
A visual novel/roguelike hybrid where a simple mission spirals into a cannibalistic odyssey. You'll struggle as a fragile human, blood-soaked knight, or flesh-devouring Forsaker. Devour or be devoured—yet your fate dangles by unseen strings. Choose: cling to this broken world... or forsake it.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Set in a tripartite world of Humans, the Divine Corpus Church, and Forsakers.
Two rustic youths’ seemingly routine mission spirals into a crimson odyssey, unveiling a cannibalistic game rife with conspiracies and moral crossroads. The game uncovers a staggering conspiracy, narrating a dark yet hopeful story.
Narrative: Enjoy an exclusive "Novel Mode" with over 200,000 words and three intertwined storylines. Can you piece together the truth of the world by the end?
Audio-Visual: Continuing the team's signature cute and soothing art style, with over 200 plot CGs and timeless music that complements the story, providing a heartwarming reading experience.
Combat: Enjoy a lightly played, non-grinding card game that spices up your reading journey.
Expansive Storytelling: 250,000+ words of meticulously crafted prose unveil the merciless survival laws of the continent of Hel.
Interwoven Perspectives: Employing a multi-POV narrative structure, each chapter advances through distinct protagonists' viewpoints. Initially fragmented storylines gradually converge into a mosaic of revelations.
Mystery of Blood and Threads: Truth lies scattered across perspectives like puzzle shards. Only by traversing every character's fate can players reconstruct the ultimate narrative closure.

1. Meticulously crafted stages breathe life into a hauntingly beautiful world.
2. Multiple CGs and Gothic-styled character portraits amplify the unique art style.
3. Melancholic melodies intertwine with storytelling for therapeutic immersion.

1.Exclusive Novel Mode delivers seamless narrative consumption.
2.Prioritized emotional design – witness every plot twist without interruption.

1. Card duels evolve organically with plot developments, forging a symbiotic story-mechanics relationship that deepens narrative immersion.
2. With narrative progression, players will encounter various characters and can recruit some of them as allies during combat.


Ian: By human standards, he possesses exceptionally strong combat prowess, but unfortunately, his opponents are anything but human. The soul of the entire story, he is not the traditional radiant savior but a "unyielding hero" cruelly toyed with by fate, struggling between despair and hope.

Flame: Leader of the Divine Wrath Knight Regiment of the Church. She appears strong on the outside but has a soft interior. Born into a noble family, she ran away from home and, through her own efforts, became a church knight. She holds fast to her beliefs even when facing far stronger opponents. Ultimately, she lets go of her obsessions and finds peace with herself.

Pupeti: A slave girl with a complicated and mysterious background, harboring immense hatred and resentment. In this cruel world, she seeks to rely on the strong to fulfill her long-cherished wish but unwittingly becomes a pawn in a calculated scheme.

Guy: The King of Scourgers, a legendary top-tier powerhouse who, as the mastermind behind the scenes, orchestrates the entire incident. He stops at nothing to achieve his goals, pushing endurance and calculation to the extreme. Having survived for centuries just to break free from being a pawn, he may seem villainous, but everything he does is solely to seize control of his own destiny.
Production Team:Sword Lantern
Producer:农夫卡卡萝
Script/Direction:农夫卡卡萝、丹哥
Copywriting:农夫卡卡萝
Copy Editing/Configuration/Production Assistance:农夫卡卡萝、丹哥、呆呆、大义
Setting Assistance:大义
Scene Concept Art:小Y
Character Concept Art:农夫卡卡萝、小Y
CG Concept Art:农夫卡卡萝、小Y
UI:农夫卡卡萝、小Y、大义
PV/Marketing Art:农夫卡卡萝、小Y
Level Design:呆呆
Programming:苏摩
Logisics:农夫卡卡萝、呆呆、小Y、苏摩、大义
Sound Direction:老郭
Music:重远、喜碧、峥峥
Sound Effects:乌芒
Animation:小云、小雄、柏云
Art Assistance:小川
Administrative Support:朱姐
Pre-production Assistance:吴老师
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is the kind of strange you get when you throw Cannibal the musical, a roguelike card battler and a truckload of fantasy manga tropes into a blender. Not bad, the rouguelike ladder runs are pretty challenging if you aren't used to that type of play, but you can just run story mode if you are just around for the strange.
剧情及格线,美术风格,CG立绘这些属于顶级,除了剧情和美术,本作玩法方面是策略卡牌类的,个人不是很感兴趣,所以没有游玩,不做评价。
这立绘,很难不爱,原本就是当视觉小说来玩的,结果里面塞了肉鸽卡牌,牛逼,我是第一次见视觉小说里面有肉鸽卡牌的,二合一
还行吧,中规中距
虽说是推荐了,因为我喜欢这个美术,但是故事不是没写完吗。叮叮到底为啥没有了,烈焰也说没叮叮得人有个传说但是你怎么也不告诉我啊,世界的真相也写的模模糊糊光说知道了就会很绝望,暗示主角被更高存在操控了但是也不说明白怎么操控的,感觉应该还有主角红毛进入学院学习的大量情节才对,整个故事就像个序章。顺便一提没有恋爱要素,只有个女反派说“喜欢”主角想把主角做成玩偶,封面的白毛帕斯缇是个反派,和主角只有深仇大恨,还是个被其他反派利用的杂鱼反派。剧情真的戛然而止阿我不信邪的翻各人档案都找不到其他信息了……有很多做了好看立绘的角色只出场那么一次,作者你显然是想做个骑士团剧情的吧,真希望能有。少点谜语人剧情吧
Forsaker is a fun visual novel/ deck builder style of game with a fun and hype story. Just based on the title alone I had no clue what the story was even going to be about, but upon reading I was very pleasantly surprised by the story. Its gritty and no one really gets a happy ending thanks to some deus ex main character rug pulls which I appreciate especially in a war torn world kind of setting. The whole story was also translated very well with minimal errors from the original language into English. While I did enjoy the story, I do wish that it expanded more on the side characters in the story rather than the three main characters because they did a great job at introducing them all. The ending itself can be seen as well done, where it can be a proper ending while also leaving room for a sequel as well. The deck builder portion of the game is not the best, but there is nothing wrong with it. It came with all the usual packages of multiple builds but one specific build will just outclass everything by far. I managed to find a build where even the toughest of boss battles never went past turn 1 while with a normal build that same fight would last til turn 30 plus. Over all Forsaker is a wild game with a lot of interesting ideas. It does have its hiccups, but they never subtracted from the whole experience and I think more people should take a chance on it even with out having any idea what it is about.
一款既可以战斗也可以看的视觉小说。当然取决于你开头是故事还是冒险。 故事随着看一个个解锁挺好的。我比较喜欢看。听着看着,躺在椅子上美滋滋。视觉小说表现有慢慢让人代入的故事感,有精美cg,伴随着音乐,看着了解其中的故事还是不错的选择呢。冒险等我故事通了再去玩下战斗吧。成就有作用喔!
视觉小说+肉鸽卡牌无疑是一次大胆的尝试,精美的画面很大程度上吸引了我,整体还算不错
战斗肉鸽卡牌加剧情旮旯给木,战斗目前玩下来挺简单的没啥深度,剧情第一章观感还行期待后续
画面挺唯美的,略带点血兴,人物刻画也挺饱满,火女伤害很高,灼烧+破甲流很好用,但是体力还是需要多加注意。
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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