiots that dont like strong women or female main characters. The game has its criticisms, like any game, but its far from a bad game, its actually really good. The magic system is by far the most amazing part, so much variety, over 50 different spells, each with their own use depending on combat style and enemy you are facing, the gear is just enough to be interesting but not overloaded to get annoying. I wish it could have its sequel, but sadly those hopes are ruined by ♥♥♥♥♥♥♥♥.
I didn't even want to write this review, but while going for 100% completion in this game, I almost lost my mind, so I HAVE TO vent about it to preserve my sanity. 🟢 The Good The Core Gameplay: First things first: the game is actually fun to play, which is why I tried going for 100%. The game is quick, responsive and fun to play with a unique twist to the combat system... at least initially. 🔴 The Bad The 20-Hour Wall: The thing is, the game is only fun for the first 20 hours or so; after that, it becomes straight-up torture. It feels like a social experiment to see how long someone can do the same thing over and over again before going crazy. The Combat System Illusion: While it is fun at first, you're going to reach a point where every encounter simply revolves around spamming every single ability you possess with little to no strategy at all, transforming one of the positives of the game into yet another con. An empty Open World: The way they handled the open world is borderline insulting. There is nothing to discover, nothing to interact with, and no secrets. Just the same activity repeating itself a billion times because the developers couldn't help but copy-paste over and over and over again. The Story & Writing: Speaking of the story... Yeah, it's actually trash, there is really nothing else to say. The concept was cool, but the writing must've been done by a 14-year-old. It's so bad that sometimes I couldn't believe what I was watching. ⚠️ Final Verdict Seriously, you can finish the main story and all the side quests in about 20 hours, after which you're left with literally nothing but the exact same activity for the rest of your playtime. If you ever want to play this game, I recommend completing the story, enjoying the gameplay for what it is, and then dipping out immediately. Unfortunately for me, I like to 100% games and, as I said, I was actually enjoying it at first, so I thought to myself: "I'm almost done, I'll just go for it." Little did I know I was about to experience hell. The crazy thing is that it didn't even take me that long, but the repetitiveness was just too much to bear. What a shame.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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