
A visual novel/roguelike hybrid where a simple mission spirals into a cannibalistic odyssey. You'll struggle as a fragile human, blood-soaked knight, or flesh-devouring Forsaker. Devour or be devoured—yet your fate dangles by unseen strings. Choose: cling to this broken world... or forsake it.
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About
Set in a tripartite world of Humans, the Divine Corpus Church, and Forsakers.
Two rustic youths’ seemingly routine mission spirals into a crimson odyssey, unveiling a cannibalistic game rife with conspiracies and moral crossroads. The game uncovers a staggering conspiracy, narrating a dark yet hopeful story.
Narrative: Enjoy an exclusive "Novel Mode" with over 200,000 words and three intertwined storylines. Can you piece together the truth of the world by the end?
Audio-Visual: Continuing the team's signature cute and soothing art style, with over 200 plot CGs and timeless music that complements the story, providing a heartwarming reading experience.
Combat: Enjoy a lightly played, non-grinding card game that spices up your reading journey.
Expansive Storytelling: 250,000+ words of meticulously crafted prose unveil the merciless survival laws of the continent of Hel.
Interwoven Perspectives: Employing a multi-POV narrative structure, each chapter advances through distinct protagonists' viewpoints. Initially fragmented storylines gradually converge into a mosaic of revelations.
Mystery of Blood and Threads: Truth lies scattered across perspectives like puzzle shards. Only by traversing every character's fate can players reconstruct the ultimate narrative closure.

1. Meticulously crafted stages breathe life into a hauntingly beautiful world.
2. Multiple CGs and Gothic-styled character portraits amplify the unique art style.
3. Melancholic melodies intertwine with storytelling for therapeutic immersion.

1.Exclusive Novel Mode delivers seamless narrative consumption.
2.Prioritized emotional design – witness every plot twist without interruption.

1. Card duels evolve organically with plot developments, forging a symbiotic story-mechanics relationship that deepens narrative immersion.
2. With narrative progression, players will encounter various characters and can recruit some of them as allies during combat.


Ian: By human standards, he possesses exceptionally strong combat prowess, but unfortunately, his opponents are anything but human. The soul of the entire story, he is not the traditional radiant savior but a "unyielding hero" cruelly toyed with by fate, struggling between despair and hope.

Flame: Leader of the Divine Wrath Knight Regiment of the Church. She appears strong on the outside but has a soft interior. Born into a noble family, she ran away from home and, through her own efforts, became a church knight. She holds fast to her beliefs even when facing far stronger opponents. Ultimately, she lets go of her obsessions and finds peace with herself.

Pupeti: A slave girl with a complicated and mysterious background, harboring immense hatred and resentment. In this cruel world, she seeks to rely on the strong to fulfill her long-cherished wish but unwittingly becomes a pawn in a calculated scheme.

Guy: The King of Scourgers, a legendary top-tier powerhouse who, as the mastermind behind the scenes, orchestrates the entire incident. He stops at nothing to achieve his goals, pushing endurance and calculation to the extreme. Having survived for centuries just to break free from being a pawn, he may seem villainous, but everything he does is solely to seize control of his own destiny.
Production Team:Sword Lantern
Producer:农夫卡卡萝
Script/Direction:农夫卡卡萝、丹哥
Copywriting:农夫卡卡萝
Copy Editing/Configuration/Production Assistance:农夫卡卡萝、丹哥、呆呆、大义
Setting Assistance:大义
Scene Concept Art:小Y
Character Concept Art:农夫卡卡萝、小Y
CG Concept Art:农夫卡卡萝、小Y
UI:农夫卡卡萝、小Y、大义
PV/Marketing Art:农夫卡卡萝、小Y
Level Design:呆呆
Programming:苏摩
Logisics:农夫卡卡萝、呆呆、小Y、苏摩、大义
Sound Direction:老郭
Music:重远、喜碧、峥峥
Sound Effects:乌芒
Animation:小云、小雄、柏云
Art Assistance:小川
Administrative Support:朱姐
Pre-production Assistance:吴老师
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
战斗肉鸽卡牌加剧情旮旯给木,战斗目前玩下来挺简单的没啥深度,剧情第一章观感还行期待后续
剧情及格线,美术风格,CG立绘这些属于顶级,除了剧情和美术,本作玩法方面是策略卡牌类的,个人不是很感兴趣,所以没有游玩,不做评价。
视觉小说+肉鸽卡牌无疑是一次大胆的尝试,精美的画面很大程度上吸引了我,整体还算不错
好家伙emo也就是说还有后续是吧
剧情不错
虽说是推荐了,因为我喜欢这个美术,但是故事不是没写完吗。叮叮到底为啥没有了,烈焰也说没叮叮得人有个传说但是你怎么也不告诉我啊,世界的真相也写的模模糊糊光说知道了就会很绝望,暗示主角被更高存在操控了但是也不说明白怎么操控的,感觉应该还有主角红毛进入学院学习的大量情节才对,整个故事就像个序章。顺便一提没有恋爱要素,只有个女反派说“喜欢”主角想把主角做成玩偶,封面的白毛帕斯缇是个反派,和主角只有深仇大恨,还是个被其他反派利用的杂鱼反派。剧情真的戛然而止阿我不信邪的翻各人档案都找不到其他信息了……有很多做了好看立绘的角色只出场那么一次,作者你显然是想做个骑士团剧情的吧,真希望能有。少点谜语人剧情吧
这立绘,很难不爱,原本就是当视觉小说来玩的,结果里面塞了肉鸽卡牌,牛逼,我是第一次见视觉小说里面有肉鸽卡牌的,二合一
优点: 1、这个游戏分为了两种玩法,第一种就是把它当成纯粹的视觉小说,剧情一路看下去也还行,主要是红毛伊恩的剧情还是那套热血少年漫,比较无脑,输出全靠喊,看着比较头大,骑士烈焰和天灾伊恩的剧情反而更有意思,但是说白了也是同一件事,分成了3个视角去展开,但是故事没完全讲完就很不爽了。 2、选择冒险模式就是在过剧情的时候,塞入了打牌玩法,但是比较简单,卡组构建比较容易,每个角色的主要技能和对战思路与人设都非常贴合,属于是加强代入感了。比如剑士伊恩的红色小卡片就是猛,完美符合热血青年的人设就是干,上前猛猛干。天灾盖伊设定就很有意思了,没有行动力上限,出牌即扣血,拥有魔化牌就是增加战斗力,完美符合天灾之王的人设。如果觉得打牌模式还是有点难或者无间梦境,通关全部故事模式后再打,获得所有的阅读成就解锁成就点以及伊恩的圣剑再临称号,绝对的通关利器。 3、各个角色立绘也是挺不错的,CG也管够。画风挺舒服,角色的形象也确实是和剧情里能形成强关联,没有那种过于反差的情况,同时各类参演配角也是立绘拉的比较满,还有人物图鉴里的小故事补全各个角色的细节,加深了对于主线里每个角色的印象,就是小故事量有点少。 缺点: 1、流程过短,挖坑过多,而且真结局真的算得上作为这一个事件结束吗,主角因为盖伊没有计较捡了一条命真是离谱,大幕才缓缓拉开好嘛,高潮要来了就戛然而止,太吊人胃口了。而且还有太多的设定和背景人物细节需要填补。比如力量碎片究竟从何而来,洛斯的真正想法是什么?伊恩为什么叮叮会飞走?洛斯的剑出现是不是意味着他没死,只是躲在了幕后?考虑到伊恩的圣剑正是出自于天灾盖伊的一生之敌"圣剑骑士洛斯",什么低我同源的经典设定,还有很多很多疑问没法打出来,而且热血系的主角伊恩也不能总像一直这样靠莽靠摇人来推动剧情吧,感官蛮差的,续作到底有没有也不好说了。 2、没有选项,一条线从头到尾,没有任何支线区分,也没有语音,剧情有时候比较有意思,但是没有语音终究是差了点感觉。 3、绝对的封面欺诈了,封面一个赤瞳白毛美少女,不说是女主角,那肯定也是戏份很足的配角和看板娘吧,结果进去剧情一看,含量有没有10%有待商榷,而且还是个不咋地的反派,哇,真的crazy。 4、游戏玩法抄袭了幻想曹操传2,虽然那游戏也不咋地,但是你也不能全盘照抄吧,剑士伊恩的卡牌,还有天赋系统,伙伴系统,还有地图移动还搞个无事发生,这也太像了,除非制作组里和幻想曹操传2制作者是一起的就当我没说。 因为故事还算吸引我,打折的时候入手试试,我觉得还行。
剧情好,战斗不是硬性要求,好。一开始看到三个视角有点不习惯,但体验下来还好,一部分补全背景,另一部分不同视角,好。
Forsaker is a fun visual novel/ deck builder style of game with a fun and hype story. Just based on the title alone I had no clue what the story was even going to be about, but upon reading I was very pleasantly surprised by the story. Its gritty and no one really gets a happy ending thanks to some deus ex main character rug pulls which I appreciate especially in a war torn world kind of setting. The whole story was also translated very well with minimal errors from the original language into English. While I did enjoy the story, I do wish that it expanded more on the side characters in the story rather than the three main characters because they did a great job at introducing them all. The ending itself can be seen as well done, where it can be a proper ending while also leaving room for a sequel as well. The deck builder portion of the game is not the best, but there is nothing wrong with it. It came with all the usual packages of multiple builds but one specific build will just outclass everything by far. I managed to find a build where even the toughest of boss battles never went past turn 1 while with a normal build that same fight would last til turn 30 plus. Over all Forsaker is a wild game with a lot of interesting ideas. It does have its hiccups, but they never subtracted from the whole experience and I think more people should take a chance on it even with out having any idea what it is about.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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